Trying to implement Shadow Mapping

For people working on the C++ code.
voxel
Member
Posts: 65
Joined: Tue Mar 30, 2021 23:56

Re: is Shadow mapping desired?

by voxel » Post

-

User avatar
v-rob
Developer
Posts: 854
Joined: Thu Mar 24, 2016 03:19
GitHub: v-rob
IRC: v-rob
Location: Right behind you.

Re: Trying to implement Shadow Mapping

by v-rob » Post

Say, do you have the code online anywhere? I found https://github.com/0xLiso/minetest-shadowmap, but it looks a little outdated. I would love to try out those colored shadows with my stained glass mod; I think it would look simply amazing.
GUI Core Developer | My Best Mods: Bridger - Slats - Stained Glass | To contact me, send a PM

Liso
Member
Posts: 27
Joined: Thu Feb 06, 2020 10:21
GitHub: 0xLiso
In-game: Liso
Location: Valencia - Spain.
Contact:

Re: Trying to implement Shadow Mapping

by Liso » Post

v-rob wrote:
Thu Apr 15, 2021 22:24
Say, do you have the code online anywhere? I found https://github.com/0xLiso/minetest-shadowmap, but it looks a little outdated. I would love to try out those colored shadows with my stained glass mod; I think it would look simply amazing.
Yes, it's in that repo, branch "PSM"
philipbenr wrote:
Thu Apr 15, 2021 20:26
Liso wrote:
Thu Apr 15, 2021 11:23
Just working on it :)

[ images ]
Very nice looking indeed. How does it work if you stack one behind or on top of another? ;)

Do you think that variable opacity of an element is going to be a problem?


I think it should work without problem
Liso. - My twitter -

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests