Trailgen is a v6-like Minetest C++ mapgen which uses the biome api.
Version 1.0 has the option to adjust the map generation height, setting a value of 2 makes dropping a v6 world into a trailgen world a little smoother where the map types meet. Setting a value of 0 reduces, from my experience, the amount of shoreside you'll get along coast lines and inner land ponds.
I hope you have fun with it!
Installation:
Repo: https://github.com/Cartmic/trailgen
Replace the files in the 'trailgen/minestest' folder into the relevant places.
Code: Select all
minetest_source_directory
---->builtin
---->mainmenu
---->dlg_create_world.lua
---->settingtypes.txt
---->src
---->mapgen
---->CMakeLists.txt
---->mapgen.h
---->mapgen.cpp
---->mapgen_trailgen.h
---->mapgen_trailgen.cpp
---->settings_translation_file.cpp