I want to contribute in this project [Musics , Sounds , Textures]

For people working on the C++ code.
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Gambit
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by Gambit » Tue Nov 15, 2011 17:22

You guys are amazing. Love all the samples so far.

Hope to hear these in MineTest-c55 soon. Without them, it makes the game feel cold.
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Dogers
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by Dogers » Tue Nov 15, 2011 20:18

Great sound effects . I really love the Dungeon Master death sound !
Last edited by Dogers on Sat Nov 19, 2011 09:59, edited 1 time in total.
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lordawe
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by lordawe » Fri Nov 18, 2011 12:03

Hey! That's cool!



Here are some ideas you may have them too:
- sound should have possibbility to be switched off
- record a sample sound of a crowd (or couple of people) to hear a mumbling or something when other player is close to me :)
- decent wind blowing - when you are flying or you are in heights you can hear the wind blowing
- when you fly and turn the fly mode off (or if you fall down from high place) you would SCREAM, right? :)
- when you are in the woods, you can hear murmur? of leaves
- when you eat an apple you can hear the bite :)
- you can hear sea surf at the sea
- you can hear the burning fuel (wood) in the active furnance (oh, it is already in there :) )
- etc... etc...
Last edited by lordawe on Fri Nov 18, 2011 12:21, edited 1 time in total.
 

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kddekadenz
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by kddekadenz » Fri Nov 18, 2011 16:03

lordawe wrote:Hey! That's cool!



Here are some ideas you may have them too:
1. sound should have possibbility to be switched off
2. record a sample sound of a crowd (or couple of people) to hear a mumbling or something when other player is close to me :)
3. decent wind blowing - when you are flying or you are in heights you can hear the wind blowing
4. when you fly and turn the fly mode off (or if you fall down from high place) you would SCREAM, right? :)
5. when you are in the woods, you can hear murmur? of leaves
6. when you eat an apple you can hear the bite :)
7. you can hear sea surf at the sea
8. you can hear the burning fuel (wood) in the active furnace (oh, it is already in there :) )
- etc... etc...



Thank you :)

To your suggestions:
1. Whoever implement the sound system should make this.
2. That would suck if a lot of people are around. Better would be that you hear the sounds other players make, too
3. A really good idea and very easy to make!
4. I don't think that's a good idea.
5. Do you mean rustle? As long as there are no visible leaves on the floor it will be weird.
6. A good idea, too.
7. I already made a water sound. But what's about some gulls?
8. Yes it is. ;)

Thank you for the suggestions.
Last edited by kddekadenz on Fri Nov 18, 2011 16:08, edited 1 time in total.
 

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Dogers
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by Dogers » Fri Nov 18, 2011 16:43

kddekadenz , for my next release , can I include all my musics and sounds + yours in one archive in order for developer to get a simpler access to all our sounds in one time ?
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kddekadenz
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by kddekadenz » Fri Nov 18, 2011 17:02

Where you will upload it? And we need to find a way how to order them and choose some of the sounds, because some are twice.
Last edited by kddekadenz on Fri Nov 18, 2011 17:05, edited 1 time in total.
 

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Dogers
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by Dogers » Fri Nov 18, 2011 17:23

I can upload it on Mediafire .

For the sounds maybe you can make a list of the sounds that need to be used inside the archive ?
Dogers or dttdogers in-game
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kddekadenz
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by kddekadenz » Fri Nov 18, 2011 17:31

I've send you an e-mail which includes a list of the sounds which need to be used and some other informations.
 

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Dogers
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by Dogers » Sat Nov 19, 2011 10:31

Here is my last outdoor-themed soundtrack :

http://www.mediafire.com/download.php?4c371rxo6cr2bc7

kddekadenz I've re-sent an e-m@il .
Last edited by Dogers on Tue Jan 31, 2012 13:18, edited 1 time in total.
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Dogers
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by Dogers » Sat Nov 19, 2011 17:37

Well , after all these sounds we made , we decide to make a pack that gather all of them ! This archive regroup every sounds and musics of kddekadenz and me :

http://www.mediafire.com/?7vk6tvvjr4ljjlr

Note to the developer :

We've compressed every sounds in order for the game to keep a good file size . So if you intend to implement the sounds system , THIS is the archive you must use !

For my part , this is my last submission until developers creates the sounds system implementation .

Enjoy !

EDIT : I've just updated the link because I've made another archive . Recently I notified that the "ambient-hit" sounds have another artist name than mine (I've created them , but I had not filled the artist name because there was too sounds like that , but some media player show that is someone called "Jonathan" who've created these sounds) so I've fixed this and re-upload the .7z , sorry for inconvenience !

EDIT 2 : Fixes of some ambient looping sound were not looping correctly .
Last edited by Dogers on Tue Jan 31, 2012 13:19, edited 1 time in total.
Dogers or dttdogers in-game
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kddekadenz
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by kddekadenz » Sun Nov 20, 2011 19:09

Dogers wrote:For my part , this is my last submission until developers creates the sounds system implementation .


The same for me :)
 

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Dogers
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by Dogers » Fri Dec 16, 2011 11:25

I updated the link . I gave the reason on the topic where I posted the sound pack .
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Dogers
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by Dogers » Tue Jan 31, 2012 13:17

Apologies to everyone , by testing the ambient-looped sound this morning I've noticed that some of it were not looping correctly . So I have fixed this , you can now download the fixed version of the sound archive :

http://www.mediafire.com/?7vk6tvvjr4ljjlr

Thanks for your comprehension !
Dogers or dttdogers in-game
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TForsman
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by TForsman » Sun Feb 12, 2012 18:20

cant open the sound file, tested with archive in gnome and even with peazip. so cant extract it.
Foresight | Blog | I've heard: When the RedHat developers present new packages to Linux User-Group, before the meeting is over,Foresight people will have downloaded the source, created a Foresight package, uploaded it,and it will be available for anyone to use.
 

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dannydark
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by dannydark » Sun Feb 12, 2012 20:08

TForsman wrote:cant open the sound file, tested with archive in gnome and even with peazip. so cant extract it.


Works fine for me just tested on both Windows and Linux :S
 

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Dogers
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by Dogers » Mon Feb 13, 2012 12:03

I used file-roller to compress/extract this archive , try to look if you have 7zip installed .
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TForsman
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by TForsman » Mon Feb 13, 2012 19:22

Dogers wrote:I used file-roller to compress/extract this archive , try to look if you have 7zip installed .


even re-downloaded file, still cant open it in with file-roller or peazip. peazip can be used as standalone application and can't open it.

Think its compressed with some paramters that my system maybe don't have. And that's not standard.

Can open other 7zip packages without any problems at all with file-roller and even with peazip.
Foresight | Blog | I've heard: When the RedHat developers present new packages to Linux User-Group, before the meeting is over,Foresight people will have downloaded the source, created a Foresight package, uploaded it,and it will be available for anyone to use.
 

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Dogers
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by Dogers » Mon Feb 13, 2012 19:53

Well try with this one :

http://www.mediafire.com/?2jd368zwf7jss96 <=== .tar.gz

http://www.mediafire.com/?6acnhnhehocni5u <=== .zip

I hope this will help !
Last edited by Dogers on Mon Feb 13, 2012 20:00, edited 1 time in total.
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Jordach
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by Jordach » Mon Feb 13, 2012 20:07

Dogers, you beat me to the re-packaging. :P
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Dogers
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by Dogers » Mon Feb 13, 2012 20:13

I just got a good bandwidth , so I use it , and its good if it cans help someone other than me !
Last edited by Dogers on Mon Feb 13, 2012 20:46, edited 1 time in total.
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TForsman
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by TForsman » Tue Feb 14, 2012 08:30

Thanks, both works fine that you re-packed. Thanks again.
Foresight | Blog | I've heard: When the RedHat developers present new packages to Linux User-Group, before the meeting is over,Foresight people will have downloaded the source, created a Foresight package, uploaded it,and it will be available for anyone to use.
 

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Dogers
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by Dogers » Tue Feb 14, 2012 08:49

No thanks to you , now that you have reported this problem I will pack in different file types my next releases !
Dogers or dttdogers in-game
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TForsman
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by TForsman » Tue Feb 14, 2012 09:01

I recommend tar.gz or tar.bz2 for common linux users. or even tar.xz to get them highly compressed.
But it's up to you to decide, and thanks again
Foresight | Blog | I've heard: When the RedHat developers present new packages to Linux User-Group, before the meeting is over,Foresight people will have downloaded the source, created a Foresight package, uploaded it,and it will be available for anyone to use.
 

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Dogers
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by Dogers » Tue Feb 14, 2012 12:23

Since kddekadenz and I only make sounds for now , I don't care if the archive is really compressed or not , because the audio files have already a high compression rate .

So for the next releases I will only upload .zip and .tar.gz file !
Dogers or dttdogers in-game
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My personal page : http://dttdogers.blogspot.com/
 

jhulsinger
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by jhulsinger » Tue Mar 13, 2012 19:27

I got a a large file of resources from Minecraft software I'm not able to post it is their a way i could make it accessible?
 

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