default textures
default textures
I was wondering if a lua method could be exposed to use a texture generated in the same way that textures for missing textures are created but being able to specify the color of the texture instead of it being randomly generated.
- Napiophelios
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Re: default textures
If you are wanting to specify the color of missing textures instead of random colors, IDK.
If you are wanting to create textures for a mod without providing them, out of thin air so to speak,
yes you can. You will need to use the texture modifiers like "[combine" and "[colorize"
check out these post for an example how we did it for Don's corners mod
viewtopic.php?p=177316#p177316
viewtopic.php?p=177316#p178383
viewtopic.php?p=177316#p177391
If you are wanting to create textures for a mod without providing them, out of thin air so to speak,
yes you can. You will need to use the texture modifiers like "[combine" and "[colorize"
check out these post for an example how we did it for Don's corners mod
viewtopic.php?p=177316#p177316
viewtopic.php?p=177316#p178383
viewtopic.php?p=177316#p177391
Re: default textures
i think that is as good as it gets, thanks.
- Hybrid Dog
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- GitHub: HybridDog
Re: default textures
see also the colour carrier
https://github.com/HybridDog/colour_carrier
https://github.com/HybridDog/colour_carrier
Re: default textures
so the color of an entity can be changed after mod load but not a node?
- Hybrid Dog
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- GitHub: HybridDog
Re: default textures
l guess if the node's textures become changed, it only has the new textures after the client rejoinsbobomb wrote:so the color of an entity can be changed after mod load but not a node?
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