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Implementing more advanced anination

Posted: Fri Mar 11, 2016 15:39
by benrob0329
As of right now we only have animations and looping, but no blending, morphing, or other types of animation.

It would be nice (for eg. Head movement) to have more advanced animation as seem in http://www.irrlicht3d.org/wiki/index.ph ... tionSystem

Re: Implementing more advanced anination

Posted: Wed Mar 16, 2016 06:42
by sofar
benrob0329 wrote:As of right now we only have animations and looping, but no blending, morphing, or other types of animation.

It would be nice (for eg. Head movement) to have more advanced animation as seem in http://www.irrlicht3d.org/wiki/index.ph ... tionSystem
Have you seen this: https://www.youtube.com/watch?v=blrurijucN4 ?

Re: Implementing more advanced anination

Posted: Wed Mar 16, 2016 10:37
by Calinou

Re: Implementing more advanced anination

Posted: Wed Mar 16, 2016 16:56
by benrob0329
sofar wrote:
benrob0329 wrote:As of right now we only have animations and looping, but no blending, morphing, or other types of animation.

It would be nice (for eg. Head movement) to have more advanced animation as seem in http://www.irrlicht3d.org/wiki/index.ph ... tionSystem
Have you seen this: https://www.youtube.com/watch?v=blrurijucN4 ?
I have, and it looks very hackish/ugly (its cool, but not very pretty IMO)

Ah, ok.

Re: Implementing more advanced anination

Posted: Wed Mar 16, 2016 19:05
by sofar
benrob0329 wrote: I have, and it looks very hackish/ugly (its cool, but not very pretty IMO)
It's choppy because it's done in a mod, and the movement still needs refining.

however, if we can port this code to core (and that should entirely be possible without issues) then it would be smooth and natural, and pretty much not require any resources.

Re: Implementing more advanced anination

Posted: Wed Mar 16, 2016 23:00
by benrob0329
If the player model gets moved to core at all it'll be a lot smoother, and having head movement would be even better!

I +1 to that!