Local storage of server data

For people working on the C++ code.
Post Reply
User avatar
sawik
Member
Posts: 16
Joined: Sun Jan 12, 2014 18:11
GitHub: Sawiq
In-game: Sawik
Location: Poland

Local storage of server data

by sawik » Post

Hi, I'm not sure if this idea came already, but I think it may help in many ways.

Is there a possibility to make a client download a server data ONLY if there were change since previous login?

It may decrease server load as well as make login quicker.

In order to prevent players from making local changes a client may calculate a hash from files and compare it with server side hash.

User avatar
kaadmy
Member
Posts: 706
Joined: Thu Aug 27, 2015 23:07
GitHub: kaadmy
IRC: KaadmY
In-game: KaadmY kaadmy NeD

Re: Local storage of server data

by kaadmy » Post

There's already a client-side media cache.
Never paint white stripes on roads near Zebra crossings.

Pixture

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest