Android Minetest
Android Minetest
Can someone port Minetest 0.4 to Android.
Minetest can be?:
1) Run on cheap devices
2) Support ARMv6
3) AWESOME!
Minetest can be?:
1) Run on cheap devices
2) Support ARMv6
3) AWESOME!
- LolManKuba
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iOS runs Obj-C, not C++. Also does not support opengl. -.-
We are what we create.
I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
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I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
https://github.com/tinoesroho/
- LolManKuba
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IT WAS WRITTEN IN C# C++ IN JAVA WHY WOULD YOU SAY THAT?!Jordach wrote:I do have a cheap Android 2.1 device that could be used. So it is possible, BUT DROID DOES SUPPORT C++ BUT NOT VERY MUCH.
I will see if I can get a C++ -> Java engine working.
hello, am program. do language in rust. make computer do. okay i go now.
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I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.
However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.
Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.
The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key?
However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.
Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.
The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key?
no escape key then use home button or back buttonMichael Eh? wrote:I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.
However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.
Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.
The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key?
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
also look at the mincraft pe controls download the demojojoa1997 wrote:no escape key then use home button or back buttonMichael Eh? wrote:I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.
However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.
Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.
The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key?
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- kaeza
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+100 I don't have an Android tablet currently but that would be nice.
Next: Minetest S90, and maybe later Minetest J2ME
Next: Minetest S90, and maybe later Minetest J2ME
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I've got my POWERFUL tablet - Huawei Mediapad 10 in original, 2 gb ram version, quad core CPU, 16 core gpu with 64 bit memory controller. p.s. it has screen resolution 1900x1200
I hope there will be full port of minetest on android - my hmp will run it without any problem.
I hope there will be full port of minetest on android - my hmp will run it without any problem.
Sorry for my bad English, please help me learn it - correct my worst mistakes
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