Android Minetest

For people working on the C++ code.
a1batross
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Android Minetest

by a1batross » Post

Can someone port Minetest 0.4 to Android.
Minetest can be?:
1) Run on cheap devices
2) Support ARMv6
3) AWESOME!

Jordach
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by Jordach » Post

I do have a cheap Android 2.1 device that could be used. So it is possible, BUT DROID DOES SUPPORT C++ BUT NOT VERY MUCH.

I will see if I can get a C++ -> Java engine working.

mauvebic
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by mauvebic » Post

I wonder if it could be done with a browser and webgl

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LolManKuba
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by LolManKuba » Post

Lol if this is possible please make one on iOS?

tinoesroho
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by tinoesroho » Post

iOS runs Obj-C, not C++. Also does not support opengl. -.-
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LolManKuba
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by LolManKuba » Post

tinoesroho wrote:iOS runs Obj-C, not C++. Also does not support opengl. -.-
From what I read, Minecraft PE uses it. But Obj-C is the main. And another thing I read that, both platforms support c++.

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LolManKuba
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by LolManKuba » Post

Jordach by the way you posted something like this long ago.

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by LolManKuba » Post

Jordach by the way you posted something like this long ago.

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by Jordach » Post

Me has idea. Stencyl a free iOs game maker could be able to do this. And it works like scratch.

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LolManKuba
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by LolManKuba » Post

What about the Android one?

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by Jordach » Post

LolManKuba wrote:What about the Android one?
a loNg time learning java?

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by LolManKuba » Post

I only know a very small bit of Java, maybe you can ask someone else to help you with the Android version.

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by Jordach » Post

Like you, I know a little Java, however, since Canonical is releasing their own tablet, the Ubuntu tablet, we could use that instead, since it would naturally support C++.

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LolManKuba
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by LolManKuba » Post

So Linux is now going to tablet :P

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by Jordach » Post

Finally. :D

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LolManKuba
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by LolManKuba » Post

Finally what?

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by jordan4ibanez » Post

Jordach wrote:I do have a cheap Android 2.1 device that could be used. So it is possible, BUT DROID DOES SUPPORT C++ BUT NOT VERY MUCH.

I will see if I can get a C++ -> Java engine working.
IT WAS WRITTEN IN C# C++ IN JAVA WHY WOULD YOU SAY THAT?!
hello, am program. do language in rust. make computer do. okay i go now.

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by Jordach » Post

Actually, all I have to do is write a C++ implementation, just like MT does so with LUA.

kingtux
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by kingtux » Post

Use the android NDK and search for android ports for libraries.

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jojoa1997
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by jojoa1997 » Post

Any news
Coding;
1X coding
3X debugging
12X tweaking to be just right

Michael Eh?
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by Michael Eh? » Post

I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.

However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.

Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.

The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key? =)

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jojoa1997
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by jojoa1997 » Post

Michael Eh? wrote:I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.

However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.

Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.

The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key? =)
no escape key then use home button or back button
Coding;
1X coding
3X debugging
12X tweaking to be just right

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jojoa1997
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by jojoa1997 » Post

jojoa1997 wrote:
Michael Eh? wrote:I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.

However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.

Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.

The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key? =)
no escape key then use home button or back button
also look at the mincraft pe controls download the demo
Coding;
1X coding
3X debugging
12X tweaking to be just right

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by kaeza » Post

+100 I don't have an Android tablet currently but that would be nice.
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madarexxx
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by madarexxx » Post

I've got my POWERFUL tablet - Huawei Mediapad 10 in original, 2 gb ram version, quad core CPU, 16 core gpu with 64 bit memory controller. p.s. it has screen resolution 1900x1200 :)
I hope there will be full port of minetest on android - my hmp will run it without any problem.
Sorry for my bad English, please help me learn it - correct my worst mistakes :)

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