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PostPosted: Thu Sep 01, 2011 08:31
by No-Half-Measures
@Staff Your getting a white block texture for White Powder because of 1 of 2 reason's, either the texture isn't in the dyes folder or I miss spelt it. The 'segfault' isn't related to my changes, I recently Merged the Latest C55 Branch into mine so that's where the problem has came from, however that's recently fixed and fill be fixed in my Branch when i next commit changes.

@kee Windows 7 HP SP1, How this is relevant to the topic I don't know.

@dannydark =] Thanks man.

PostPosted: Thu Sep 01, 2011 10:32
by Staffs

PostPosted: Thu Sep 01, 2011 19:34
by Kee
never mind.

PostPosted: Thu Sep 01, 2011 20:17
by dannydark
@No-Half-Measures Updated the orange and red flowers on post #35.

Sorry about not getting back to you yesterday mate, had to rush out to pick up missus from work & was knackered by the time I got back.

Anyway let me know if those colours are better any problems give me a shout I usually check here daily so shouldn't take too long to respond ^_^

EDIT: Don't know why I didn't just add them to this post in the first place haha.
Tall & Short Versions: (Tall | Short)
Red Flower: [img=Red Flower][/img] | [img=Short Red Flower][/img]
Orange Flower: [img=Orange Flower][/img] | [img=Short Orange Flower][/img]

PostPosted: Tue Sep 06, 2011 20:08
by xmagicx60
I've compiled this fork form the patchsets, but now all I can seem to find are white flowers, no other ones to be found!

Any help?

Also, is this still in development?

PostPosted: Tue Sep 06, 2011 21:30
by dannydark
The red flowers can only be found in jungles, with regards to it still being in development I think so, I think No-Half-Measures has been busy recently with other commitments so he hasn't had much time to work on this.

Just give him some time I'm sure he'll be back soon :D

PostPosted: Thu Sep 08, 2011 13:49
by Staffs
No-Half-Measures I got 2. things to say 1st What do you mean at post #1 Basic alchemy 2nd How do i build your fork on windows (xp) ?

PostPosted: Thu Sep 08, 2011 13:58
by sfan5
Look in README.txt Line 87

PostPosted: Thu Sep 08, 2011 13:59
by Staffs
Ohh i never read Readme`s so i didnt know thx :D

PostPosted: Thu Sep 08, 2011 14:02
by Staffs
Yeah so what did Yes-Full-Capacity mean by basic alchemy ?

PostPosted: Thu Sep 08, 2011 16:17
by No-Half-Measures
Sorry for My absence I've dedicated allot of time into a Private Project I've been working on.
This weekend Ill dedicate all my time to Bring Flowers,Dyes & Coloured glass to a finished stage.

These files you really generally should read as 9 times out of 10 they contain terms of usage, copyright stuff and how to use/install.

Basic Alchemy
I put 'Basic' as Alchemy itself is a Complex Feature To-do, As to what is Going to be Done is Unknown still as that's a latter Feature after 'More Minerals' is complete.

@sfan5 Thanks for directing Staffs on how to compile ^^

BUG Notes:
- Furnace can cause Segment Faults This is an issue that will be Fixed in my branch as soon as i have applied changes to it and merged the fix from Git into it.
- White Flowers Should be super Rare in the Current Version On Git but is fixed in my Version in my Studio.

- Red Flowers can be found in Jungle Regions.
- Beakers can be made by placing glass in your craft section.
- Water Filled Beakers can be made Via Beaker with cactus above in craft.
- Red Powder is made via Craft with 1 flower.
- Red dye = Water filled Beaker with Red Powder ontop

PostPosted: Thu Sep 08, 2011 16:26
by Staffs
Okay Shall be waiting for furnace fix its very annoying !

PostPosted: Tue Sep 13, 2011 02:45
by dannydark
@No-Half-Measures I was playing around with this branch the other day and noticed when I changed the coloured glass texture to include something solid (i.e. window frame) that too was made transparent because of using EMT_TRANSPARENT_ADD_COLOR which I didn't think was a problem (and how I had done it previously) until I tried adding solid objects like window frames etc to the glass image.

so I decided to do a bit of research on how Irrlicht handles materials etc and found quite a few nice comments in the SMaterial.h file in Irrlicht on each material settings etc and found changing the setting from EMT_TRANSPARENT_ADD_COLOUR to EMT_TRANSPARENT_ALPHA_CHANNEL_REF doesn't work as we know but changing it too EMT_TRANSPARENT_ALPHA_CHANNEL does well so far, there was a weird shadow glitch but that seems to have gone ^_^

So just thought I'd give you a heads up in case you hadn't already fixed it in your local copy ^_^

PostPosted: Tue Sep 27, 2011 11:59
by Calinou
Is the project still alive? You there, No-Half-Measures?

PostPosted: Mon Apr 23, 2012 09:48
by Jordach
Calinou wrote:Is the project still alive? You there, No-Half-Measures?

Yes, where is he? Sorry for necroposting.

PostPosted: Mon Apr 23, 2012 12:03
by sdzen
havent seen no-half-measures on in a long time i dont think so
Edit: he removed his repository 8 months ago it seems

PostPosted: Fri May 04, 2012 14:16
by jordan4ibanez
This is dead :D