I support this.MESEmaster wrote: ↑Thu Jul 02, 2020 12:46I'm looking forward to hearing your opinion on this alternative suggestion!
New main menu design - feedback requested
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Re: New main menu design - feedback requested
- PolySaken
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Re: New main menu design - feedback requested
Here's my designs. They're based on ruben's mockups but with a different color scheme and some slight differences. The main difference is that it still uses tabs. Also, 'Themes' are texture packs, but I'd like them to be able to recolor this menu too.
This is the landing menu. It shows the singleplayer games and also some featured stuff.

This is the online multiplayer menu. It's pretty much exactly like the existing one.

The game-specific menu can look like anything, but it always has this overlay at the bottom with the installed games and a back button.

This is the landing menu. It shows the singleplayer games and also some featured stuff.

This is the online multiplayer menu. It's pretty much exactly like the existing one.

The game-specific menu can look like anything, but it always has this overlay at the bottom with the installed games and a back button.

- Zughy
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Re: New main menu design - feedback requested
heyo PolySaken, my 2 cents: tabs are ugly. They make things look like some sort of weird folder. First time someone opens MT is kind of lost, the fact the "builtin" aspect is grey and with shades here and there (I'm referring to the current one, not to your mockup) make everything worse.
About your mockup, it's all too gray. Which I get it, it should be more generic as possible, but this only makes it look distant, kind of cold. Also, the "pingometer" should be removed, because it's useless and it doesn't return what people expect to return (there is an issue on GitHub about it, #6763). Overall, though, it conveys a "retro" feel (for instance, the fact you removed shades) which it should be kept.
I'm of the idea the menu should be completely reworked, I mean, radically. See my WIP attempt (don't mind the single player window) viewtopic.php?f=3&t=25247
About your mockup, it's all too gray. Which I get it, it should be more generic as possible, but this only makes it look distant, kind of cold. Also, the "pingometer" should be removed, because it's useless and it doesn't return what people expect to return (there is an issue on GitHub about it, #6763). Overall, though, it conveys a "retro" feel (for instance, the fact you removed shades) which it should be kept.
I'm of the idea the menu should be completely reworked, I mean, radically. See my WIP attempt (don't mind the single player window) viewtopic.php?f=3&t=25247
- philipbenr
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Re: New main menu design - feedback requested
I'll throw in my speed redesign as well I suppose:
+
Spoiler
- PolySaken
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Re: New main menu design - feedback requested
Tabs are ugly, I agree. However, this is not the menu for a game, it's supposed to be the menu for an application that manages modules and launches games. It's also helpful to the user to show all four menus as part of one thing, that way the minetest menu feels more connected, and it serves to mentally separate the minetest menu and the (sub)game menu, because they are on different screens while the options, credits, etc. are all on one screen.Zughy wrote: ↑Fri Dec 25, 2020 22:56heyo PolySaken, my 2 cents: tabs are ugly. They make things look like some sort of weird folder. First time someone opens MT is kind of lost, the fact the "builtin" aspect is grey and with shades here and there (I'm referring to the current one, not to your mockup) make everything worse.
About your mockup, it's all too gray. Which I get it, it should be more generic as possible, but this only makes it look distant, kind of cold. Also, the "pingometer" should be removed, because it's useless and it doesn't return what people expect to return (there is an issue on GitHub about it, #6763). Overall, though, it conveys a "retro" feel (for instance, the fact you removed shades) which it should be kept.
I'm of the idea the menu should be completely reworked, I mean, radically. See my WIP attempt (don't mind the single player window) viewtopic.php?f=3&t=25247
The cold grey colors are simply placeholders; I'd like to have texture packs supply their own color scheme in the form of a plaintext list of hex colors formatted like mod.conf
Re: New main menu design - feedback requested
I love your design so much. I would only change the background of the buttons, to much acid colors that blend badly with the black text color.philipbenr wrote: ↑Fri Dec 25, 2020 23:54I'll throw in my speed redesign as well I suppose:
+ Spoiler
- freshreplicant
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Re: New main menu design - feedback requested
Most of these main menu ideas look great!
I would like to see "Menu packs" that work like texture packs, but alter the main menu look, so I could use all of them... This is a legit feature request, btw
I would like to see "Menu packs" that work like texture packs, but alter the main menu look, so I could use all of them... This is a legit feature request, btw
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Re: New main menu design - feedback requested
You can indeed design and code your main menu already, the fact is I don't think anybody made their custom versions yet
- PolySaken
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Re: New main menu design - feedback requested
There's no way to use them other than going into the forbidden realm of yellow dropdowns and setting an absolute path. If we had a folder to drop them into people would actually use them.
Re: New main menu design - feedback requested
Honestly, i would just fix the "Special"=climb dowr on the keybindings screen. ;)
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