First of all, Thank you everyone for your words of support :). I'll do my best to make this work.
Zughy wrote: ↑
Sun Oct 25, 2020 21:44
Big thumbs up. Ignorant suggestion: would something like IrrlichtBAW
fix those problems?
Hi Zughy, obviously change irrlitch3d (Last functional update was in 2012) for something more modern will help a lot with the rendering .
The most logical option could be IrrlitchBAW or Antartica
(custom Irrlitch from STK) because the supposed compatibility and similarity of the API.
But... IDK if this supposed similarity is real.
Also, Irrlitch3d supports lots of different systems. From Software Renderer to OGL, DX, AmigaOS, Android, iOS?, ...
will these other engines support that wide range of systems?
I don't know the roadmap and plans of the core developers. But I can say that changing to another 3d engine will cost a lot of effort. ( Believe me, I already take a look on that ;) )
Maybe an option could be to completely split up the rendering part from Minetest engine, and do different code&build for "modern hardware" rendering.
But as I said before, IDK the plans for Minetest and all I said is just talking for talking's sake.