SOUND!

For people working on the C++ code.
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jordan4ibanez
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SOUND!

by jordan4ibanez » Tue Dec 27, 2011 01:02

what is the dev status of sound? will we be looking at sound in the game anywhere in the near future?
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by Menche » Tue Dec 27, 2011 01:58

There's a fork that has audio support. I don't know anything else about it, I found it on the patchsets page.
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by Hackeridze » Tue Dec 27, 2011 06:20

WHY IT NOT IN MAINSTREAM??!?!!!
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by sdzen » Tue Dec 27, 2011 13:11

seems to be abandoned and not updated since lava came aboard
Last edited by sdzen on Sat Aug 03, 2013 12:27, edited 1 time in total.
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by cisoun » Tue Dec 27, 2011 14:38

Working on it. I'm on holidays now so I can work on it and I hope I'll finish it these following days.
I fixed the whole system to make it easier and I just have to code sound instantiations.

Also, I'm gonna put it on my github soon and then I will leave a message here.
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by jordan4ibanez » Tue Dec 27, 2011 18:41

:D :D :D
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by Daraku » Tue Dec 27, 2011 19:35

cisoun wrote:Working on it. I'm on holidays now so I can work on it and I hope I'll finish it these following days.
I fixed the whole system to make it easier and I just have to code sound instantiations.

Also, I'm gonna put it on my github soon and then I will leave a message here.


Is a LUA API will be available for sound?
 

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by sdzen » Tue Dec 27, 2011 23:44

you can implement sound using lua to the best of my knowledge yet dont ask me how
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by dannydark » Tue Jan 03, 2012 10:35

....the wait is killing me, haha have been looking forward to sound in minetest for a long time, don't suppose you have any update on progress cisoun? ^_^
 

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by cisoun » Tue Jan 03, 2012 19:59

I have to implement some threads now but you can already play an OGG files. I'm still working on sound sources and have to test some stuffs.
I also found some interesting stuff on the OpenAL lib so I'm trying to studying them. Stay tuned. :)
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by Staffs » Tue Jan 03, 2012 20:24

Yay
O O
\_/
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by sfan5 » Tue Jan 03, 2012 20:41

cisoun wrote:I have to implement some threads now but you can already play an OGG files. I'm still working on sound sources and have to test some stuffs.
I also found some interesting stuff on the OpenAL lib so I'm trying to studying them. Stay tuned. :)

yay :)
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by dannydark » Wed Jan 04, 2012 02:21

cisoun wrote:I have to implement some threads now but you can already play an OGG files. I'm still working on sound sources and have to test some stuffs.
I also found some interesting stuff on the OpenAL lib so I'm trying to studying them. Stay tuned. :)


^_^ Excellent news cant wait :D
 

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by hmmm » Wed Jan 04, 2012 06:18

Gimmi a S! S! Gimmi a O! O! Gimmi a U! U! Gimmi an N! N! Gimmi a D! D! What's that spell? SOUND!
 

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by Dogers » Wed Jan 04, 2012 08:30

Well , great job cisoun . But I will not shout VICTORY , I'll wait until the sound system will be fully implemented !
Last edited by Dogers on Wed Jan 04, 2012 08:30, edited 1 time in total.
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by jordan4ibanez » Sat Jan 14, 2012 00:44

what about now? lol
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by dannydark » Sat Jan 14, 2012 21:47

jordan4ibanez wrote:what about now? lol


lol I think I speak for most people when I say we can't wait any longer for sound in Minetest ^_^

also @Cisoun I'm not sure how your integrating sound but did you have a look at Irrklang? (http://www.ambiera.com/irrklang/) its a high level 3D audio engine, I was speaking to my friend who has used Irrklang with a lot of his Irrlicht & non-Irrlicht projects and he said it was one of the nicest free audio engines he had worked with, might be worth checking out.
 

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by jordan4ibanez » Sat Jan 14, 2012 23:39

why wasnt irrklang used in the firstplace? irkklang is the native sound engine for irrlicht
Last edited by jordan4ibanez on Sat Jan 14, 2012 23:41, edited 1 time in total.
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by jn » Sun Jan 15, 2012 02:58

I agree that irrklang looks nice technically, but it's neither open source nor may we use it in a GPL program, which Minetest is (the free-of-charge version may not be used in commercial products, but Minetest may be used commercially and the GPL doesn't allow further restrictions; correct me if I'm wrong here).
 

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by Dogers » Sun Jan 15, 2012 08:23

I want to say one thing :

If you can't wait for sound system to be implemented , just do it by yourself !

I think sound implementation is one of the most hard thing to do actually . Because this is not just about play sound files . Everything needs sounds , blocks , player , monster , music , ambiance ... And , in my opinion , create script to do that is very long .

For my part I've chosen to compose musics and create sounds because I hate everything that's approaching to far from near the coding and script , its remember me the mathematics syntax . So , in my point , I cannot force someone to do something I will never do or I can't do by my self , and I cannot judge the times it take to create sound system . I hate scripting , but I'm really impressed of the guys who script and code , because its a pain for me , and I am really thankful to these people for their work !

It's better to release a finished sound-system than some sound played partially I think .

Be patient !
Last edited by Dogers on Sun Jan 15, 2012 08:31, edited 1 time in total.
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by dannydark » Thu Jan 26, 2012 07:55

I've just been having a play around with the sound branch with Dogers sounds and its amazing! ^_^ no longer am I forced to play in silence :D

There is one suggestion though I think the walking sounds need to be randomised with several files i.e. 2/4x files for walking on each material (or not even 4 but at least more than one otherwise it does get a bit annoying when walking on grass for example with the same sound being played constant) I think Dogers included more than one sound for each surface actually not sure.

From what I can remember this is how MC does it by looping through several sound files for each surface.

Other than that its amazing! ^_^
Last edited by dannydark on Thu Jan 26, 2012 07:56, edited 1 time in total.
 

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by Jordach » Thu Jan 26, 2012 08:10

this was being thought up on irc, two days ago.
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by rinoux » Thu Jan 26, 2012 08:26

...
dannydark wrote:I've just been having a play around with the sound
 

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