Next - development branch with lot of unmerged pulls

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Inocudom
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by Inocudom » Wed Oct 16, 2013 18:39

The following two features could be tested in this branch first:
https://forum.minetest.net/viewtopic.php?id=6737-RealBadAngel's WIP Shaders
https://forum.minetest.net/viewtopic.php?id=7289-3rd Person View
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by proller » Wed Oct 16, 2013 18:45

to include in this branch feature must be adjustable (off/on 3rd preson)
and must host on github.com/user/minetest
 

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by Inocudom » Thu Oct 17, 2013 02:45

Protection support in the base game with this branch? That is something to be proud of.

Do commits in the main branch get added to this branch, as those can be important bugfixes and such?
Last edited by Inocudom on Thu Oct 17, 2013 04:33, edited 1 time in total.
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by proller » Thu Oct 17, 2013 11:07

every night automatically rebuild from current master
 

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by evorios » Sun Oct 20, 2013 10:52

proller,

[spoiler=./src/mandelbulber/fractal.cpp]
Code: Select all
#include "..\util\mathconstants.h"


Code: Select all
1182: distance = (L - log(log(r) / log((double)N)) / log(p))/100.0;
[/spoiler]
Use google translator.
 

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by Inocudom » Thu Oct 24, 2013 22:40

With this branch of Minetest, I noticed that mapgen is significantly slowed down and the content-ignore error appears a lot. What type of feature would cause this?
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by proller » Thu Oct 24, 2013 23:11

lot of content_ignore - you use wrong minetest_game.
try
git submodule update --init --recursive
cmake . -DRUN_IN_PLACE=1
 

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by Inocudom » Thu Oct 24, 2013 23:51

proller wrote:lot of content_ignore - you use wrong minetest_game.
try
git submodule update --init --recursive
cmake . -DRUN_IN_PLACE=1


Fess will benefit from that piece of knowledge. He is the one that made the build that I used. Of course, it is something that everyone can benefit from.

What new developments have happened with this branch of Minetest lately?
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by proller » Tue Oct 29, 2013 11:29

today was fixed some server lags with eating 100% cpu when using lot of mods and mobs
 

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by Inocudom » Wed Oct 30, 2013 17:08

RealBadAngel wants people to test his new shaders. His fork could be merged with this one:
https://forum.minetest.net/viewtopic.php?pid=116246#p116246
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by proller » Wed Oct 30, 2013 17:24

his fork is not auto-mergeable.
 

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by proller » Sat Nov 02, 2013 02:23

New feature: no more server lag.
 

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by Inocudom » Wed Nov 06, 2013 22:23

This branch needs a dedicated build maker for Windows. People don't seem to have much interest in it, sadly.
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by Inocudom » Mon Nov 11, 2013 05:21

What is the news concerning this branch's development? What are all of the benefits of using this branch? People might use it more if they know.
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by proller » Mon Nov 11, 2013 15:28

full list of changes: https://github.com/proller/minetest/blob/next_tools/util/next/report.log
all lines starting with "ok", descriptions in pull links.

most important:
99% lag-free, servers can handle 50-100-... players
much faster on client (vbo, can eat memory)
nicer looks
better dynamic weather and liquids
less bugs
 

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by Inocudom » Mon Nov 11, 2013 23:15

PilzAdam wrote:
Inocudom wrote:Would you be able to make a Windows build of proller's next branch? It is the branch spoken of in the topic linked to below:
https://forum.minetest.net/viewtopic.php?pid=107588#p107588

No, I dont like how he just merges everything without thinking about it, so I dont want to support that.


It looks like your branch is done for, proller. Nobody wants to make builds of it, sadly.
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by evorios » Tue Nov 12, 2013 14:29

Chest`s operations is still very slow.
Craft operations above normal.
And mining is still causing errors.

It all relates to my situation with the gray IP-address, WinXPSP3, proller`s next branch and msvc9 compiler, witch can not to do use curl in game.
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by Inocudom » Tue Nov 12, 2013 15:52

I think you better consider getting some of this branch's features into the main branch of Minetest, proller. Never again will anybody make a build of this branch.
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by proller » Tue Nov 12, 2013 15:58

everything from this branch waiting to merge in pulls by 3-6 months. nobody interested in this features.
Last edited by proller on Tue Nov 12, 2013 15:59, edited 1 time in total.
 

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by Inocudom » Tue Nov 12, 2013 16:48

proller wrote:everything from this branch waiting to merge in pulls by 3-6 months. nobody interested in this features.


The features are impressive, but they need to be merged into Minetest's master branch in order to have a future. You may find this surprising, but I am not surprised that nobody cares about them (even though I do.) My life's experiences taught me that people would rather have coal instead of gold, to put it simply. Shameful, but true.
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by stormchaser3000 » Thu Nov 14, 2013 23:50

i will try to make a win32 build (if i can get gcc on mingw to work) this is an awesome version of minetest and i hope this never dies
if you wish to contact me by email, please use stormchaser3000@librem.one
 

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by Inocudom » Fri Nov 15, 2013 01:32

stormchaser3000 wrote:i will try to make a win32 build (if i can get gcc on mingw to work) this is an awesome version of minetest and i hope this never dies


Good idea, stormchaser3000.
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by proller » Tue Nov 19, 2013 23:35

News:
Weather-defined water or ice on map generation.
(freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.
 

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by Inocudom » Wed Nov 20, 2013 00:33

proller wrote:News:
Weather-defined water or ice on map generation.
(freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.


This is impossible for me to test unless a Windows build is made of this branch.
Last edited by Inocudom on Wed Nov 20, 2013 00:33, edited 1 time in total.
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