Next - development branch with lot of unmerged pulls
The following two features could be tested in this branch first:
viewtopic.php?id=6737-RealBadAngel's WIP Shaders
viewtopic.php?id=7289-3rd Person View
viewtopic.php?id=6737-RealBadAngel's WIP Shaders
viewtopic.php?id=7289-3rd Person View
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Protection support in the base game with this branch? That is something to be proud of.
Do commits in the main branch get added to this branch, as those can be important bugfixes and such?
Do commits in the main branch get added to this branch, as those can be important bugfixes and such?
Last edited by Inocudom on Thu Oct 17, 2013 04:33, edited 1 time in total.
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proller,
Spoiler
Code: Select all
#include "..\util\mathconstants.h"
Code: Select all
1182: distance = (L - log(log(r) / log((double)N)) / log(p))/100.0;
Use google translator.
With this branch of Minetest, I noticed that mapgen is significantly slowed down and the content-ignore error appears a lot. What type of feature would cause this?
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Fess will benefit from that piece of knowledge. He is the one that made the build that I used. Of course, it is something that everyone can benefit from.proller wrote:lot of content_ignore - you use wrong minetest_game.
try
git submodule update --init --recursive
cmake . -DRUN_IN_PLACE=1
What new developments have happened with this branch of Minetest lately?
Last edited by Inocudom on Thu Oct 24, 2013 23:52, edited 1 time in total.
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RealBadAngel wants people to test his new shaders. His fork could be merged with this one:
viewtopic.php?pid=116246#p116246
viewtopic.php?pid=116246#p116246
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This branch needs a dedicated build maker for Windows. People don't seem to have much interest in it, sadly.
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What is the news concerning this branch's development? What are all of the benefits of using this branch? People might use it more if they know.
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full list of changes: https://github.com/proller/minetest/blo ... report.log
all lines starting with "ok", descriptions in pull links.
most important:
99% lag-free, servers can handle 50-100-... players
much faster on client (vbo, can eat memory)
nicer looks
better dynamic weather and liquids
less bugs
all lines starting with "ok", descriptions in pull links.
most important:
99% lag-free, servers can handle 50-100-... players
much faster on client (vbo, can eat memory)
nicer looks
better dynamic weather and liquids
less bugs
It looks like your branch is done for, proller. Nobody wants to make builds of it, sadly.PilzAdam wrote:No, I dont like how he just merges everything without thinking about it, so I dont want to support that.Inocudom wrote:Would you be able to make a Windows build of proller's next branch? It is the branch spoken of in the topic linked to below:
viewtopic.php?pid=107588#p107588
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I think you better consider getting some of this branch's features into the main branch of Minetest, proller. Never again will anybody make a build of this branch.
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The features are impressive, but they need to be merged into Minetest's master branch in order to have a future. You may find this surprising, but I am not surprised that nobody cares about them (even though I do.) My life's experiences taught me that people would rather have coal instead of gold, to put it simply. Shameful, but true.proller wrote:everything from this branch waiting to merge in pulls by 3-6 months. nobody interested in this features.
Last edited by Inocudom on Thu Nov 14, 2013 01:59, edited 1 time in total.
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- stormchaser3000
- Member
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- Joined: Sun Oct 06, 2013 21:02
- GitHub: stormchaser3000
Good idea, stormchaser3000.stormchaser3000 wrote:i will try to make a win32 build (if i can get gcc on mingw to work) this is an awesome version of minetest and i hope this never dies
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This is impossible for me to test unless a Windows build is made of this branch.proller wrote:News:
Weather-defined water or ice on map generation.
(freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.
Last edited by Inocudom on Wed Nov 20, 2013 00:33, edited 1 time in total.
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