Next - development branch with lot of unmerged pulls
== How i compile this fork ==
== My System ==
Windows XP SP3
MSVC9.0 (2008)
== Libs ==
OpenAL 1.1
curl-7.32.0
freetype-2.5.0.1
gettext 0.14.4
irrlicht-1.8
leveldbwin 1.20
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
Do not use this file directly. It for example.
== First step ==
Compile this libs to dll-files in MSVC with compile directive /MD
(Project/Properties/Config props/C++/Create code/Runtime library):
curl-7.32.0 (there is have some errors with ssl, disable it in cmake-configuration)
freetype-2.5.0.1
leveldbwin
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
Some of libs may be download precompiled.
== Second step ==
Run cmake-gui and enter path to source code.
Configure: find all dlls and libs.
Generate.
Open minetest.sln in MSVC.
Then edit properties of "minetest" project:
Project/Properties/Config props/Linker/Input/Ignore library = libcmt.lib
Edit \minetest_next\src\cmake_install.cmake :
- find path to "mingwm10.dll" and correct it if incorrect;
- replace all single characters "\" to "\\" in paths.
== Build solution (F6) ==
Then go to Building/build package/
Check "PACKAGE/Release" and press "Build".
Unzip file "\minetest_next\minetest-0.4.7-next-win32.zip" to some directory.
Copy files "lua51.dll" and "leveldb.dll" from libs source path to "some directory\bin".
Configure "some directory\minetest.conf".
Run "some directory\bin\minetest.exe".
== Whew! ==
== My System ==
Windows XP SP3
MSVC9.0 (2008)
== Libs ==
OpenAL 1.1
curl-7.32.0
freetype-2.5.0.1
gettext 0.14.4
irrlicht-1.8
leveldbwin 1.20
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
+
Spoiler
== First step ==
Compile this libs to dll-files in MSVC with compile directive /MD
(Project/Properties/Config props/C++/Create code/Runtime library):
curl-7.32.0 (there is have some errors with ssl, disable it in cmake-configuration)
freetype-2.5.0.1
leveldbwin
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
Some of libs may be download precompiled.
== Second step ==
Run cmake-gui and enter path to source code.
Configure: find all dlls and libs.
Generate.
Open minetest.sln in MSVC.
+
Spoiler
Then edit properties of "minetest" project:
Project/Properties/Config props/Linker/Input/Ignore library = libcmt.lib
Edit \minetest_next\src\cmake_install.cmake :
- find path to "mingwm10.dll" and correct it if incorrect;
- replace all single characters "\" to "\\" in paths.
== Build solution (F6) ==
Then go to Building/build package/
Check "PACKAGE/Release" and press "Build".
Unzip file "\minetest_next\minetest-0.4.7-next-win32.zip" to some directory.
Copy files "lua51.dll" and "leveldb.dll" from libs source path to "some directory\bin".
Configure "some directory\minetest.conf".
Run "some directory\bin\minetest.exe".
== Whew! ==
Use google translator.
Fess might be able to benefit from the information above.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
- OmniStudent
- Member
- Posts: 261
- Joined: Sat Nov 03, 2012 06:40
0.4.8-next windows build http://minetest.setun.net/next/minetest-0.4.8-next.zip
Very good, proller. You were able to make a Windows build of your next branch.proller wrote:0.4.8-next windows build http://minetest.setun.net/next/minetest-0.4.8-next.zip
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
- stormchaser3000
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- hoodedice
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ERROR[main]: Some exception: "Failed to create socket"proller wrote:0.4.8-next windows build http://minetest.setun.net/next/minetest-0.4.8-next.zip
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
- rubenwardy
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If this is true, why is this not merged in main?proller wrote:most important changes:
- 99% lag-free. optimized server, can handle 50-100-... players, no problems with laggy mods, even on slow hardware (ARM)
- much faster on client (vbo, can eat memory), increased view,send range
- nicer looks (#799)
- better dynamic weather and liquids
- less bugs
- weather defined water or ice on map generation. (freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.
- weather defined tree and flowers growing
- cave trees in huge caves (indev mapgen)
- optimized falling (much less mid-air stuck, limited max falling speed)
- fixed and optimized headless client (you can run 30-50 bots on one PC)
- hell (very hot at -30500), anything melting and burning
99% lag-free: If this is not true, can I get my money back?
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- hoodedice
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CRASH!
Enjoy.
Code: Select all
In trans_func.
Access violation at 00532B3A write?=0 address=448532292
In trans_func.
Access violation at 00532B3A write?=0 address=448532292
18:20:19: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Access violation
In thread 17c4:
..\..\src\minetest\src\server.cpp:142: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 280:
#0 main
(Leftover data: #1 Client::step)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD f50:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 17c4:
#0 ServerThread::Thread
(Leftover data: #1 Server::AsyncRunStep)
(Leftover data: #2 Map::transformLiquidsFinite)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 ServerMap::loadSectorMeta)
DEBUG STACK FOR THREAD 17f8:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::createSector: p2d=(1,-2))
I need my money back. This is even slower than RBA's shaders buildrubenwardy wrote:If this is true, why is this not merged in main?proller wrote:most important changes:
- 99% lag-free. optimized server, can handle 50-100-... players, no problems with laggy mods, even on slow hardware (ARM)
- much faster on client (vbo, can eat memory), increased view,send range
- nicer looks (#799)
- better dynamic weather and liquids
- less bugs
- weather defined water or ice on map generation. (freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.
- weather defined tree and flowers growing
- cave trees in huge caves (indev mapgen)
- optimized falling (much less mid-air stuck, limited max falling speed)
- fixed and optimized headless client (you can run 30-50 bots on one PC)
- hell (very hot at -30500), anything melting and burning
99% lag-free: If this is not true, can I get my money back?
Last edited by hoodedice on Tue Nov 26, 2013 12:55, edited 1 time in total.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
This branch seems to run fine on my computer. Why is that not so on yours, hoodedice? What are the specs of your computer?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
- hoodedice
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C2D @2.93 GHzInocudom wrote:This branch seems to run fine on my computer. Why is that not so on yours, hoodedice? What are the specs of your computer?
4 GB RAM
Intel GMA
Next build >10 fps
RBA ~= 20 fps+
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
I got this error message:
18:45:06: ERROR[main]: loadSchematicFile: invalid schematic file
18:45:06: ERROR[main]: register_decoration: failed to load schematic file 'treewprob.mts'
Minetest-Next seems to run fine (singleplayer). Rendering of the screen is the same as 0.4.8. Fps a little bit lower 18/19 (0.4.8) versus 14/15 (next), but next is running with the weather mod (rain, snow, ice). Finally I saw a 'working' moonflower (nice!).
Weather temperature and humidity work, although I noticed at least once a big (20 c) difference in a small area.
Edit: textual. + both running with jungles and dungeons.
18:45:06: ERROR[main]: loadSchematicFile: invalid schematic file
18:45:06: ERROR[main]: register_decoration: failed to load schematic file 'treewprob.mts'
Minetest-Next seems to run fine (singleplayer). Rendering of the screen is the same as 0.4.8. Fps a little bit lower 18/19 (0.4.8) versus 14/15 (next), but next is running with the weather mod (rain, snow, ice). Finally I saw a 'working' moonflower (nice!).
Weather temperature and humidity work, although I noticed at least once a big (20 c) difference in a small area.
Edit: textual. + both running with jungles and dungeons.
Last edited by Topywo on Tue Nov 26, 2013 18:07, edited 1 time in total.
- BrandonReese
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- Location: USA
I am going to test your outlandish claims, and hope you are right. In single player I was still getting 50-60fps with weather and everything on, so we'll see how that translates to a dedicated server. Compiling and setting up a server using the latest back up of my Landrush Server.
landrush.bremaweb.com port 39000
landrush.bremaweb.com port 39000
My Twitch Channel - https://www.twitch.tv/brandonreese81/profile
People are finally starting to test this branch. I hope things turn out well, for this branch has a number of features that could greatly enhance Minetest in the future.
Last edited by Inocudom on Tue Nov 26, 2013 20:02, edited 1 time in total.
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Development of all features continued here - http://freeminer.org/ , https://github.com/freeminer/freeminer
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