3rd person view

For people working on the C++ code.
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stormchaser3000
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by stormchaser3000 » Tue Apr 08, 2014 21:02

BlockMen wrote:
4aiman wrote:@ Blockmen:
How can I see animations?
Logging in with another account.
With this patch animations are broken. And in the 3rd person animations are broken too.
W/o this patch animation's "ok".

ok, now you have proven that you cant differ between single- and multiplayer mode, congrats.


@Amaz, if you are still interested in this patch, its rebased and improved now, also it should compile without any problems. But keep in mind, that the animations in multiplayer dont work since no server is using this patch yet and therefore your client has not information how to animate your player.


EDIT: And a new win-build https://www.dropbox.com/s/jlpzolw5wurstze/minetest-0.4.9-tpv.zip



exept my server and iluvpeeps7's server because those servers run off of a previos build of 3rd person


EDIT: nvm i tried and this did not work with the two servers i mentioned
Last edited by stormchaser3000 on Tue Apr 08, 2014 21:05, edited 1 time in total.
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BlockMen
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by BlockMen » Tue Apr 08, 2014 21:41

stormchaser3000 wrote:
BlockMen wrote:
4aiman wrote:@ Blockmen:
How can I see animations?
Logging in with another account.
With this patch animations are broken. And in the 3rd person animations are broken too.
W/o this patch animation's "ok".

ok, now you have proven that you cant differ between single- and multiplayer mode, congrats.


@Amaz, if you are still interested in this patch, its rebased and improved now, also it should compile without any problems. But keep in mind, that the animations in multiplayer dont work since no server is using this patch yet and therefore your client has not information how to animate your player.


EDIT: And a new win-build https://www.dropbox.com/s/jlpzolw5wurstze/minetest-0.4.9-tpv.zip



exept my server and iluvpeeps7's server because those servers run off of a previos build of 3rd person


EDIT: nvm i tried and this did not work with the two servers i mentioned


The way of sending the animation frames to the client has changed and is more flexible now. After updating your server make sure that this get called when player joins
Code: Select all
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
or simply use the minetest_game in that last win build.
 

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Inocudom
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by Inocudom » Tue Apr 08, 2014 21:52

Could you show the link to this patch to Fess and explain to him how to compile it in his 64-bit builds?
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BlockMen
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by BlockMen » Tue Apr 08, 2014 22:00

Inocudom wrote:Could you show the link to this patch to Fess and explain to him how to compile it in his 64-bit builds?


There is nothing special about the compiling. Just ask him to compile this branch: https://github.com/BlockMen/minetest/tree/third_person_view
 

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by BrunoMine » Wed Apr 09, 2014 01:14

There is a version for linux?
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hoodedice
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by hoodedice » Wed Apr 09, 2014 04:09

brunob.santos wrote:There is a version for linux?


No, but I can compile it for *buntu
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by BrunoMine » Wed Apr 09, 2014 12:49

hoodedice wrote:
brunob.santos wrote:There is a version for linux?


No, but I can compile it for *buntu

Please! I'll be happy
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by MirceaKitsune » Thu Apr 10, 2014 15:19

Although I really hate to invalidate another developer's work, I made another patch which offers both the ability for a 3rd person view and a lot more features. I added a Lua function which can specify a position / rotation / FOV offset for the camera, making it practical for many mods. Code from here might be helpful to improve the local player model however, which is currently still networked in my patch.

For those interested, see this thread. A choice between it and this might have to be taken sadly.
Last edited by MirceaKitsune on Thu Apr 10, 2014 16:09, edited 1 time in total.
 

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hoodedice
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by hoodedice » Sat Apr 12, 2014 15:05

brunob.santos wrote:
hoodedice wrote:
brunob.santos wrote:There is a version for linux?


No, but I can compile it for *buntu

Please! I'll be happy


Opened up Xubuntu after a long time; Seems like it is only 5 days to 14.04, so I'll build after Trusty is out.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by gsmanners » Mon Apr 14, 2014 23:15

/me prepares to apt-get dist-upgrade
 

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Re: 3rd person view

by sfan5 » Sat May 10, 2014 20:44

Johnyknowhow wrote:Is this going to be in 4.10?

Of course, this was already added to the dev versions.
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