Saving Player Files

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Saving Player Files

by BrandonReese » Post

It seems every player file is re-written when the player data is saved. All of my player files have the same modified date/time. There are currently 11,927 player files on my server, I have to think that writing all of these player files has a negative impact on performance. Can it be changed so only online players files are updated, or is there a reason all player files have to be re-written?

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by jojoa1997 » Post

I agree this happened to be what made's server way too laggy.
1X coding
3X debugging
12X tweaking to be just right

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by PilzAdam » Post

This should be actually be fixed, but it seems that it isnt working correctly.
More precisely: the inventory is always seen as modified, because either the = or == operator on Inventory or InventoryList is buggy.

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