Android port efforts

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spillz
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by spillz » Post

FYI - sapier's builds from a couple of days ago have the same issues with rails and interaction that I identified a couple of days ago. (And in fact, digging and placing blocks is even worse - very haphazard whether it actually works). Are you guys compiling a list of known issues anywhere?

MoNTE48
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by MoNTE48 » Post

Hi, stu. I'm within a few days trying to build your port. Part of the devices it works, but for the most part error. Your Assembly works on all devices. What is the reason?
Debug:
java.lang.RuntimeException: Unable to start activity ComponentInfo{org.minetest/android.app.NativeActivity}: java.lang.IllegalArgumentException: Unable to find native library: Minetest
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
at android.app.ActivityThread.access$600(ActivityThread.java:130)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4745)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
at dalvik.system.NativeStart.main(Native Method)
Caused by: java.lang.IllegalArgumentException: Unable to find native library: Minetest
at android.app.NativeActivity.onCreate(NativeActivity.java:195)
at android.app.Activity.performCreate(Activity.java:5008)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023)
... 11 more
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RealBadAngel
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by RealBadAngel » Post

Ive found another problem...
I do have now android installed on my box, and found out that keyboard and mouse support should stay intact.
It is weird that i have to press mouse button to look around. Also moving with keys is choppy as hell.
(distro used: http://www.android-x86.org/releases/releasenote-4-4-rc1)
Last edited by RealBadAngel on Sat Mar 29, 2014 02:58, edited 1 time in total.

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spyjoshx
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Re: Android port efforts

by spyjoshx » Post

seems pretty good.

There are some things to fix and some things to change though.

Fix:
-Big string o' glitches:
1. app closes itself
2.cannot switch pages on home screen
2.all apps button stops working
3.does not ask to reset when I hold power but just resets.

Changes:
-Add split touch controls to make it more original game-like
-delete the options-controls section
-add an auto jump feature like MC:PE

I have a Zeki 7" capacitive tablet
model:TBD753B

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stu
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Re: Android port efforts

by stu » Post

Sorry, I am no longer working on this as there is now an official android port in the pipeline.
Ask on irc freenode #minetest or #minetest-dev if you are interested in testing it.

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sfan5
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Re: Android port efforts

by sfan5 » Post

stu wrote:As there is now an official android port in the pipeline.
[citation needed]
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

Sokomine
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Re: Android port efforts

by Sokomine » Post

sfan5 wrote: [citation needed]
What's wrong with the version sapier's been working on? That client worked pretty well. The client stu did worked also well. There where minor details with all clients, but in general, it is certainly playable.

I hope that client gets released eventually. Try to consider putting it up in the F-Droid android market. They have open source programs, and people using that alternate store will more likely be able to enjoy the client than those in the main app store.

[Edit]It's annoying to have to add quotation marks around names[/Edit]

MoNTE48
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Re: Android port efforts

by MoNTE48 » Post

Port sapier bad (at the moment). Manage flattened, and turned the camera freezes. FPS 5. On your port 30 FPS!

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