[modpack] Ambiance Sounds [ambianceplus][wip]

User avatar
burli
Member
 
Posts: 1368
Joined: Fri Apr 10, 2015 13:18

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

by burli » Tue Apr 18, 2017 19:11

Did you see my last post? Andrey01 has the exact same issue and I think this should solve it, but I didn't push it to the repo
 

User avatar
texmex
Member
 
Posts: 280
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

by texmex » Wed Apr 19, 2017 11:53

Oh, sorry. I assumed it was another problem that was fixed already. Will try.
I spend all my days going down to the mines. Under the ground where the sun never shines. Breaking my back I put heat in your house. I’ve got the roar of a digtron, the breath of a mouse.
 

User avatar
burli
Member
 
Posts: 1368
Joined: Fri Apr 10, 2015 13:18

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

by burli » Wed Apr 19, 2017 12:21

I never could reproduce this error so I don't know what causes the error or if this fixes the problem and I never get feedback if this patch really fixes the issue.
 

User avatar
christoferlevich
Member
 
Posts: 82
Joined: Thu Dec 01, 2016 23:44
Location: Athol, Massachusetts

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

by christoferlevich » Fri Apr 21, 2017 11:21

Street sounds would be awesome too
everything can be a learning experience...
 

User avatar
burli
Member
 
Posts: 1368
Joined: Fri Apr 10, 2015 13:18

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

by burli » Fri Apr 21, 2017 11:27

I don't want to continue this mod right now because it makes more sense to do this client side. So I'll wait until CSM is more stable. Or maybe someone else will do a CSM ambiance mod
 

User avatar
christoferlevich
Member
 
Posts: 82
Joined: Thu Dec 01, 2016 23:44
Location: Athol, Massachusetts

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

by christoferlevich » Fri Apr 21, 2017 11:35

burli wrote:I don't want to continue this mod right now because it makes more sense to do this client side. So I'll wait until CSM is more stable. Or maybe someone else will do a CSM ambiance mod


I am not sure what CSM (Client Service Management?) is - but I'll add the street sounds and share them (if I can figure out how (to share them). I really am a work in progress. I am learning a lot by messing with other peoples mods.
everything can be a learning experience...
 

User avatar
Glory!
Member
 
Posts: 63
Joined: Thu Apr 30, 2015 17:45
Location: Inside my clothes
In-game: GutsAndGlory

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

by Glory! » Fri Apr 21, 2017 12:00

CSM: Client Side Mod.
The mod is on the client, not server.

The only real advantage I see for AmbiancePlus as a CSM is that you don't have to download dozens of MB every time you connect to multiplayer; and you won't have to rely on the server itself. (Most servers probably don't use this due to the sheer amount of data.)
日本語の学生です。
電車好き。あなたは?
open MT-Skin Database for servers, now! (me)
 

User avatar
christoferlevich
Member
 
Posts: 82
Joined: Thu Dec 01, 2016 23:44
Location: Athol, Massachusetts

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

by christoferlevich » Sat Apr 22, 2017 08:09

I was running it all last week in a local network with 25 pc's without too much trouble, but the environment is ideal, the hardware new, and I am guessing 25 clients isn't that many. With that said, would the client then be able to customize their audio - and that could be a great thing (thinking like - GTA Radios - lol). I guess CSM is better overall!
everything can be a learning experience...
 

Previous

Return to WIP Mods



Who is online

Users browsing this forum: bell07, Chibi ghost and 10 guests