[WIP][Mod]Facade[facade]

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TumeniNodes
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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Fri Aug 18, 2017 14:38

Notice: paramtype2 = facedir was re-added to column, and bannister corner nodes, to support the screwdriver mod.

ahh, ok Azekill, now I understand what you were asking.

"But, does it screwdriver?"
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heh, sorry Napiophelios. Now I remember why paramtype2 was needed for column corners :P
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Re: [WIP][Mod]Facade[facade]

by azekill_DIABLO » Fri Aug 18, 2017 15:19

no, i was mor asking like a kind of round pillar which would be a bit bigger than a block which should look like a junction :)
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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Fri Aug 18, 2017 19:26

oh..., well then I have no idea what you mean (visually), or if it sounds like something I feel would fit well into the style.
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Re: [WIP][Mod]Facade[facade]

by azekill_DIABLO » Sat Aug 19, 2017 10:31

I'm so good at explaining, things, it's my hidden talent :D

i did a draw (a bad one) the middle node is my concept and the top and bottom ones are the regular pillars
Image

i also now realize that the resolution is ultra small so ctrl+
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Re: [WIP][Mod]Facade[facade]

by rgspro » Fri Jan 12, 2018 05:31

This mod is great! I cannot believe I have not found it until now!
 

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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Sat Jan 13, 2018 02:23

Thanks, glad you like it
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Re: [WIP][Mod]Facade[facade]

by Gundul » Sat Jan 13, 2018 14:02

These nodes look very very nice. As far as I can see your mod works only
for people with creative priv so far.

Do you have plans to add recipes or add a machine like in other mods ?
(for example mydeck, mymillwork etc)


If you agree I will try to add a technic machine to carve your nodes out of
stones.


Gundul
 

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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Sat Jan 13, 2018 18:30

Gundul wrote:These nodes look very very nice. As far as I can see your mod works only
for people with creative priv so far.

Do you have plans to add recipes or add a machine like in other mods ?
(for example mydeck, mymillwork etc)


If you agree I will try to add a technic machine to carve your nodes out of
stones.


Gundul


Thank you for the compliment.
And yes, unfortunately for some, I am strictly a "creative" user. For this reason, most of my mods (maybe all) do not carry any crafting/recipe code, though I am always open to anyone who wishes to add those options..

It would be far more useful, for someone to create a crafting/machine mod which can pull in nodes from any other mod (such as this one).

but, I think there could be a way to add support for one of these two (which would make more sense), and keep it more a hand-craft, than an industrialized one using something like technic.
MyMasonHammer : viewtopic.php?t=13484
MyChisel : viewtopic.php?t=13104

I like things along that idea more and besides, I love Don's mods
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Re: [WIP][Mod]Facade[facade]

by Gundul » Sun Jan 14, 2018 07:37

TumeniNodes wrote:
It would be far more useful, for someone to create a crafting/machine mod which can pull in nodes from any other mod (such as this one).

but, I think there could be a way to add support for one of these two (which would make more sense), and keep it more a hand-craft, than an industrialized one using something like technic.
MyChisel : viewtopic.php?t=13104

I like things along that idea more and besides, I love Don's mods


That is a good idea with the crafting/machine api which would make it possible to add nodes from other mods like this one. Unfortunately, I guess my programming skills are not good enough for this :)

MyChisel would be a good tool for handcraft, better than the hammer which is more used for climbing purposes.
I will look into it, if it is possible for me to add your nodes to the chisel. For technic lovers like on my server I will
make the tool rechargable like drills, lasers and so on.
Last edited by Gundul on Sun Jan 21, 2018 16:59, edited 1 time in total.
 

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Re: [WIP][Mod]Facade[facade]

by TumeniNodes » Sun Jan 21, 2018 14:37

Update:

Gundul has added support for this mod, to his fork of Don's MyChisel mod.
This adds availability when creative is disabled. It's really nice, check it out. viewtopic.php?f=9&t=19479

For those who are happy about this, don't forget to send a "thank you" to Gundul.

I will be putting a "lite" version together soon, which uses basic nodes (no heavy node boxes) for those who need to be cautious to conserve FPS, which is most often servers.
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