
Elepower is a new technology modpack currently in development. The mod is currently in alpha and is nowhere near complete.
Currently developed towards 5.0.0+. Using this mod in earlier versions is at your own discretion!
Depends on fluid_lib: viewtopic.php?f=9&t=20327
Some features
- Power and fluid transfer
- Ore doubling mechanics (Pulverizer + Furnace)
- Automatic farms (Planter + Harvester)
- A sawmill that gives 6 planks instead of 4 per log!
- Nuclear Power (Both fission and fusion reactors)
- Toggle your automation on and off using Mesecons
- Seeds and other farming produce can be turned into power via Biofuel
- Gases and (unrealistic, sorry chem nerds!) chemical reactions/processes
- A bunch of materials and derived crafting components you can use in your own mods!
- Machine usage help available from both craftguide and unified_inventory!
- ..and a lot more planned!
Wiki: https://wiki.lunasqu.ee/Category:Elepower
Source Code: https://gitlab.icynet.eu/evert/elepower
Available on the ContentDB: https://content.minetest.net/packages/IcyDiamond/elepower/
License: MIT
Important notes
- Machine speeds, capacities and power consumption values are NOT optimized/finalized just yet!
- I am well aware that some grid setups might not work properly or may be inefficient. If your power grid stops delivering/receiving power, simply re-place the "broken" nodes.
- Please do not use this mod in a world that you care about. Everything in this mod can change rapidly in development and things will break!
- Once this mod enters Beta status, there will be an official playtesting server where anyone can join and test machines and other features. Feedback from this step will be gathered in order to optimize machine parameters and fix bugs.
- Please report bugs in this forum thread.
Elepower power transfer is different from that of technic's in that each machine has an internal storage buffer of energy that essentially works like a fluid. Elepower machines are compatible with Pipeworks and TechPack (for item transfer).