[MOD][TINY][GIT]Playertags[playertags]

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[MOD][TINY][GIT]Playertags[playertags]

by LMD » Fri Jun 22, 2018 12:59

Playertags
This (small) mod adds playertags above players. Written for Magic-CTF by LMD.

Screenshot :
Featuring Wuzzy's mana & hudbars mods, as well as a health rune(orange) by me.Image

API :
There are 2 global variables concerning playertags : size and color.

License : GPLv3

Download/Source(GitHub) : https://github.com/appgurueu/playertags
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playertags_showcase.png
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Re: [MOD][TINY][GIT]Playertags[playertags]

by Lone_Wolf » Wed Jul 11, 2018 18:38

Am I right in guessing that you can't see the nametags through walls?
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by Devy » Wed Jul 11, 2018 18:52

If using 5.0.0, needs an option for different vertical offset because of model change, otherwise, the tag is in player model's head. Good mod otherwise!
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by LMD » Thu Jul 12, 2018 07:48

They are slightly different(font). Didn't know that. Anyway, magic-ctf features health rune, so np. Plus, mine has more configs.
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by Devy » Thu Jul 12, 2018 15:20

Looking at the code for both: this one seems much more simple (maybe even more reliable) and it supports more characters. Also, The one TalkLounge linked needs each font in a different color whereas LMD's needs a base font and that base can be turned into any color you like.

LMD's is better for the following reasons:
    -Easy to adjust the size of player tag entity.
    -Easy to adjust color.
    -Becuase it adjusts color in code, no reason to have a font stored for each color and served to each player that joins your server (five colors? Have to store five versions of the font and serve that to each client, using more bandwidth).
    -Supports a lot of different characters.

Thanks, LMD for the awesome mod! Rubenwardy might like to use this on his CTF server (uses TalkLounge linked version).
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by LMD » Thu Jul 12, 2018 16:28

Needn't thank me for that ! Thank you for significantly improving my mood.
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by Devy » Thu Jul 12, 2018 19:33

What license is your mod? You have this in the readme:
License : GPLv3
© Lars Müller


What is that copyright? Also, you need to include a license file with your code.
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by Linuxdirk » Fri Jul 13, 2018 06:55

Devy wrote:What is that copyright?

It is irrelevant outside the United States. The sign doesn't have any legal relevance in jurisdictions around the world.
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by TumeniNodes » Fri Jul 13, 2018 08:54

Linuxdirk wrote:
Devy wrote:What is that copyright?

It is irrelevant outside the United States. The sign doesn't have any legal relevance in jurisdictions around the world.


It would (in the US), were you to pay a (couple hundred bucks if you use a lawyer) or anywhere from $40-100US if you do it yourself, per item you want to copyright.
Copyright laws are complicated and, if you plan to copyright a number of works, best to probably have a lawyer handle it.
And yes, you have to pay an application fee, per official, legal copyright, per item or, piece of code/art/manuscript,etc., you wish to be protected by copyright laws.
It only makes sense, and is worth the $ 'if' someone violates the copyright. But then, you also have to find a lawyer or, have one on retainer (a retainer can be from $1500 to $5,000.00US), and that..., is just to have them on standby, and might last through 'possibly' one weeks worth of 'lawyerly kinda stuff', depending on the case and the amount of time spent (and they account for every minute, and round up to the nearest minute/half hour/hour)

The biggest things to consider going such a route..., is the probability/likelyhood of someone or some company trying to profit from your labour, and creativity.

Slapping a simple (c) on just about anything, is one of the leading scams/ (more like bluffs), going.
And it occurs around the world..., and is even a method or 'scare tactic' of some rather large businesses.
Just the symbol alone, is usually enough to deter a would-be violator (why risk the chance, right?) because 'if' the mark is legit..., you stand to lose a lot, financially, and reputation wise... (not a good risk for any company)

Anyway, It would be safe to venture, that not many works around here with the ole' (c) or other various means of portraying it, are legitimately, legally covered under an official copyright.
But..., always best to be safe, than sorry and besides..., even better, is to be respectful toward other skilled/creative people in the first place.

If I slap a copyright symbol on anything I do, and you violate the copyright..., the only way I can do anything about it is..., if I have a legitimate copyright to back that symbol up.
There is no possibly way you can 'violate' my copyright, if I don't actually have one on record.

Oh yeah and..., that copyright on record, must have been on record, prior to any violation of it.
I cannot use the symbol, without an actual copyright, and then go make it official after someone 'violates' it.
TO repeat..., the official, on record copyright, MUST predate the violation.
My brain, is AES256 encrypted, even I don't know wth I'm thinking...
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by LMD » Fri Jul 13, 2018 11:26

IMO writing "©" is just more beautiful than writing "by" Lars. I didn't think of that copyright discussion - it's just like with the artists : A digital signature !
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by rubenwardy » Fri Jul 13, 2018 11:29

Tumeninodes: copyright is automatic and free. There is the issue of proving you made the original work, which can be done by mailing yourself a copy. Also, if someone violates it and doesn't listen to a DMCA notice then that's when you would need to get a lawyer involved

Copyright notices aren't needed to show something is copyrighted - everything is - it's needed to state clearly who the author is.
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Re: [MOD][TINY][GIT]Playertags[playertags]

by Pyrollo » Fri Jul 13, 2018 11:36

rubenwardy wrote:Tumeninodes: copyright is automatic and free. There is the issue of proving you made the original work, which can be done by mailing yourself a copy. Also, if someone violates it and doesn't listen to a DMCA notice then that's when you would need to get a lawyer involved

Copyright notices aren't needed to show something is copyrighted - everything is - it's needed to state clearly who the author is.


Yes, copyright is automatic as soon as you can prove you are the author of a work. I thing Tumeninodes mixed (c) for copyright with (r) for registered trademark (or TM). I don't know much about US law but all that Tumeninodes said corresponds to what I know about trademarks.
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by TumeniNodes » Fri Jul 13, 2018 12:14

rubenwardy wrote:Tumeninodes: copyright is automatic and free. There is the issue of proving you made the original work, which can be done by mailing yourself a copy. Also, if someone violates it and doesn't listen to a DMCA notice then that's when you would need to get a lawyer involved

Copyright notices aren't needed to show something is copyrighted - everything is - it's needed to state clearly who the author is.


If you do not have proof of the copyright being registered, when pursuing an infringement case, in a court of law, (in the US), you have nothing.
There are also many things the copyright claimant/holder needs to prove, when suing for copyright infringement.
My brain, is AES256 encrypted, even I don't know wth I'm thinking...
 

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Re: [MOD][TINY][GIT]Playertags[playertags]

by rubenwardy » Fri Jul 13, 2018 12:22

You don't register copyright, it's automatic
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