[mod] Grunds [grunds] [biome]

u18398

Re: [mod] Grunds [grunds] [biome]

by u18398 » Post

Pyrollo wrote:
Thu Apr 30, 2020 19:46
But actually, v6 has no biomes so trees will only spawn with /grow_grund command. I'm not sure to setup any rule for tree spawning. Biomes are so good at that.
That is exactly what I want for Jungle server. I can grow them where I want to. :) I do not think there are many other people left using v6 mapgen XD

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

Re: [mod] Grunds [grunds] [biome]

by Sokomine » Post

Gundul wrote: I do not think there are many other people left using v6 mapgen XD
v6 is still the mapgen I use most of the time for my singleplayer worlds. Most of them exist just for mapgen testing (building happens on servers), but v6 just feels best to me.
A list of my mods can be found here.

u18398

Re: [mod] Grunds [grunds] [biome]

by u18398 » Post

Grunds is online on Jungle server. Works perfectly for me so far.
I only had a little issue with my lua. It did not understand "goto" and "::gotohere::" command.

So I had to change in grundsmg/distribute.lua line 71-91:

Code: Select all


	-- Eliminate points that are too close to each other
	-- We cant predict accurately which will be points in surrounding
	-- sectors but we can eliminate a bit too much considering surrounding
	-- points that wont be there at last

	local kept = {}
	local no = true

	for try = 1, tries do
		for x =  mins.x - surrounds, maxs.x + surrounds do
			for y = mins.y - surrounds, maxs.y + surrounds do
				local p = pts[x][y][try]
				--Have to test if we have to eliminate only inside points
				--if p.inside then
				local xt, yt = p.x, p.y

				for i = 1, #kept do
					local xf, yf = kept[i].x, kept[i].y
					-- Use manathan distance for perf purpose
					local d = abs(xt - xf) + abs(yt - yf)
--					local d = (xt - xf)*(xt -xf) + (yt - yf)*(yt -yf)
					if (d < distance) then
						no = false
						break --goto reject
					end
				end
				if no then
					kept[#kept + 1] = p
				end
			end
		end
	end

I hope this is doing the same :)
It is working however X) And Jungle already has a new tree in it's "Arboretum" near LagoonCity.

User avatar
Pyrollo
Developer
Posts: 385
Joined: Mon Jan 08, 2018 15:14
GitHub: pyrollo
In-game: Naj
Location: Paris

Re: [mod] Grunds [grunds] [biome]

by Pyrollo » Post

I see, this is an issue with Lua not Jit. Thought all MT instances would use LuaJIT now.

The change is in mapgen stuff so it wont affect the command.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]

cuthbertdoublebarrel
Member
Posts: 348
Joined: Tue Apr 14, 2020 16:03
GitHub: cuthbert

Re: [mod] Grunds [grunds] [biome]

by cuthbertdoublebarrel » Post

Pyrollo wrote:
Thu Apr 30, 2020 14:19
cuthbertdoublebarrel wrote:
Wed Apr 29, 2020 23:02
they look fantastic now will i be able to scale them and build a tree house up there ?ariel walk ways from tree to tree ?
that would be really sound if possible .
Hehe :) From the beginning, I'm hopping to see someone build a village in these trees. You can have a look at Below the Root, the old video game from which inspiration came.
you had pixels i had to use my imagination "climb tree" adventureland Scot Adams. the treelife in minetest is what i imagined ..
I am also a photographer who has an obsession with trees.
i search the ancient oak forests for the oldest and biggest of them all.
Project BrutalTest...hide your Petz

User avatar
pampogokiraly
Member
Posts: 293
Joined: Wed Jan 08, 2020 22:21
In-game: i_love_mesecon

Re: [mod] Grunds [grunds] [biome]

by pampogokiraly » Post

I just tried it out and it is Insane!
First, because of the lag XD
Second, because it looks extremely cool :D

There are still some lighting problems that i hope you will fix, but this mod is still super cool!
All praise the Bacon God! The one and only god in MineTest

User avatar
Pyrollo
Developer
Posts: 385
Joined: Mon Jan 08, 2018 15:14
GitHub: pyrollo
In-game: Naj
Location: Paris

Re: [mod] Grunds [grunds] [biome]

by Pyrollo » Post

pampogokiraly wrote:
Fri May 01, 2020 14:27
First, because of the lag XD
Can you tell me more ?
What is laggy ? Map generation, display, game ?
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]

User avatar
pampogokiraly
Member
Posts: 293
Joined: Wed Jan 08, 2020 22:21
In-game: i_love_mesecon

Re: [mod] Grunds [grunds] [biome]

by pampogokiraly » Post

Pyrollo wrote:
Sun May 03, 2020 09:51
pampogokiraly wrote:
Fri May 01, 2020 14:27
First, because of the lag XD
Can you tell me more ?
What is laggy ? Map generation, display, game ?
I dont know whats the difference between the display and the game, but one of those two for sure!
All praise the Bacon God! The one and only god in MineTest

User avatar
Pyrollo
Developer
Posts: 385
Joined: Mon Jan 08, 2018 15:14
GitHub: pyrollo
In-game: Naj
Location: Paris

Re: [mod] Grunds [grunds] [biome]

by Pyrollo » Post

pampogokiraly wrote:
Sun May 03, 2020 12:32
I dont know whats the difference between the display and the game, but one of those two for sure!
Ok, I dont know how to describe it :D

If it's a FPS issue, this could be due to the huge amount of leaf nodes.

It could be an ABM issue or something like that (game computation) but no extra ABM is supposed to be added.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]

u18398

Re: [mod] Grunds [grunds] [biome]

by u18398 » Post

The only lag I could think of is that when you enter /grow_grunt.
Calculating the tree needs some time, especially when you use it on a
online server like Jungle and not in your singleplayer game. :)
But displaying the tree and it's vines, flowers and fruits is without
fps drops. At least on my machine :)

User avatar
apercy
Member
Posts: 640
Joined: Wed Mar 25, 2020 16:31
GitHub: APercy
In-game: APercy
Location: Pinheiral - RJ - Brazil

Re: [mod] Grunds [grunds] [biome]

by apercy » Post

The world resembles an old lemmings level! Congratulations
We need a lemming skin!!!!!

User avatar
apercy
Member
Posts: 640
Joined: Wed Mar 25, 2020 16:31
GitHub: APercy
In-game: APercy
Location: Pinheiral - RJ - Brazil

Re: [mod] Grunds [grunds] [biome]

by apercy » Post

Gundul wrote:
Fri May 01, 2020 07:57
Grunds is online on Jungle server. Works perfectly for me so far. ...
Omfg! =D
Going to the Jungle in 3, 2, 1 !

User avatar
FreeGamers
Member
Posts: 650
Joined: Sat May 25, 2019 00:15
GitHub: is proprietary I use NotABug
Location: United States
Contact:

Re: [mod] Grunds [grunds] [biome]

by FreeGamers » Post

Since this is generated programmatically, is it very CPU intensive?
FreeGamers.org has moved to MeseCraft.net | FreeGamers on this forum is now MeseCraft

User avatar
Pyrollo
Developer
Posts: 385
Joined: Mon Jan 08, 2018 15:14
GitHub: pyrollo
In-game: Naj
Location: Paris

Re: [mod] Grunds [grunds] [biome]

by Pyrollo » Post

FreeGamers wrote:
Sat May 16, 2020 09:17
Since this is generated programmatically, is it very CPU intensive?
I tried to make it as much optimized as I could but it could still be intensive, depending on what you call intensive.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]

User avatar
TestificateMods
Member
Posts: 88
Joined: Sat Apr 11, 2020 02:09
GitHub: t-affeldt
In-game: Testificate

Re: [mod] Grunds [grunds] [biome]

by TestificateMods » Post

These treen certainly look amazing, I cannot wait for a feature-complete version! Good job!

c56
Member
Posts: 307
Joined: Wed Apr 21, 2021 03:05
GitHub: tigercoding56
In-game: bm5 or bemo5 also sell_her_on55

Re: [mod] Grunds [grunds] [biome]

by c56 » Post

those trees look like the place tree house villages would spawn
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55

Bag0Cheese
Member
Posts: 48
Joined: Fri Mar 26, 2021 02:08
In-game: BagoCheese
Location: why do you care?
Contact:

Re: [mod] Grunds [grunds] [biome]

by Bag0Cheese » Post

AMAZING! the quality of this mod is great, i would recomend adding it to the Content DB page
You know the rules and so do I, SAY GOODBYE

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Semrush [Bot] and 19 guests