Biomes are supposed to allow a nicer world for minetest... with several new varieties of trees and 8 new trees
Compatible with : Moreblock, Walls...
This mod add 8 biomes:
Badland: heat_point = 71, humidity_point = 84,
Bamboo Forest :heat_point = 89, humidity_point = 77,
Dorwninion :heat_point = 52, humidity_point = 45,
Frost Land :heat_point = 2, humidity_point = 89,
Japanese Forest :heat_point = 80, humidity_point = 85,
Nightshade: heat_point = 88, humidity_point = 74,
Prairie: heat_point = 53, humidity_point = 32,
Terracotta: heat_point = 98, humidity_point = 2,
Bamboo Forest
Contentdb Minetest:https://content.minetest.net/packages/Atlante/biomes/
Discord Server:https://discord.gg/hAQUzBRv
I can't sent the file, the file is so big (20,7 MiB)
Japanese Forest
Biomes
Re: Biomes
A very good mod, despite a lot of undeclare variable to fix in several biomes...
Hope someone will see my message and will release an update for it soon.
I fixed it on my server, but it needs a serious update as i got several among other issues :
WARNING[Main]: Undeclared global variable "grow_new_frost_land_tree" accessed at ...\biomes\frost_land/nodes.lua:84
WARNING[Main]: Undeclared global variable "grow_new_frost_land_tree" accessed at ...\biomes\frost_land/nodes.lua:112
WARNING[Main]: Undeclared global variable "grow_sapling" accessed at ...\biomes\bambooforest\init.lua:50
WARNING[Main]: Not registering alias, item with same name is already defined: doors:japanese_door_c -> doors:japanese_door_b
WARNING[Main]: Not registering alias, item with same name is already defined: doors:japanese_door_d -> doors:japanese_door_a
WARNING[Main]: Undeclared global variable "grow_new_japanese_tree" accessed at ....\biomes\japaneseforest/tree.lua:12
WARNING[Main]: Undeclared global variable "grow_new_japanese_tree_2" accessed at ...\biomes\japaneseforest/bonemeal.lua:7
WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: nightshade:nightshade_glowin_leaves_1
WARNING[Main]: Undeclared global variable "grow_new_nightshade_tree" accessed at ...\biomes\nightshade/nodes.lua:177
WARNING[Main]: Undeclared global variable "grow_new_nightshade_tree" accessed at ...\biomes\nightshade/nodes.lua:205
WARNING[Main]: Undeclared global variable "pumpkin_on_construct" accessed at ...\biomes\badland/nodes.lua:251
WARNING[Main]: Undeclared global variable "pumpkin_on_construct" accessed at ...\biomes\badland/nodes.lua:265
WARNING[Main]: Undeclared global variable "grow_new_badland_tree" accessed at ...\biomes\badland/nodes.lua:277
WARNING[Main]: Undeclared global variable "grow_new_badland_tree" accessed at ...\biomes\badland/nodes.lua:305
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:23
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:44
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:65
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:86
Hope someone will see my message and will release an update for it soon.
I fixed it on my server, but it needs a serious update as i got several among other issues :
WARNING[Main]: Undeclared global variable "grow_new_frost_land_tree" accessed at ...\biomes\frost_land/nodes.lua:84
WARNING[Main]: Undeclared global variable "grow_new_frost_land_tree" accessed at ...\biomes\frost_land/nodes.lua:112
WARNING[Main]: Undeclared global variable "grow_sapling" accessed at ...\biomes\bambooforest\init.lua:50
WARNING[Main]: Not registering alias, item with same name is already defined: doors:japanese_door_c -> doors:japanese_door_b
WARNING[Main]: Not registering alias, item with same name is already defined: doors:japanese_door_d -> doors:japanese_door_a
WARNING[Main]: Undeclared global variable "grow_new_japanese_tree" accessed at ....\biomes\japaneseforest/tree.lua:12
WARNING[Main]: Undeclared global variable "grow_new_japanese_tree_2" accessed at ...\biomes\japaneseforest/bonemeal.lua:7
WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: nightshade:nightshade_glowin_leaves_1
WARNING[Main]: Undeclared global variable "grow_new_nightshade_tree" accessed at ...\biomes\nightshade/nodes.lua:177
WARNING[Main]: Undeclared global variable "grow_new_nightshade_tree" accessed at ...\biomes\nightshade/nodes.lua:205
WARNING[Main]: Undeclared global variable "pumpkin_on_construct" accessed at ...\biomes\badland/nodes.lua:251
WARNING[Main]: Undeclared global variable "pumpkin_on_construct" accessed at ...\biomes\badland/nodes.lua:265
WARNING[Main]: Undeclared global variable "grow_new_badland_tree" accessed at ...\biomes\badland/nodes.lua:277
WARNING[Main]: Undeclared global variable "grow_new_badland_tree" accessed at ...\biomes\badland/nodes.lua:305
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:23
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:44
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:65
WARNING[Main]: Undeclared global variable "box" accessed at ...\biomes\badland/flowers.lua:86
- Atlante
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- GitHub: AtlanteFr
- IRC: Atlante
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- Location: France (Sete)
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Re: Biomes
Thank you, yes the update of the corrections will arrive in the week
- Neuromancer
- Member
- Posts: 964
- Joined: Tue Jun 12, 2012 22:28
- GitHub: Neuromancer56
Re: Biomes
The biomes in this mod are better than anything in Minetest and Minecraft. The badlands biome in particular is an absolute work of art. But sadly the links to contentdb and discord are broken. Are we going to lose this beautiful work of art forever? Or is there a way to access it?
Re: Biomes
https://github.com/AtlanteFr/Biomes or https://github.com/sfence/BiomesNeuromancer wrote: ↑Sun Jun 04, 2023 11:30The biomes in this mod are better than anything in Minetest and Minecraft. The badlands biome in particular is an absolute work of art. But sadly the links to contentdb and discord are broken. Are we going to lose this beautiful work of art forever? Or is there a way to access it?
cdb_3P0AYqjEIn68
- Neuromancer
- Member
- Posts: 964
- Joined: Tue Jun 12, 2012 22:28
- GitHub: Neuromancer56
Re: Biomes
Thanks for this! I see 2 problems with this mod. One you can't craft sticks (planks can only craft wooden bowls), and it replaces default wood and dirt textures. I like the ones that come with minetest game. It should be easy enough to rip out, but I think these fixes should be put into the mod itself.SFENCE wrote: ↑Sun Jun 04, 2023 14:37https://github.com/AtlanteFr/Biomes or https://github.com/sfence/BiomesNeuromancer wrote: ↑Sun Jun 04, 2023 11:30The biomes in this mod are better than anything in Minetest and Minecraft. The badlands biome in particular is an absolute work of art. But sadly the links to contentdb and discord are broken. Are we going to lose this beautiful work of art forever? Or is there a way to access it?
- Neuromancer
- Member
- Posts: 964
- Joined: Tue Jun 12, 2012 22:28
- GitHub: Neuromancer56
Re: Biomes
@Atlante, this is one of the best biomes mods around. Please add it to ContentDb so it doesn't get lost to the sands of time! Also thank you for merging my stick crafting fix.
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