[Mod] No more, burning down houses! [fake_fire]

Do you like the idea of ice fire (seen here http://i.imgur.com/YsrIDM6.png)

I like Ice Fire
5
100%
I dont like ice Fire
0
No votes
 
Total votes : 5

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Semmett9
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[Mod] No more, burning down houses! [fake_fire]

by Semmett9 » Thu Aug 28, 2014 16:12

Image

Fake Fire mod - a replacement to fire

Fake fire adds in a block that looks like fire, but dose not have the risk of burning down your creations. the mod also adds in a flint and steel which is used to spawn in the fire. to remove the fire block just simply hit it like any other block. fake fire is an ideal for replacing the original fire in minetest

Image


About The Mod

Fake fire adds in a block that looks like fire, but dose not have the risk of burning down your creations. the mod also adds in a flint and steel which is used to spawn in the fire. to remove the fire block just simply hit it like any other block. fake fire is an ideal for replacing the original fire in minetest

This Mod Adds

  • Fake Fire
  • Flint and Steel

Tec Infomation

+ whats new


+ Bugs



Download

Via Infinatum Minetest
DOWNLOAD

mirror (bitbukket)
DOWNLOAD / SOURCE / MIRROR

Fake Fire With Smoke
Find Out More


DOWNLOAD / SOURCE

DEPENDENCIES: default

LICENSE
LGPL v3


Please note - infinatum minetest is a self hosted website. This means we could be down at any time. If this is the case use the mirror link



fake fire banner
Image
Last edited by Semmett9 on Tue Oct 16, 2018 21:11, edited 12 times in total.
 

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Semmett9
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Re: Fake Fire - No more, burning down houses!

by Semmett9 » Thu Aug 28, 2014 16:17

Due to problems with editing the old post i desided to make a new one so that i can keep everyone updated with the mod

many thanks
 

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balthazariv
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Re: Fake Fire - No more, burning down houses!

by balthazariv » Thu Aug 28, 2014 23:17

My antivirus software triggers an alert on the first link.

With the second, i can download and i have tested but i have this error :

Code: Select all
01:06:11: ERROR[main]: ========== ERROR FROM LUA ===========
01:06:11: ERROR[main]: Failed to load and run script from
01:06:11: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:
01:06:11: ERROR[main]: ...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: Name fake_fire:fake_fire does not follow naming conventions: "modname:" or ":" prefix required
01:06:11: ERROR[main]: stack traceback:
01:06:11: ERROR[main]:    [C]: in function 'error'
01:06:11: ERROR[main]:    ...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: in function 'check_modname_prefix'
01:06:11: ERROR[main]:    ...netest\minetest - Copie\bin\..\builtin\game\register.lua:96: in function 'register_item'
01:06:11: ERROR[main]:    ...netest\minetest - Copie\bin\..\builtin\game\register.lua:161: in function 'register_node'
01:06:11: ERROR[main]:    L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:1: in main chunk
01:06:11: ERROR[main]: ======= END OF ERROR FROM LUA ========
 

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Minetestforfun
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addi
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Re: Fake Fire - No more, burning down houses!

by addi » Fri Aug 29, 2014 03:51

balthazariv wrote:My antivirus software triggers an alert on the first link.

With the second, i can download and i have tested but i have this error :

Code: Select all
01:06:11: ERROR[main]: ========== ERROR FROM LUA ===========
01:06:11: ERROR[main]: Failed to load and run script from
01:06:11: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:
01:06:11: ERROR[main]: ...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: Name fake_fire:fake_fire does not follow naming conventions: "modname:" or ":" prefix required
01:06:11: ERROR[main]: stack traceback:
01:06:11: ERROR[main]:    [C]: in function 'error'
01:06:11: ERROR[main]:    ...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: in function 'check_modname_prefix'
01:06:11: ERROR[main]:    ...netest\minetest - Copie\bin\..\builtin\game\register.lua:96: in function 'register_item'
01:06:11: ERROR[main]:    ...netest\minetest - Copie\bin\..\builtin\game\register.lua:161: in function 'register_node'
01:06:11: ERROR[main]:    L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:1: in main chunk
01:06:11: ERROR[main]: ======= END OF ERROR FROM LUA ========

you need to rename the mod folder to fake_fire

Minetestforfun wrote:Please Semmett9, move your mod to Github/Giturous :)

bitbucket is ihmo better then github/gitorius
 

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philipbenr
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Re: Fake Fire - No more, burning down houses!

by philipbenr » Fri Aug 29, 2014 04:38

True dat. Mercurial repositories and importing from google code, github and a bunch of others. I just don't get along with anything that resembles git or mercurial. :P
 

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Evergreen
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Re: Fake Fire - No more, burning down houses!

by Evergreen » Fri Aug 29, 2014 11:37

philipbenr wrote:True dat. Mercurial repositories and importing from google code, github and a bunch of others. I just don't get along with anything that resembles git or mercurial. :P

Or subversion? It isn't that hard to learn the basics of git/subversion/mercurial. Good luck having a collaberative project without one of them. :P
 

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Semmett9
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Re: Fake Fire - No more, burning down houses!

by Semmett9 » Fri Aug 29, 2014 14:21

balthazariv wrote:My antivirus software triggers an alert on the first link.

With the second, i can download and i have tested but i have this error :



It seems that avast dose not like my DNS. i have tryed asking them to remove it, but i did not get a reply from them.
The way to get around this is to use my IP insted (Click here)of the domain name.

Thank You for Infomimg me about this issue

balthazariv wrote:
With the second, i can download and i have tested but i have this error :

Code: Select all
01:06:11: ERROR[main]: ========== ERROR FROM LUA ===========
01:06:11: ERROR[main]: Failed to load and run script from
01:06:11: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:
01:06:11: ERROR[main]: ...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: Name fake_fire:fake_fire does not follow naming conventions: "modname:" or ":" prefix required
01:06:11: ERROR[main]: stack traceback:
01:06:11: ERROR[main]:    [C]: in function 'error'
01:06:11: ERROR[main]:    ...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: in function 'check_modname_prefix'
01:06:11: ERROR[main]:    ...netest\minetest - Copie\bin\..\builtin\game\register.lua:96: in function 'register_item'
01:06:11: ERROR[main]:    ...netest\minetest - Copie\bin\..\builtin\game\register.lua:161: in function 'register_node'
01:06:11: ERROR[main]:    L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:1: in main chunk
01:06:11: ERROR[main]: ======= END OF ERROR FROM LUA ========


i have uploded a file to bitbuket so you dont need to rename the file.
 

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philipbenr
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Re: Fake Fire - No more, burning down houses!

by philipbenr » Fri Aug 29, 2014 19:29

Evergreen wrote:
philipbenr wrote:True dat. Mercurial repositories and importing from google code, github and a bunch of others. I just don't get along with anything that resembles git or mercurial. :P

Or subversion? It isn't that hard to learn the basics of git/subversion/mercurial. Good luck having a collaberative project without one of them. :P


No, but I have had problems installing git on my computer. I haven't tried mercurial on it yet, but I know it is like git in a lot of respects. I just hope it will install easily and not give me any headbonking errors.
 

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SAMIAMNOT
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Semmett9
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Re: Fake Fire - No more, burning down houses!

by Semmett9 » Tue Jan 17, 2017 23:40

New Update

Fake Fire has been rebuilt from the ground up, and now suppors the new features in the minetest API.

Bugs in the old version are now fixes such as the sound bug and the placeing in water bug.

DOWNLOAD

Smoke Fire will be added to the mod soon!

Enjoy the Update!
 


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