[Mod] Stars Nodes S̶t̶a̶r̶w̶a̶r̶s̶ [0.3] [starsnodes]

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[Mod] Stars Nodes S̶t̶a̶r̶w̶a̶r̶s̶ [0.3] [starsnodes]

by iangp » Mon Sep 08, 2014 00:34

Hello People,
May the force be with you!

This mod adds elements of star wars universe

Currently only contains 4 L̶i̶g̶h̶t̶s̶a̶b̶e̶r̶s̶ Light Swords (blue, red, green,yellow) that turn on and off (on rightclick)
Changes:
0.3 added yellow L̶i̶g̶h̶t̶s̶a̶b̶e̶r̶s̶ Light Sword
0.2 fixed bugs and new sounds;
0.1 version;

Screenshot:


Comming soon:
more items, ores, blocks and mobs:
Fighting with a trooper:
https://www.youtube.com/watch?v=0RZ5hF96b7U


Browse the code
Download the latest version

License:
Textures: (CC BY-NC 4.0)
Sounds: see the README.txt
Code: LGPL
Last edited by iangp on Thu Feb 25, 2016 00:33, edited 14 times in total.
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Re: [Mod] Starwars

by balthazariv » Mon Sep 08, 2014 17:59

I'm going to start my training to become a Jedi.

Using an image host like http://www.hostingpics.net to display your screenshot make your post more attractive.

I like laser sound.

With laser disabled :
Image

With laser activated :
Image

You can possibly ask to move your topic in the 'Mod releases (https://forum.minetest.net/viewtopic.php?f=11&t=2828) by updating your post header in the right format (https://forum.minetest.net/viewtopic.php?f=11&t=1271)

Thanks for your work
 

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Re: [Mod] Starwars

by rubenwardy » Mon Sep 08, 2014 18:10

mediacru.sh is awesome. You don't need an account, and it is open source.
 

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Re: [Mod] Starwars

by Evergreen » Mon Sep 08, 2014 18:11

rubenwardy wrote:mediacru.sh is awesome. You don't need an account, and it is open source.

+42 I agree.
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Re: [Mod] Starwars

by balthazariv » Mon Sep 08, 2014 18:20

rubenwardy wrote:mediacru.sh is awesome. You don't need an account, and it is open source.


I haven't account to http://www.hostingpics.net
I didn't know mediacru.sh. I picked at random but I like this "You don't need an account, and it's open source"

Thanks
 

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Re: [Mod] Starwars

by Krock » Mon Sep 08, 2014 18:26

Nice.
I found a bug: It's only possible to turn on and off when pointing at something.

Some better screenshots:
Image
Image
Insane dig speed :D
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [Mod] Starwars

by balthazariv » Mon Sep 08, 2014 18:44

Krock wrote:Nice.
I found a bug: It's only possible to turn on and off when pointing at something.


It's true I haven't seen.
 

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Re: [Mod] Starwars

by AMMOnym » Mon Sep 08, 2014 19:05

balthazariv wrote:
Krock wrote:Nice.
I found a bug: It's only possible to turn on and off when pointing at something.


It's true I haven't seen.

Pointing on the any mob too ?
 

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Re: [Mod] Starwars

by Evergreen » Mon Sep 08, 2014 19:14

Krock wrote:Nice.
I found a bug: It's only possible to turn on and off when pointing at something.

Some better screenshots:
-snip-
Insane dig speed :D

That's probably because he uses on_punch to activate/deactivate it. Use on_use instead.
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Re: [Mod] Starwars

by iangp » Mon Sep 08, 2014 19:47

Krock wrote:Nice.
I found a bug: It's only possible to turn on and off when pointing at something.

Some better screenshots:
-snip-
Insane dig speed :D


I know and am trying to fix it, but I still can not.
kkkkk yep is a lightsaber men! It have a insane dig speed XD

Thanks everyone for the tips :D
I'm working on this mod and plan to add more things
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Re: [Mod] Starwars

by iangp » Mon Sep 08, 2014 19:53

Evergreen wrote:That's probably because he uses on_punch to activate/deactivate it. Use on_use instead.


Evergreen I'm using on_place for activate/deactivate it
:(
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Re: [Mod] Starwars

by jojoa1997 » Mon Sep 08, 2014 20:27

iangp wrote:
Evergreen wrote:That's probably because he uses on_punch to activate/deactivate it. Use on_use instead.


Evergreen I'm using on_place for activate/deactivate it
:(

That is the problem. On place means you place the item but Minetest magic and some coding allows you to change the item in your hand.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Re: [Mod] Starwars [0.2] [starwars]

by iangp » Thu Sep 11, 2014 13:28

0.2 fixed bugs and added new sounds;
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Re: [Mod] Starwars [0.2] [starwars]

by iangp » Tue Oct 13, 2015 17:05

Testing a reflection feature on my mod...
enjoy ^ ^
Check out my video
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Re: [Mod] Starwars [0.3] [starwars]

by T3kW4ffl3 » Wed Oct 14, 2015 02:32

I was wondering if I could help with this mod. I'm trying to get into modding and yes I know lua and how to mod
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Re: [Mod] Starwars [0.3] [starwars]

by iangp » Thu Oct 15, 2015 12:38

T3kW4ffl3 wrote:I was wondering if I could help with this mod. I'm trying to get into modding and yes I know lua and how to mod

You can find cool and free (CC0, or some permissive one) textures for make npc's model...
for:
SanSolo;
R2-D3;
C6PO (or C# or C++ or just C);
Trooper;
Princess Rea;
Anarquinn (all states [sith,good guy and etc]);
Chewbaka;
Master Yoki;
I need more names like these too LOL

I think I'll change the name of mod... just for fun...

something like :
StarsNode (I like this name)
StarTest (this is cool but makes more sense in other mod of a famous TV series of 60's )
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Re: [Mod] Starwars [0.3] [starwars]

by iangp » Thu Oct 15, 2015 12:51

In programming if you could help me to fix the yaw of the laser beam on reflection... (Brazilians use degrees instead radians for angles, so I'm confuse)
Send me a email... and I'll send to you the development version of the code...
or I just put it here a "in development version"...
unfortunately my 7 days of "rest" ended (I've been working for hours in codes for my minetest mods Ò_Õ)
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Re: [Mod] Starwars [0.3] [starwars]

by Dorje » Thu Oct 15, 2015 17:39

Nice +1
Btw i prefer Github to Dropbox
Give me some EXTREME HARDCORE xD

i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
 

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Re: [Mod] Starwars [0.3] [starwars]

by Dorje » Thu Oct 15, 2015 17:47

what is the mob called?
like ex spawnentity mobs:oerkki
Also does it spawn naturally?
Give me some EXTREME HARDCORE xD

i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
 

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Re: [Mod] Starwars [0.3] [starwars]

by T3kW4ffl3 » Thu Oct 15, 2015 17:50

Who is yoki? (Yoda?)
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Re: [Mod] Starwars [0.3] [starwars]

by iangp » Thu Oct 15, 2015 22:02

I think this mod it's for adventure maps...
so I made spawn eggs (and I'll make a spawnblock)

T3kW4ffl3 wrote:Who is yoki? (Yoda?)

I think so hihihiih
It could be...
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Re: [Mod] Starwars [0.3] [starwars]

by Dorje » Fri Oct 16, 2015 11:28

iangp wrote:I think this mod it's for adventure maps...
so I made spawn eggs (and I'll make a spawnblock)


I will wait for later versions of this mod to get everything :-)
Thx for your work on this mod :-)
Btw say it out when u have Released the spawn eggs
Give me some EXTREME HARDCORE xD

i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
 

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Re: [Mod] Starwars [0.3] [starwars]

by Dorje » Sat Oct 17, 2015 12:56

Maybe u should make the lightsaber a bit stronger because its not as strong as diamond (i think)
The crafting recipe is also really expensive with that gem
Give me some EXTREME HARDCORE xD

i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
 

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