[Mod] Carpet [0.3] [carpet3d]

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[Mod] Carpet [0.3] [carpet3d]

by srifqi » Mon Sep 22, 2014 10:32

Hi!

This mod add more than 700 carpet nodes!

Crafting:
To craft carpet: (shapeless)
Code: Select all
+------------+------------+------------+
|wool:<color>|wool:<color>|            |
+------------+------------+------------+
|            |            |            | --> carpet3d:<color>
+------------+------------+------------+
|            |            |            |
+------------+------------+------------+


To craft decorated carpet: (shapeless)
Code: Select all
+----------------+------------+------------+
|carpet3d:<color>|<decoration>|            |
+----------------+------------+------------+
|                |            |            | --> carpet3d:<color>_with_<decoration>
+----------------+------------+------------+
|                |            |            |
+----------------+------------+------------+


To craft decorated 2-layer carpet: (shapeless)
Code: Select all
+----------------------------------+------+------+
|carpet3d:<color>_with_<decoration>|      |      |
+----------------------------------+------+------+     carpet3d:<color>
|<front_decoration>                |      |      | --> _with_<decoration>
+----------------------------------+------+------+     _and_<front_decoration>
|                                  |      |      |
+----------------------------------+------+------+


See README.txt for further documentation.

Dependencies: default, wool, flowers, moretrees?
License: CC0 1.0 Universal

Github repository

Download:

Warning! This mod creates more than 720 nodes!
Notice for low-quality computer: Please disable preload item visual!

+ Screenshots
Last edited by srifqi on Sun Oct 19, 2014 12:54, edited 3 times in total.
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Re: [Mod] Carpet [0.1] [carpet]

by Topywo » Mon Sep 22, 2014 11:27

Nice, though it might be better to rename it to prevent naming-conflicts:


Jordach, carpet:
viewtopic.php?id=2875#p39728


While checking for carpet I also found this one:
general3214, mccarpet:
viewtopic.php?id=7419#p114173
 

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Re: [Mod] Carpet [0.1] [carpet]

by srifqi » Mon Sep 22, 2014 15:37

Topywo wrote:Nice, though it might be better to rename it to prevent naming-conflicts

Can you suggest another name? (me: acarpet=another carpet)
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Re: [Mod] Carpet [0.1] [carpet]

by CraigyDavi » Mon Sep 22, 2014 18:30

I think the name is fine as it is, it's only a problem if there are two carpet mods are installed at the same time and I don't see why anyone would want to do that... Anyway, nice mod!
 

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Re: [Mod] Carpet [0.1] [carpet]

by Krock » Mon Sep 22, 2014 19:13

Looks nice. How about the name "3dcarpets"?
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Re: [Mod] Carpet [0.1] [carpet]

by srifqi » Tue Sep 23, 2014 12:36

CraigyDavi wrote:I think the name is fine as it is, it's only a problem if there are two carpet mods are installed at the same time and I don't see why anyone would want to do that...

Krock wrote:How about the name "3dcarpets"?

Okay, I change my mind. I shall not change the name.
Thanks for you suggestion Krock!

CraigyDavi wrote:Anyway, nice mod!

Krock wrote:Looks nice.

Thanks!
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Re: [Mod] Carpet [0.1] [carpet]

by balthazariv » Tue Sep 23, 2014 14:49

srifqi wrote:Okay, I change my mind. I shall not change the name.
Thanks for you suggestion Krock!


Why ? You did a good job as Jordach Carpet. It's true that changing the name would be nice to be compatible with Jordach carpet, why not "wool_carpet" ?

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Re: [Mod] Carpet [0.1] [carpet]

by srifqi » Wed Sep 24, 2014 11:48

balthazariv wrote:
srifqi wrote:Okay, I change my mind. I shall not change the name.
Thanks for you suggestion Krock!


Why ? You did a good job as Jordach Carpet. It's true that changing the name would be nice to be compatible with Jordach carpet, why not "wool_carpet" ?

Thanks

Okay, I shall change the name to "carpet3d" (thanks for your suggestion Krock!) in next update.
Thanks for change my mind balthazariv!
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UPDATE: [Mod] Carpet [0.2] [carpet3d]

by srifqi » Wed Sep 24, 2014 12:42

UPDATE 0.2! (Name Update)
Changes:
  • Change the name from 'carpet' to 'carpet3d'.
  • Add more carpets.
Image
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Re: [Mod] Carpet [0.2] [carpet3d]

by Minetestforfun » Wed Sep 24, 2014 14:19

Good work !
Need more carpet with pixel drawning ! :)
Last edited by Minetestforfun on Wed Sep 24, 2014 14:22, edited 1 time in total.
 

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Re: [Mod] Carpet [0.2] [carpet3d]

by Esteban » Wed Sep 24, 2014 14:21

Minetestforfun wrote:Good work !
Need more carpet with pixel drawing ! :)

EDIT:okay! ;)
Yeah, I would like to see more carpets with designs!
Last edited by Esteban on Wed Sep 24, 2014 14:32, edited 2 times in total.
 

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Re: [Mod] Carpet [0.2] [carpet3d]

by srifqi » Wed Sep 24, 2014 17:02

Esteban wrote:
Minetestforfun wrote:Good work !
Need more carpet with pixel drawing ! :)

EDIT:okay! ;)
Yeah, I would like to see more carpets with designs!

Thanks!
I shall add more carpets with more designs!

White carpet with leaves foreground?
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Re: [Mod] Carpet [0.2] [carpet3d]

by Topywo » Thu Sep 25, 2014 09:05

@srifqi:
White carpet with leaves sounds good.

Idea:
Maybe you can also use saplings as a design. And leaves and saplings of different mods that have special trees and have a optional dependency for those mods.
 

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Re: [Mod] Carpet [0.2] [carpet3d]

by srifqi » Thu Sep 25, 2014 12:30

Topywo wrote:@srifqi:
White carpet with leaves sounds good.

Not just white carpet, but all 15 carpets have all designs. This make many carpet combinations.

Topywo wrote:Idea:
Maybe you can also use saplings as a design. And leaves and saplings of different mods that have special trees and have a optional dependency for those mods.

Nice idea! I'll try it ASAP.

balthazariv wrote:Good work, i like flower carpet.

thanks

Thanks, and you're welcome!
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UPDATE: [Mod] Carpet [0.2.1] [carpet3d]

by srifqi » Thu Sep 25, 2014 13:30

UPDATE 0.2.1! (Decoration Update)
Changes:
  • Add more decorations
  • 'moretrees' mod support
  • Add crafting recipe in README
Image
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Re: UPDATE: [Mod] Carpet [0.2.1] [carpet3d]

by Inocudom » Thu Sep 25, 2014 15:26

srifqi wrote:UPDATE 0.2.1! (Decoration Update)
Changes:
  • Add more decorations
  • 'moretrees' mod support
  • Add crafting recipe in README
Image

Very good work here. Will there be support for the plantlife modpack too?
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Re: UPDATE: [Mod] Carpet [0.2.1] [carpet3d]

by srifqi » Thu Sep 25, 2014 15:37

Inocudom wrote:
srifqi wrote:UPDATE 0.2.1! (Decoration Update)
Changes:
  • Add more decorations
  • 'moretrees' mod support
  • Add crafting recipe in README
--img--

Very good work here. Will there be support for the plantlife modpack too?

Maybe.
I shall study the plantlife modpack first.
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UPDATE: [Mod] Carpet [0.3] [carpet3d]

by srifqi » Sun Oct 19, 2014 12:54

UPDATE 0.3! (Two Layer Update)
Changes:
  • Add 2-layer support
Image
^ White Carpet with Leaves and Apple; Dark Green with Leaves and Apple; Gray carpet with Apple
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Re: [Mod] Carpet [0.3] [carpet3d]

by 4aiman » Sun Oct 19, 2014 13:42

Holy entity of the entropy!!!
Looks awesome, but how many nodes are there in this mod?
 

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Re: [Mod] Carpet [0.3] [carpet3d]

by srifqi » Sun Oct 19, 2014 13:44

720 without moretrees mod.
See first post.
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Re: [Mod] Carpet [0.3] [carpet3d]

by cx384 » Wed Oct 22, 2014 16:42

Nice mod but 720 nodes! D:
Can your read this?
 

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Re: [Mod] Carpet [0.3] [carpet3d]

by balthazariv » Wed Oct 22, 2014 18:18

Hello,

I have this error

Code: Select all
20:15:29: ERROR[main]: Failed to load and run script from
20:15:29: ERROR[main]: L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua:
20:15:29: ERROR[main]: ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: bad argument #1 to 'ipairs' (table expected, got string)
20:15:29: ERROR[main]: stack traceback:
20:15:29: ERROR[main]:    [C]: in function 'ipairs'
20:15:29: ERROR[main]:    ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: in function 'action'
20:15:29: ERROR[main]:    ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:138: in function 'really_register_node'
20:15:29: ERROR[main]:    ...minetest\bin\..\mods\technic\technic_worldgen/crafts.lua:148: in function 'register_node'
20:15:29: ERROR[main]:    L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua:48: in main chunk
 

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Re: [Mod] Carpet [0.3] [carpet3d]

by Nathan.S » Mon Oct 27, 2014 16:29

balthazariv wrote:Hello,

I have this error

Code: Select all
20:15:29: ERROR[main]: Failed to load and run script from
20:15:29: ERROR[main]: L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua:
20:15:29: ERROR[main]: ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: bad argument #1 to 'ipairs' (table expected, got string)
20:15:29: ERROR[main]: stack traceback:
20:15:29: ERROR[main]:    [C]: in function 'ipairs'
20:15:29: ERROR[main]:    ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: in function 'action'
20:15:29: ERROR[main]:    ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:138: in function 'really_register_node'
20:15:29: ERROR[main]:    ...minetest\bin\..\mods\technic\technic_worldgen/crafts.lua:148: in function 'register_node'
20:15:29: ERROR[main]:    L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua:48: in main chunk


This looks like it could be a conflict between technic and carpets, though I don't understand why they should conflict. Might want to report it on the technic thread.
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