[Mod] Nether [nether]
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Re: [Mod] lkjoel's nether mod reworked [nether]
Sorry, i speak about the return portal "nether => surface" :)
I try your changes when i can...
EDIT :
=> good fix, it works now ! :) Thank you very much !
Please, can you give us in a worldedit format the return portal ? (nether => surface)
I try your changes when i can...
EDIT :
=> good fix, it works now ! :) Thank you very much !
Please, can you give us in a worldedit format the return portal ? (nether => surface)
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Re: [Mod] lkjoel's nether mod reworked [nether]
you built the one shown at the nether guide, didn't you?Minetestforfun wrote:Sorry, i speak about the return portal "nether => surface" :)
I try your changes when i can...
EDIT :
=> good fix, it works now ! :) Thank you very much !
Please, can you give us in a worldedit format the return portal ? (nether => surface)
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Re: [Mod] lkjoel's nether mod reworked [nether]
I built the gate, however it doesn't work, it doesn't teleport me to the surface ...
That's why I'm asking you a WorldEdit return portal ... :)
That's why I'm asking you a WorldEdit return portal ... :)
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Re: [Mod] lkjoel's nether mod reworked [nether]
Minetestforfun wrote:I built the gate, however it doesn't work, it doesn't teleport me to the surface ...
That's why I'm asking you a WorldEdit return portal ... :)
Code: Select all
return { { ["x"] = 0, ["y"] = 0, ["z"] = 0, ["name"] = "nether:netherrack_black" }, { ["x"] = 0, ["y"] = 0, ["z"] = 1, ["name"] = "nether:netherrack_black" }, { ["x"] = 0, ["y"] = 0, ["z"] = 2, ["name"] = "nether:netherrack_black" }, { ["x"] = 0, ["y"] = 0, ["z"] = 3, ["name"] = "nether:netherrack_black" }, { ["x"] = 0, ["y"] = 0, ["z"] = 4, ["name"] = "nether:netherrack_black" }, { ["x"] = 0, ["y"] = 1, ["z"] = 0, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 0, ["y"] = 1, ["z"] = 4, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 0, ["y"] = 2, ["z"] = 0, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 0, ["y"] = 2, ["z"] = 4, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 0, ["y"] = 3, ["z"] = 0, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 0, ["y"] = 3, ["z"] = 4, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 0, ["y"] = 4, ["z"] = 0, ["name"] = "nether:wood_empty" }, { ["x"] = 0, ["y"] = 4, ["z"] = 1, ["name"] = "nether:wood_empty" }, { ["x"] = 0, ["y"] = 4, ["z"] = 2, ["name"] = "nether:wood_empty" }, { ["x"] = 0, ["y"] = 4, ["z"] = 3, ["name"] = "nether:wood_empty" }, { ["x"] = 0, ["y"] = 4, ["z"] = 4, ["name"] = "nether:wood_empty" }, { ["x"] = 1, ["y"] = 0, ["z"] = 0, ["name"] = "nether:netherrack_black" }, { ["x"] = 1, ["y"] = 0, ["z"] = 1, ["name"] = "nether:netherrack" }, { ["x"] = 1, ["y"] = 0, ["z"] = 2, ["name"] = "nether:netherrack" }, { ["x"] = 1, ["y"] = 0, ["z"] = 3, ["name"] = "nether:netherrack" }, { ["x"] = 1, ["y"] = 0, ["z"] = 4, ["name"] = "nether:netherrack_black" }, { ["x"] = 1, ["y"] = 3, ["param1"] = 12, ["z"] = 1, ["name"] = "nether:apple" }, { ["x"] = 1, ["y"] = 3, ["param1"] = 12, ["z"] = 3, ["name"] = "nether:apple" }, { ["x"] = 1, ["y"] = 4, ["z"] = 0, ["name"] = "nether:wood_empty" }, { ["x"] = 1, ["y"] = 4, ["z"] = 1, ["name"] = "nether:blood_cooked" }, { ["x"] = 1, ["y"] = 4, ["z"] = 2, ["name"] = "nether:blood_cooked" }, { ["x"] = 1, ["y"] = 4, ["z"] = 3, ["name"] = "nether:blood_cooked" }, { ["x"] = 1, ["y"] = 4, ["z"] = 4, ["name"] = "nether:wood_empty" }, { ["x"] = 1, ["y"] = 5, ["z"] = 1, ["name"] = "nether:wood_empty" }, { ["x"] = 1, ["y"] = 5, ["z"] = 2, ["name"] = "nether:wood_empty" }, { ["x"] = 1, ["y"] = 5, ["z"] = 3, ["name"] = "nether:wood_empty" }, { ["x"] = 2, ["y"] = 0, ["z"] = 0, ["name"] = "nether:netherrack_black" }, { ["x"] = 2, ["y"] = 0, ["z"] = 1, ["name"] = "nether:netherrack" }, { ["x"] = 2, ["y"] = 0, ["z"] = 2, ["name"] = "nether:white" }, { ["x"] = 2, ["y"] = 0, ["z"] = 3, ["name"] = "nether:netherrack" }, { ["x"] = 2, ["y"] = 0, ["z"] = 4, ["name"] = "nether:netherrack_black" }, { ["x"] = 2, ["y"] = 4, ["z"] = 0, ["name"] = "nether:wood_empty" }, { ["x"] = 2, ["y"] = 4, ["z"] = 1, ["name"] = "nether:blood_cooked" }, { ["x"] = 2, ["y"] = 4, ["z"] = 2, ["name"] = "nether:white" }, { ["x"] = 2, ["y"] = 4, ["z"] = 3, ["name"] = "nether:blood_cooked" }, { ["x"] = 2, ["y"] = 4, ["z"] = 4, ["name"] = "nether:wood_empty" }, { ["x"] = 2, ["y"] = 5, ["z"] = 1, ["name"] = "nether:wood_empty" }, { ["x"] = 2, ["y"] = 5, ["z"] = 2, ["name"] = "nether:wood_empty" }, { ["x"] = 2, ["y"] = 5, ["z"] = 3, ["name"] = "nether:wood_empty" }, { ["x"] = 3, ["y"] = 0, ["z"] = 0, ["name"] = "nether:netherrack_black" }, { ["x"] = 3, ["y"] = 0, ["z"] = 1, ["name"] = "nether:netherrack" }, { ["x"] = 3, ["y"] = 0, ["z"] = 2, ["name"] = "nether:netherrack" }, { ["x"] = 3, ["y"] = 0, ["z"] = 3, ["name"] = "nether:netherrack" }, { ["x"] = 3, ["y"] = 0, ["z"] = 4, ["name"] = "nether:netherrack_black" }, { ["x"] = 3, ["y"] = 3, ["param1"] = 12, ["z"] = 1, ["name"] = "nether:apple" }, { ["x"] = 3, ["y"] = 3, ["param1"] = 12, ["z"] = 3, ["name"] = "nether:apple" }, { ["x"] = 3, ["y"] = 4, ["z"] = 0, ["name"] = "nether:wood_empty" }, { ["x"] = 3, ["y"] = 4, ["z"] = 1, ["name"] = "nether:blood_cooked" }, { ["x"] = 3, ["y"] = 4, ["z"] = 2, ["name"] = "nether:blood_cooked" }, { ["x"] = 3, ["y"] = 4, ["z"] = 3, ["name"] = "nether:blood_cooked" }, { ["x"] = 3, ["y"] = 4, ["z"] = 4, ["name"] = "nether:wood_empty" }, { ["x"] = 3, ["y"] = 5, ["z"] = 1, ["name"] = "nether:wood_empty" }, { ["x"] = 3, ["y"] = 5, ["z"] = 2, ["name"] = "nether:wood_empty" }, { ["x"] = 3, ["y"] = 5, ["z"] = 3, ["name"] = "nether:wood_empty" }, { ["x"] = 4, ["y"] = 0, ["z"] = 0, ["name"] = "nether:netherrack_black" }, { ["x"] = 4, ["y"] = 0, ["z"] = 1, ["name"] = "nether:netherrack_black" }, { ["x"] = 4, ["y"] = 0, ["z"] = 2, ["name"] = "nether:netherrack_black" }, { ["x"] = 4, ["y"] = 0, ["z"] = 3, ["name"] = "nether:netherrack_black" }, { ["x"] = 4, ["y"] = 0, ["z"] = 4, ["name"] = "nether:netherrack_black" }, { ["x"] = 4, ["y"] = 1, ["z"] = 0, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 4, ["y"] = 1, ["z"] = 4, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 4, ["y"] = 2, ["z"] = 0, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 4, ["y"] = 2, ["z"] = 4, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 4, ["y"] = 3, ["z"] = 0, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 4, ["y"] = 3, ["z"] = 4, ["name"] = "nether:netherrack_brick_blue" }, { ["x"] = 4, ["y"] = 4, ["z"] = 0, ["name"] = "nether:wood_empty" }, { ["x"] = 4, ["y"] = 4, ["z"] = 1, ["name"] = "nether:wood_empty" }, { ["x"] = 4, ["y"] = 4, ["z"] = 2, ["name"] = "nether:wood_empty" }, { ["x"] = 4, ["y"] = 4, ["z"] = 3, ["name"] = "nether:wood_empty" }, { ["x"] = 4, ["y"] = 4, ["z"] = 4, ["name"] = "nether:wood_empty" } }
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Re: [Mod] lkjoel's nether mod reworked [nether]
Thank you very much !
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Re: [Mod] lkjoel's nether mod reworked [nether]
How did you get to the nether to begin with if the portals don't generate when being punched with the mese crystal?
superman slices a giant apple into 3 and hands it to guest220
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Re: [Mod] lkjoel's nether mod reworked [nether]
there's a second portal and the chatcommandgamergardencat wrote:How did you get to the nether to begin with if the portals don't generate when being punched with the mese crystal?
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Re: [Mod] lkjoel's nether mod reworked [nether]
If the gate is built on the surface no portals are made. I never tested trying to start in the Nether to make a portal to the top.
You mean /teleport?
You mean /teleport?
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Re: [Mod] lkjoel's nether mod reworked [nether]
by second portal I mean this one:gamergardencat wrote:If the gate is built on the surface no portals are made. I never tested trying to start in the Nether to make a portal to the top.
You mean /teleport?
I mean /to_hell (I got it from sss).
/teleport works too but only if damage is disabled, I think
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Re: [Mod] lkjoel's nether mod reworked [nether]
Please Hybrid Dog, can you help us ?
https://github.com/Ombridride/minetest- ... issues/130
https://github.com/Ombridride/minetest- ... issues/130
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Re: [Mod] lkjoel's nether mod reworked [nether]
The nether mod replaces default nodes (stone, coal mineral, mese…) with nodes from the nether mod (netherrack, decorated netherrack, siwtonic…) to reduce e.g. ore noise calculation, air isn't replaced to keep caves. So in singlenode mapgen mode if there isn't stone with ores yet, the nether doesn't generate nodes.Minetestforfun wrote:Please Hybrid Dog, can you help us ?
https://github.com/Ombridride/minetest- ... issues/130
Of course the mod does more mapgen than only replacing nodes (and PilzAdam's nether mod… not more…).
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Re: [Mod] Nether [nether]
Do you can add falling lava from ceiling or/and pillars holding the ceiling?
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Re: [Mod] Nether [nether]
l don't think l can add pillars without causing that players could be stuck there l think.
Re: [Mod] Nether [nether]
Do you can remove blocks near player after spawn in nether, so players don't be stuck (like in Pilzadam's nether)?Hybrid Dog wrote:l don't think l can add pillars without causing that players could be stuck there l think.
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Re: [Mod] Nether [nether]
Removing the nodes would mean destroying the pillar, wouldn't it?
Re: [Mod] Nether [nether]
With obsidian portal not teleporting up to the surface of the earth from nether. Is this bug?
Code: Select all
mclike_portal = true
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Re: [Mod] Nether [nether]
@amadin: as much as i know, if mclike_portal == false then you have to use the /tonether command
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If mclike_portal is true, obsidian portals should work from earth to nether and vice versa.
It looks like the code is not finished, the function which should spawn a obsidian portal in the nether currently does nothing.
But it should be possible to manually build an obsidian portal there and use it to get to earth.
Anyway, intentionally by default you need to build another sort of portal in the nether which forces you to stay there.
It looks like the code is not finished, the function which should spawn a obsidian portal in the nether currently does nothing.
But it should be possible to manually build an obsidian portal there and use it to get to earth.
Anyway, intentionally by default you need to build another sort of portal in the nether which forces you to stay there.
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Re: [Mod] Nether [nether]
This Nether looks like other Nether by PilzAdam, but i have this mod don`t work
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Re: [Mod] Nether [nether]
Pilzadams nether is completely differentAndrey01 wrote:This Nether looks like other Nether by PilzAdam, but i have this mod don`t work
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Re: [Mod] Nether [nether]
When first using this mod, I couldn't utilize it at all, which was a heavy discouragement. However, I soon found, with extensive effort and sleuthing, the required dependencies for this Mod. I shall post these dependencies here for reference by future users - I think this is a great Mod, but without these other Mods, it's unusable.
viewtopic.php?f=11&t=3862&hilit=riesenpilz+mod
viewtopic.php?f=9&t=8533&hilit=vector+extras
viewtopic.php?f=11&t=6300&hilit=glow+mod
viewtopic.php?f=11&t=3862&hilit=riesenpilz+mod
viewtopic.php?f=9&t=8533&hilit=vector+extras
viewtopic.php?f=11&t=6300&hilit=glow+mod
Re: [Mod] Nether [nether]
Just read the first post!0kk0 wrote:When first using this mod, I couldn't utilize it at all, which was a heavy discouragement. However, I soon found, with extensive effort and sleuthing, the required dependencies for this Mod. I shall post these dependencies here for reference by future users - I think this is a great Mod, but without these other Mods, it's unusable.
viewtopic.php?f=11&t=3862&hilit=riesenpilz+mod
viewtopic.php?f=9&t=8533&hilit=vector+extras
viewtopic.php?f=11&t=6300&hilit=glow+mod
Can your read this?
Re: [Mod] Nether [nether]
Vector Extras is missing, though, so that dependency was still needed.cx384 wrote:Just read the first post!0kk0 wrote:When first using this mod, I couldn't utilize it at all, which was a heavy discouragement. However, I soon found, with extensive effort and sleuthing, the required dependencies for this Mod. I shall post these dependencies here for reference by future users - I think this is a great Mod, but without these other Mods, it's unusable.
viewtopic.php?f=11&t=3862&hilit=riesenpilz+mod
viewtopic.php?f=9&t=8533&hilit=vector+extras
viewtopic.php?f=11&t=6300&hilit=glow+mod
Furthermore, I'm encountering an error where when eating a Nether Fruit on top of the Siwontic Block of the secondary portal, I do not get transported back to the previous obsidian portal. Additionally, what do you mean when showing an image of the typical obsidian portal under the spoiler that says to use it only once?
Re: [Mod] Nether [nether]
Nope, riesenpilz is already depending on vector_extras, so there is no significant need to make nether depending on vector_extras.0kk0 wrote: Vector Extras is missing, though, so that dependency was still needed.
Look: viewtopic.php?f=11&t=3862
Last edited by cx384 on Wed Nov 15, 2017 15:09, edited 1 time in total.
Can your read this?
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