tinoesroho's Modpack

tinoesroho
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Posts: 570
Joined: Fri Feb 17, 2012 21:55
Location: Canada

tinoesroho's Modpack

by tinoesroho » Fri Feb 17, 2012 23:28

Image
This mod is outdated!
This mod has not been updated to work with Minetest 0.4.1 or newer. It is functional in older dev versions, but relies on deprecated commands.


Introducing the all-new tinoesroho modpack! This will surely give you hours of crafting fun - and plenty of PvP toys to throw around! Version 0.1 contains the following:

(UPDATED!)

Brief note about mesetools
You may find that the mesetools are over-durable and too durn powerful for good PvP combat - in that case, just edit the init.lua in /mesetools/.

Recipes for Hatchets
Hatchets. Think axe-cross-sword - and no, you can't throw 'em, Chief. But in a pinch, they make wicked weapons for fending off things that go CHOMP in the night. These suckers come in two varieties: Steel and Mese.

(steel)(steel)(nil)
(steel)(steel)(nil)
(nil)(stick)(nil)

(mese)(mese)(nil)
(mese)(mese)(nil)
(nil)(stick)(nil)
Image
Contents of the pack
Mesetools
Hatchets
Install this sucker!
Simply extract and dump the individual folders into /data/mods/. It took a ton of effort to get it working, and it should just be a matter of plug-in-and-play!

Replaces THIS mod!
Mesesword (by Temperest, integrated in mesetools)
Download:
0.1.1 hatchets fix http://pastebin.com/bQvB43Qg
0.1 http://www.mediafire.com/?77757n1fg6j8b7e

Version History
0.1 - Packaging of my mods I assembled.
Last edited by tinoesroho on Sun Dec 28, 2014 01:20, edited 2 times in total.
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/
 

evildrummer
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Posts: 15
Joined: Sat Feb 11, 2012 13:32

by evildrummer » Sat Feb 18, 2012 00:25

how do make the hatchets?
 

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Death Dealer
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Posts: 1379
Joined: Wed Feb 15, 2012 18:46
Location: Limbo

by Death Dealer » Sat Feb 18, 2012 16:04

Ya not downloading until there's a screenshot or confirmation from another that this actually works. And is the mess sword in this pack or does this replace that?
Keep calm and code python^_^
 

tinoesroho
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Posts: 570
Joined: Fri Feb 17, 2012 21:55
Location: Canada

by tinoesroho » Sat Feb 18, 2012 22:25

(Sorry, no screenshots up yet, and hatchets ATM are a little underpowered, IMHO. Updating with new screenshots and updated hatchets init.lua)
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/
 

tinoesroho
Member
 
Posts: 570
Joined: Fri Feb 17, 2012 21:55
Location: Canada

by tinoesroho » Sat Feb 18, 2012 22:33

@Death Dealer:
I included the Mese Sword from a fellow modder's pack in this - mainly to save myself time when deploying my mods. Unless you want conflicting mods, you'll just have to remove the Mese Sword mod.
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/
 

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Death Dealer
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Posts: 1379
Joined: Wed Feb 15, 2012 18:46
Location: Limbo

by Death Dealer » Sat Feb 18, 2012 23:33

Oh ok cool I'm downloading now.
Keep calm and code python^_^
 


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