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[Mod] Weeping Angel [0.0] [weeping]

PostPosted: Tue Dec 16, 2014 08:30
by LocaL_ALchemisT
Instruction:
  1. /giveme weeping:angel
  2. Place it
  3. Don't blink (i mean don't look the other way)
Depends only on "default"

To be done:
  1. Find & fix bugs (there will be lots of it)
  2. Improve code (still far away from the doctor's weeping angel)
  3. Make into entity (need model)
  4. Make crafting recipe
  5. Get more ideas
  6. Screenshots/Videos (if anyone could do it for me, much appreciated)
Known problem(s):
  1. Laggy for sure
  2. Doesn't work in multiplayer server
  3. Only works when player is within 10 unit radius from the angel
  4. Altitude problem (may be teleported deep beneath the earth, so get your pickaxe ready)
  5. Sight angle might not be very reliable

License: CC-BY-SA for code & textures

Version(s):
0.0
0.1: fixed "local" problem, tidy up code, stone-like texture

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Tue Dec 16, 2014 09:38
by Topywo
Nice!

I can confirm the altitude bugs.

One more:

When placing the angel:

10:20:18: ERROR[ServerThread]: Assignment to undeclared global "angle" inside a function at ...est-minetest-dcc4897/bin/../mods/weeping/func.lua:12.10:20:18: ERROR[ServerThread]: Assignment to undeclared global "angle" inside a function at ...est-minetest-dcc4897-server/bin/../mods/weeping/func.lua:12.

(I doesn't force game-exit)

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Tue Dec 16, 2014 18:42
by Hybrid Dog
The error appears because someone forgot to write a local before "angle", or he/she/it forgot to return it directly instead of putting it to _G["angle"].

Image

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Wed Dec 17, 2014 11:24
by LocaL_ALchemisT
version 0.1 uploaded.

fixed "local" problem, tidy up code and stone-like texture.

still many steps to go.

many thanks to all.

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Thu Dec 18, 2014 10:25
by LocaL_ALchemisT
anyone could build an angel model for this mod?

a simple model with two states: weeping and chasing

much appreciated, thanks

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Thu Dec 18, 2014 15:04
by Esteban
Cool mod! This mod can be used for other things! Example, the evil statue scp- 173 acts in the same way the weeping angel does.

Also, there is a model request thread: https://forum.minetest.net/viewtopic.php?t=10039&p=157531

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Thu Dec 18, 2014 19:26
by MrsSandraMrJimFun
heh so weird face whit angel and there is a not no sounds

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Thu Dec 18, 2014 20:06
by ExeterDad
LocaL_ALchemisT wrote:anyone could build an angel model for this mod?

a simple model with two states: weeping and chasing

much appreciated, thanks

So... not knowing what a weeping angel is. Google led me to youtube. Those are are crazy scarey!
I'm in! I will help you with the models. Not sure simple is good enough though. I want awesome. Perhaps I'll get a chance to break out Blender when I get home from work. Do you require them as blocky as the default player or can I get more detail?

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Fri Dec 19, 2014 00:00
by LocaL_ALchemisT
Esteban wrote:Cool mod! This mod can be used for other things! Example, the evil statue scp- 173 acts in the same way the weeping angel does.

Also, there is a model request thread: https://forum.minetest.net/viewtopic.php?t=10039&p=157531

scp-173 is quite something (read:horrifying). anyway, thanks for the tip!

ExeterDad wrote:So... not knowing what a weeping angel is. Google led me to youtube. Those are are crazy scarey!
I'm in! I will help you with the models. Not sure simple is good enough though. I want awesome. Perhaps I'll get a chance to break out Blender when I get home from work. Do you require them as blocky as the default player or can I get more detail?

oh yes it is scary. i really appreciate your help! i'm not really picky about how the model's going to look like, so surprise me! many thanks in advance

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Sat Dec 20, 2014 12:27
by ExeterDad
I've worked on the angel a few times, but unexpected real life keeps happening.
So far I have the body but no head as I'm undecided what gender would be best? Do you have a preference? From all the pictures I've seen on the net, I feel the male is more frightening.
Thoughts?
Also do you specifically want two models in fixed poses? Or would you prefer one model with two poses as a animation? Either is easy enough. The later would be a lesser file size for the clients. And more attack poses could be included. So random attack movements could be possible to keep things more interesting.

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Sat Dec 20, 2014 12:47
by Hybrid Dog
ExeterDad wrote:I've worked on the angel a few times, but unexpected real life keeps happening.
So far I have the body but no head as I'm undecided what gender would be best? Do you have a preference? From all the pictures I've seen on the net, I feel the male is more frightening.
Thoughts?

trans gender

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Sat Dec 20, 2014 18:35
by LocaL_ALchemisT
ExeterDad wrote:I've worked on the angel a few times, but unexpected real life keeps happening.

It's okay, take your time.
ExeterDad wrote:So far I have the body but no head as I'm undecided what gender would be best? Do you have a preference? From all the pictures I've seen on the net, I feel the male is more frightening.
Thoughts?

I prefer female, i think...
ExeterDad wrote:Also do you specifically want two models in fixed poses? Or would you prefer one model with two poses as a animation?

One model with the poses as animation would be better, thanks!

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Sat Jan 03, 2015 17:25
by sparky
do you still need model?

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Sun Jan 04, 2015 15:38
by LocaL_ALchemisT
oh yes i do
sorry for being silent for a long time, i'm focusing on real-life works

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Sun Jan 04, 2015 22:16
by sparky
hows this? (I'm not quite done)

Image

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Sun Jan 04, 2015 22:31
by philipbenr
Need to unlock that URL @sparky.

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Sun Jan 04, 2015 23:09
by sparky
ok. I fixed

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Mon Jan 05, 2015 06:41
by LocaL_ALchemisT
sparky wrote:hows this? (I'm not quite done)

Image


wow nice, i like it!

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Mon Jan 05, 2015 19:31
by sparky
here is file!
frame 10 is weeping and 20 is attacking.

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Tue Jan 06, 2015 14:35
by Hybrid Dog
Could you add something like this?
Image

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Tue Jan 06, 2015 17:29
by sparky
Image
do you mean like this?
Image
sorry, no fangs.
I updated it.

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Wed Jan 07, 2015 16:31
by Hybrid Dog
sparky wrote:Image
do you mean like this?
Image
sorry, no fangs.
I updated it.

May you add a beard to it?

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Wed Jan 07, 2015 18:33
by sparky
Image

there you go. :D

Re: [Mod] Weeping Angel [0.0] [weeping]

PostPosted: Thu Jan 08, 2015 11:40
by lightonflux
The hair needs to be more curly.