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[b]Test it[/b] - Do not build anything across the 0 node on the x or z I am currently fixing that Check up on this regularly, I update this a lot (Revision 0020 currently) [url=https://www.dropbox.com/s/4o9vjxzsns24dxg/trains0020.tar.gz?dl=0]tar.gz[/url] [url=https://www.dropbox.com/s/optvh3umijeiyxw/trains0020.zip?dl=0].zip[/url] I am currently creating a multi entity train mod, here is a video of the current state: http://youtu.be/B5PP8k8KcIo The main focus of this mod is so that you can haul a lot of stuff across great distances, transport things and generally have a great time. All of the trains and cars will be able to hook together and will work as one singular entity. There will also be weight to the cars and torque to the train, so you will be forced to hook together engines to pull the cars. I am going to have: Planned Things -Steam trains with and without a tender -Minecarts -Storage cars Possible Things -Water stations that automatically refill your water -Coal stations which automatically refill your tender -Mining bore car which attaches to the front of the train -Passanger cars -Liquid cars -Flatbed cars for storing vehicles from other mods if there are any -A crane -A caboose I'm still working on bugs (ie serialization, or if only one part of the train spawns, which will force load chunks) and making the cars more modular, maybe I'll even work it into an API (unlikely though). This will take quite a long time to get done, so if anyone can create meshes that would be awesome!