[Mod][Merged] Valleys Mapgen [valleys_mapgen]

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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Evergreen » Tue Jun 02, 2015 17:26

I found a nice system of rivers, which almost looks like a marsh:

Image
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Sokomine » Tue Jun 02, 2015 20:17

Evergreen wrote:I found a nice system of rivers, which almost looks like a marsh:

Nice place!
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by mahmutelmas06 » Mon Jun 08, 2015 00:40

Very nice mapgen. I think you should increase flat areas for building.
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Inocudom » Wed Jun 10, 2015 23:57

Sokomine wrote:
Gael de Sailly wrote:Since there are some “fans” of Forest, I will add Forest's trees (slightly modified) in VMG.

That's good to hear! The trees in forrests are conveniently shaped and sized. If mg_villages finds your forest mod installed, it does make use of its tree and wood types:
Image
Those high hills in the valleys mod are more tricky for the villages. They can only spawn up to a certain height and do not handle the mapblock above. Maybe I ought to avoid spawning in such situations as it doesn't look good. The valleys are much more convenient places.

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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Nathan.S » Thu Jun 11, 2015 00:52

Hate to be a dummy but how do I use this?
Does it need to be installed to some place other than mods? It doesn't show up as a mapgen I can use when creating a new world. Everything I've heard sounds amazing and I'd like to try it out but I can't figure out how to.
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Don » Thu Jun 11, 2015 01:34

I believe you need to make a v7 mapgen map. Then it should work.
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Nathan.S » Thu Jun 11, 2015 01:49

Absolutely correct you are Don.

The screenshots don't even begin to do justice to this mod, I just followed a river upstream for quite some time, very impressive. This is going to be my new go to mapgen.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Thu Jun 11, 2015 16:37

The name of the topic was wrong. It's simply a mod.
The mapgen used in your world don't matter : it's overridden by the mod.
Just realize how bored we would be if the world was perfect.
 

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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by mahmutelmas06 » Thu Jun 11, 2015 20:01

Don wrote:I believe you need to make a v7 mapgen map. Then it should work.


It sets mapgen to singlenode so doesnt matter which mapgen u choose.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Nathan.S » Fri Jun 12, 2015 04:44

I guess last time when I tried my t I did something wrong then, not sure what though...
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Tom » Sat Jun 13, 2015 14:49

Very impressive mapgen! Keep up the good work!
 

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Thu Jun 25, 2015 20:05

I'm back !!!
I've worked on the rivers shape today.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Clouds » Mon Aug 03, 2015 23:32

Based on the screenies ( haven't testing out my self ) this mapgen I personally think is the equivalent to a real geological world. Beautiful doesn't even begin to describe this wonderful mapgen. Great work Gael. Can't wait to see what is next.
 

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Sat Aug 08, 2015 13:56

~~~~~ ANNOUNCEMENT ~~~~~

I need contributors, because after the end of the holidays (August 31st), I will be too busy with studies to continue my project alone. If you're interested in working on this mod, don't hesitate to say it on the topic or by private messages. I'll update the ToDo list and add more code comments.

Everyone is welcome :)
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Mon Aug 31, 2015 10:17

I've added many comments in the code, but I'm not sure that they are understandable.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by duane » Mon Aug 31, 2015 16:40

Gael de Sailly wrote:I've added many comments in the code, but I'm not sure that they are understandable.


They are, which by itself makes your code better than most I've seen. I'm always impressed by anyone who can use more than one language.
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Textures

by duane » Tue Sep 01, 2015 20:53

I made some high-resolution textures for vmg, since I'm used to using hdx textures. They're not up to Vanessa's standards, but I like them.
Last edited by duane on Sat Sep 05, 2015 06:28, edited 2 times in total.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by duane » Wed Sep 02, 2015 16:07

I'm adding more plants to the landscape, as well as water and mushrooms in caves (optional), in a fork. You can use the giant mushrooms as both food and wood.

The download is: https://github.com/Gael-de-Sailly/valleys_mapgen/archive/cavestuff.zip

This is a screenshot of a really overgrown cave I located. Quite a few caves have enormous waterfalls in them.

+ Spoiler


Obviously the underworld isn't the major draw for vmg, but I hate boring caves.
Last edited by duane on Sat Sep 05, 2015 06:29, edited 2 times in total.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Wed Sep 02, 2015 19:56

I'll take a look at this on Saturday or Sunday if I have the time.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by duane » Fri Sep 04, 2015 07:31

I have to post some more screenshots. Amazing maps.

+ Spoiler

+ Spoiler

+ Spoiler

+ Spoiler


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