[Mod][Merged] Valleys Mapgen [valleys_mapgen]

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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by jordan4ibanez » Post

This is the best terrain gen I've ever seen.

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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Evergreen » Post

I found a nice system of rivers, which almost looks like a marsh:

Image
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Sokomine » Post

Evergreen wrote: I found a nice system of rivers, which almost looks like a marsh:
Nice place!
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by mahmutelmas06 » Post

Very nice mapgen. I think you should increase flat areas for building.
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Inocudom » Post

Sokomine wrote:
Gael de Sailly wrote: Since there are some “fans” of Forest, I will add Forest's trees (slightly modified) in VMG.
That's good to hear! The trees in forrests are conveniently shaped and sized. If mg_villages finds your forest mod installed, it does make use of its tree and wood types:
Image
Those high hills in the valleys mod are more tricky for the villages. They can only spawn up to a certain height and do not handle the mapblock above. Maybe I ought to avoid spawning in such situations as it doesn't look good. The valleys are much more convenient places.
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Nathan.S » Post

Hate to be a dummy but how do I use this?
Does it need to be installed to some place other than mods? It doesn't show up as a mapgen I can use when creating a new world. Everything I've heard sounds amazing and I'd like to try it out but I can't figure out how to.
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Don » Post

I believe you need to make a v7 mapgen map. Then it should work.
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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by Nathan.S » Post

Absolutely correct you are Don.

The screenshots don't even begin to do justice to this mod, I just followed a river upstream for quite some time, very impressive. This is going to be my new go to mapgen.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Post

The name of the topic was wrong. It's simply a mod.
The mapgen used in your world don't matter : it's overridden by the mod.
Just realize how bored we would be if the world was perfect.

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Re: [Mapgen][WIP] Valleys Mapgen [valleys_mapgen]

by mahmutelmas06 » Post

Don wrote:I believe you need to make a v7 mapgen map. Then it should work.
It sets mapgen to singlenode so doesnt matter which mapgen u choose.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Nathan.S » Post

I guess last time when I tried my t I did something wrong then, not sure what though...
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Tom » Post

Very impressive mapgen! Keep up the good work!

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Post

I'm back !!!
I've worked on the rivers shape today.
Just realize how bored we would be if the world was perfect.

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Post

Just realize how bored we would be if the world was perfect.

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by webdesigner97 » Post

This is one of the most beautiful mapgens I've ever seen! I love it!

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Clouds » Post

Based on the screenies ( haven't testing out my self ) this mapgen I personally think is the equivalent to a real geological world. Beautiful doesn't even begin to describe this wonderful mapgen. Great work Gael. Can't wait to see what is next.

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Post

~~~~~ ANNOUNCEMENT ~~~~~

I need contributors, because after the end of the holidays (August 31st), I will be too busy with studies to continue my project alone. If you're interested in working on this mod, don't hesitate to say it on the topic or by private messages. I'll update the ToDo list and add more code comments.

Everyone is welcome :)
Just realize how bored we would be if the world was perfect.

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Post

I've added many comments in the code, but I'm not sure that they are understandable.
Just realize how bored we would be if the world was perfect.

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by duane » Post

Gael de Sailly wrote:I've added many comments in the code, but I'm not sure that they are understandable.
They are, which by itself makes your code better than most I've seen. I'm always impressed by anyone who can use more than one language.
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Textures

by duane » Post

I made some high-resolution textures for vmg, since I'm used to using hdx textures. They're not up to Vanessa's standards, but I like them.
Last edited by duane on Sat Sep 05, 2015 06:28, edited 2 times in total.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by paramat » Post

Explored this today, good mapgen.

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by duane » Post

I'm adding more plants to the landscape, as well as water and mushrooms in caves (optional), in a fork. You can use the giant mushrooms as both food and wood.

The download is: https://github.com/Gael-de-Sailly/valle ... estuff.zip

This is a screenshot of a really overgrown cave I located. Quite a few caves have enormous waterfalls in them.
+ Spoiler
Obviously the underworld isn't the major draw for vmg, but I hate boring caves.
Last edited by duane on Sat Sep 05, 2015 06:29, edited 2 times in total.
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Gael de Sailly » Post

I'll take a look at this on Saturday or Sunday if I have the time.
Just realize how bored we would be if the world was perfect.

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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by duane » Post

I have to post some more screenshots. Amazing maps.
+ Spoiler
+ Spoiler
+ Spoiler
+ Spoiler
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Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

by Minetestforfun » Post

This is amazing ! BUT not done... need some contributor(s) to continu/finish the mapgen ! :)

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