[WIP][MOD] Slimes Redo 0.2.1
- j0j0n4th4n
- Member
- Posts: 251
- Joined: Tue Jan 26, 2021 06:45
Re: [WIP][MOD] Slimes Redo 0.2.1
I eddited the greenslime and lavaslime files and it worked, however the lavaslimes don't leave their path on fire and I'm not sure if they are spawning, also greenslimes haven't dropped glue but I didn't tested with mesecon
cdb_894a100ddd76
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: [WIP][MOD] Slimes Redo 0.2.1
Looks like you don't have mobs_redo, or a compatible version of mobs_redo installed.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
Re: [WIP][MOD] Slimes Redo 0.2.1
do you have the mobs mod? slimes depends on it.j0j0n4th4n wrote: ↑Wed Feb 03, 2021 12:12I also got an error, I removed greenslime from the mod to see if was only there and lavaslime returned the same error, my guess is it may have something to do with a dependency? maybe a change in name or something but I'm not very used to lua to know.
Here is the Error I got:
2021-02-03 09:02:25: WARNING[Main]: Undeclared global variable "mobs" accessed at ...\Jogos\Minetest_5.3.0\bin\..\mods\slimes/greenslimes.lua:13
2021-02-03 09:02:25: ERROR[Main]: ModError: Failed to load and run script from Z:\home\j0j0\Jogos\Minetest_5.3.0\bin\..\mods\slimes\init.lua:
2021-02-03 09:02:25: ERROR[Main]: ...\Jogos\Minetest_5.3.0\bin\..\mods\slimes/greenslimes.lua:13: attempt to index global 'mobs' (a nil value)
2021-02-03 09:02:25: ERROR[Main]: stack traceback:
2021-02-03 09:02:25: ERROR[Main]: ...\Jogos\Minetest_5.3.0\bin\..\mods\slimes/greenslimes.lua:13: in main chunk
2021-02-03 09:02:25: ERROR[Main]: [C]: in function 'dofile'
2021-02-03 09:02:25: ERROR[Main]: ...me\j0j0\Jogos\Minetest_5.3.0\bin\..\mods\slimes\init.lua:4: in main chunk
2021-02-03 09:02:25: ERROR[Main]: Verifique o debug.txt para mais detalhes.
- j0j0n4th4n
- Member
- Posts: 251
- Joined: Tue Jan 26, 2021 06:45
Re: [WIP][MOD] Slimes Redo 0.2.1
Yes, I do have the mobs mod.
My fix: I looked at the monsters from mobs and noticed they has a line which was missing from slimes. So I added "local S = mobs.intllib" at the top and change a few things in the code, like the eggs in mobs also had a call a to that.
I changed "Medium Green Slime" to S("Medium Green Slime") and the same for all slimes. Then it worked.
My fix: I looked at the monsters from mobs and noticed they has a line which was missing from slimes. So I added "local S = mobs.intllib" at the top and change a few things in the code, like the eggs in mobs also had a call a to that.
I changed "Medium Green Slime" to S("Medium Green Slime") and the same for all slimes. Then it worked.
cdb_894a100ddd76
-
- New member
- Posts: 1
- Joined: Sat Aug 15, 2020 04:49
- In-game: Chandrajeet
Re: [WIP][MOD] Slimes Redo 0.2.1
Ah i am new here idk how to post just asking ten how or where slime mob spawn in Etheral mod i mean is this thing spawn
In jungle on mossy cobble right?
In jungle on mossy cobble right?
- Nininik
- Member
- Posts: 586
- Joined: Thu Apr 06, 2023 01:55
- GitHub: nininik0
- IRC: nininik
- In-game: nininik
- Location: CA, Team thunderstrike headquarters
- Contact:
Re: [WIP][MOD] Slimes Redo 0.2.1
Guys someone gotta fix this old mod it's rly good.
↯Glory to Team Thunderstrike!↯
↯T.T.S.↯
↯T.T.S.↯
Who is online
Users browsing this forum: No registered users and 65 guests