[WIP][MOD] Slimes Redo 0.2.1
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[WIP][MOD] Slimes Redo 0.2.1
Introduction
This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the players as soon as they see them. If the slimes are defeated, they maybe will reward the player with useful resources.
Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep underground near the lava pools.
I hope you like it!
Details:
NOW INTEGRATED WITH MOBS REDO
- Adds two new hostile mobs: green slimes and lava slimes.
- They attack players and hurt them on touch.
- The biger ones split in a random amout of smaller versions when defeated: big > medium > small.
- They use custom textures and sounds. (more work needs to be done here ;P)
- Thanks to the use of Mobs Redo API, they have all the benefits of the other mobs included in the original:
> Efficient IA to search and attack players.
> Enviromental damage.
> Easy configuration.
... and more.
Green slimes:
> spawn in jungles or in temples (default:mossycobble).
> on die, they drop a randomish amount of glue (from mesecon mod)
> Lava hurts them.
Lava slimes:
> spawn in lava pools deep under ground.
> on die, they drop a randomish amount of gunpowder (from default tnt mod).
> water hurts them.
> when they jump they can leave a footprint of fire. ^^
ToDo:
- Improve slimes animation; with the Mobs Redo integration slimes have lost the animation that they did when jumping. Not a big lost but I would like to recover it.
- Reunification; two or more smaller slimes can eventually join in a biger version, recovering hp in the process.
- Explosive slimes; may be this should be the death of lava slimes. With the new 'on_die' function of Mobs API it would be easy to implement.
- Poisonus slimes; is there any mod there that adds poisonus effects to player?.
- Jelly slimes; you can farm them to get sweet jelly to eat. (too disgusting may be? ;P)
- Any suggestions?
Download:
https://github.com/TomasJLuis/mt-slimes ... master.zip
Install
Unzip the archive an place it in minetest-base-directory/mods/slimes/
If you have a windows client or a linux run-in-place client.
If you have a linux system-wide instalation place it in ~/.minetest/mods/slimes/.
If you want to install this mod only in one world create the folder worldmods/ in your world directory.
For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
1. Install Mobs Redo >= 1.10
2. Install Slimes Redo.
3. Enjoy
Mod Information
Author: TomasJLuis (with the help of TenPlus1 to integrate the mod with Mobs Redo)
Version 0.2
Required Minetest Version: >=0.4.12
Dependencies: default, tnt, mobs redo >=1.09 (viewtopic.php?f=9&t=9917)
Soft Dependencies: (none)
Highly Recommended: mesecon_materials (viewtopic.php?f=11&t=628&hilit=mesecon)
Craft Recipies: (none)
Git Repo: https://github.com/TomasJLuis/mt-slimes-redone
Licences:
- Original sound for slime damage by RandomationPictures under licence CC0 1.0.
http://www.freesound.org/people/Randoma ... ds/138481/
- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.
http://www.freesound.org/people/DrMinky/sounds/
- Source code and images are under WTFPL.
Version history
0.2.1 - Updated to Mob Redo API 1.10
0.2 - Now using Mob Redo API. Changed mod name to Slimes Redo to reflect better this.
0.1 - Initial release.
Special thanks:
@TenPlus1, for all your help and amazing work to integrate Slimes with Mobs Redo.
@Jeija, for your slimes mod (viewtopic.php?f=11&t=2979).
This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the players as soon as they see them. If the slimes are defeated, they maybe will reward the player with useful resources.
Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep underground near the lava pools.
I hope you like it!
Details:
NOW INTEGRATED WITH MOBS REDO
- Adds two new hostile mobs: green slimes and lava slimes.
- They attack players and hurt them on touch.
- The biger ones split in a random amout of smaller versions when defeated: big > medium > small.
- They use custom textures and sounds. (more work needs to be done here ;P)
- Thanks to the use of Mobs Redo API, they have all the benefits of the other mobs included in the original:
> Efficient IA to search and attack players.
> Enviromental damage.
> Easy configuration.
... and more.
Green slimes:
> spawn in jungles or in temples (default:mossycobble).
> on die, they drop a randomish amount of glue (from mesecon mod)
> Lava hurts them.
Lava slimes:
> spawn in lava pools deep under ground.
> on die, they drop a randomish amount of gunpowder (from default tnt mod).
> water hurts them.
> when they jump they can leave a footprint of fire. ^^
ToDo:
- Improve slimes animation; with the Mobs Redo integration slimes have lost the animation that they did when jumping. Not a big lost but I would like to recover it.
- Reunification; two or more smaller slimes can eventually join in a biger version, recovering hp in the process.
- Explosive slimes; may be this should be the death of lava slimes. With the new 'on_die' function of Mobs API it would be easy to implement.
- Poisonus slimes; is there any mod there that adds poisonus effects to player?.
- Jelly slimes; you can farm them to get sweet jelly to eat. (too disgusting may be? ;P)
- Any suggestions?
Download:
https://github.com/TomasJLuis/mt-slimes ... master.zip
Install
Unzip the archive an place it in minetest-base-directory/mods/slimes/
If you have a windows client or a linux run-in-place client.
If you have a linux system-wide instalation place it in ~/.minetest/mods/slimes/.
If you want to install this mod only in one world create the folder worldmods/ in your world directory.
For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
1. Install Mobs Redo >= 1.10
2. Install Slimes Redo.
3. Enjoy
Mod Information
Author: TomasJLuis (with the help of TenPlus1 to integrate the mod with Mobs Redo)
Version 0.2
Required Minetest Version: >=0.4.12
Dependencies: default, tnt, mobs redo >=1.09 (viewtopic.php?f=9&t=9917)
Soft Dependencies: (none)
Highly Recommended: mesecon_materials (viewtopic.php?f=11&t=628&hilit=mesecon)
Craft Recipies: (none)
Git Repo: https://github.com/TomasJLuis/mt-slimes-redone
Licences:
- Original sound for slime damage by RandomationPictures under licence CC0 1.0.
http://www.freesound.org/people/Randoma ... ds/138481/
- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.
http://www.freesound.org/people/DrMinky/sounds/
- Source code and images are under WTFPL.
Version history
0.2.1 - Updated to Mob Redo API 1.10
0.2 - Now using Mob Redo API. Changed mod name to Slimes Redo to reflect better this.
0.1 - Initial release.
Special thanks:
@TenPlus1, for all your help and amazing work to integrate Slimes with Mobs Redo.
@Jeija, for your slimes mod (viewtopic.php?f=11&t=2979).
Last edited by TomasJLuis on Sat Apr 25, 2015 08:04, edited 14 times in total.
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Re: [MOD] Slimes "redone"
Hi and welcome, (it's your first post :))
Very good work ! The slime is a funny monster and i hope you will improve it,
For the damage/health/armor values, they are very easily editable, so it's ok with default values,
Used the mobs redo API is a good idea, this API is very stable and powerful,
Keep up the good work ! :)
Very good work ! The slime is a funny monster and i hope you will improve it,
For the damage/health/armor values, they are very easily editable, so it's ok with default values,
Used the mobs redo API is a good idea, this API is very stable and powerful,
Keep up the good work ! :)
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Re: [MOD] Slimes "redone"
This looks pretty good. To be clear, does this mod use the Mobs Redo API, or does it copy it?
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Re: [MOD] Slimes "redone"
Minetestforfun wrote:Hi and welcome, (it's your first post :))
Very good work ! The slime is a funny monster and i hope you will improve it,
Thank you, I'm trying.Minetestforfun wrote:Keep up the good work ! :)
About Mobs Redo API:
Minetestforfun wrote: For the damage/health/armor values, they are very easily editable, so it's ok with default values,
Used the mobs redo API is a good idea, this API is very stable and powerful,
I'm not using MOBS REDO API. The TenPlus1 API didn't work for all the things that I was trying to get with the slimes, so finaly I made mine custom and light version of the TenPlus1 mod.SpaghettiToastBook wrote:This looks pretty good. To be clear, does this mod use the Mobs Redo API, or does it copy it?
I've been talking this today with TenPlus1 and he believes that the last changes on his API would be enough to get slimes working. I don't know, I have found some issues that I cannot solve right now with the mobs redo API (or I don't know how to do it). Anyway he agrees that my solution is perfectly valid.
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Re: [MOD] Slimes "redone" 0.1
Those textures look awesome!
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Re: [MOD] Slimes "redone" 0.1
Interesting. I did not expect a redo of this mod.
Well done, the slimes are a welcome variety for the common 2- or 4-feet mobs.
Well done, the slimes are a welcome variety for the common 2- or 4-feet mobs.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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Re: [MOD] Slimes "redone" 0.1
Fantastic! Thank you very much TenPlus1TenPlus1 wrote:For curiosity more than anything I made your Slimes mod run with the latest Mobs Redo api which showcases many of the new features your mod inspired me to add :)
Mobs Redo 1.08 (api)
https://github.com/tenplus1/mobs/archive/master.zip
Slimes Redo mod link below:
Last edited by TomasJLuis on Thu Apr 09, 2015 10:30, edited 1 time in total.
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Re: [MOD] Slimes "redone" 0.1
12Me21 wrote:Those textures look awesome!
Thank you! ^^Krock wrote:Interesting. I did not expect a redo of this mod.
Well done, the slimes are a welcome variety for the common 2- or 4-feet mobs.
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Re: [MOD] Slimes "redone" 0.1
Great news ! Thank you TenPlus1TenPlus1 wrote:For curiosity more than anything I made your Slimes mod run with the latest Mobs Redo api which showcases many of the new features your mod inspired me to add :)
Mobs Redo 1.08 (api)
https://github.com/tenplus1/mobs/archive/master.zip
Slimes Redo mod link below:
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[MOD] Slimes Redo 0.2
For curiosity more than anything I made your Slimes mod run with the latest Mobs Redo api which showcases many of the new features your mod inspired me to add :) Note: I have removed the footstep feature and instead use replace which works better...
Mobs Redo 1.10 (api)
https://github.com/tenplus1/mobs/archive/master.zip
Slimes Redo mod link below:
Mobs Redo 1.10 (api)
https://github.com/tenplus1/mobs/archive/master.zip
Slimes Redo mod link below:
- Attachments
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- slimes_redo.zip
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Re: [WIP][MOD] Slimes Redo 0.2
Bug issue :
When big Slimes (2x2 visual) jump "on players", they stuck and don't do damage, and players can damage the big slime safely... :p
When big Slimes (2x2 visual) jump "on players", they stuck and don't do damage, and players can damage the big slime safely... :p
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Re: [WIP][MOD] Slimes Redo 0.2
Minetestforfun: latest mob api fixes this problem... slimes now hurt when bouncing on your head :)
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Re: [WIP][MOD] Slimes Redo 0.2
Oh great TenPlus1 ! I will update my mobs mod :p
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Re: [MOD] Slimes Redo 0.2
Great! Thank you! I will check the new API asap. I'm very interested in the explosive mobs feature. ^^TenPlus1 wrote:For curiosity more than anything I made your Slimes mod run with the latest Mobs Redo api which showcases many of the new features your mod inspired me to add :) Note: I have removed the footstep feature and instead use replace which works better...
Mobs Redo 1.10 (api)
https://github.com/tenplus1/mobs/archive/master.zip
Slimes Redo mod link below:
Re: [WIP][MOD] Slimes Redo 0.2.1
Anyway to control the spawning of the Slimes?
There are just WAY TOO many spawning.
There are just WAY TOO many spawning.
Re: [WIP][MOD] Slimes Redo 0.2.1
Anyone?nvrsbr wrote:Anyway to control the spawning of the Slimes?
There are just WAY TOO many spawning.
Re: [WIP][MOD] Slimes Redo 0.2.1
This explains what to do to reduse slimes spawning: viewtopic.php?f=47&t=12618
Re: [WIP][MOD] Slimes Redo 0.2.1
tried to install in a minetest-server v.0.4.13 but it throws me the following error:
sing world specified by --worldname on the command line
18:15:16: WARNING: Assignment to undeclared global "SPEAR_ENTITY" inside a function at ...0.4/bin/../games/minetest_game/mods/spears/tools.lua:32.
18:15:16: WARNING: Assignment to undeclared global "result" inside a function at ...es/minetest_game/mods/moreblocks/stairsplus/init.lua:21.
[MOD] Mobs Redo loaded
2016-01-16 18:15:17: ERROR[main]: ========== ERROR FROM LUA ===========
2016-01-16 18:15:17: ERROR[main]: Failed to load and run script from
2016-01-16 18:15:17: ERROR[main]: /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes_redone/init.lua:
2016-01-16 18:15:17: ERROR[main]: ...n/../games/minetest_game/mods/slimes_redone/init.lua:5: attempt to concatenate a nil value
2016-01-16 18:15:17: ERROR[main]: stack traceback:
2016-01-16 18:15:17: ERROR[main]: ...n/../games/minetest_game/mods/slimes_redone/init.lua:5: in main chunk
2016-01-16 18:15:17: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-01-16 18:15:17: ERROR[main]: Server: Failed to load and run /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes_redone/init.lua
2016-01-16 18:15:17: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes_redone/init.lua
2016-01-16 18:15:17: ERROR[main]: Error from Lua:
2016-01-16 18:15:17: ERROR[main]: ...n/../games/minetest_game/mods/slimes_redone/init.lua:5: attempt to concatenate a nil value
2016-01-16 18:15:17: ERROR[main]: stack traceback:
2016-01-16 18:15:17: ERROR[main]: ...n/../games/minetest_game/mods/slimes_redone/init.lua:5: in main chunk
[ufa@localhost ~]$
[ufa@localhost ~]$
Is anything I can do to re-enable it?
sing world specified by --worldname on the command line
18:15:16: WARNING: Assignment to undeclared global "SPEAR_ENTITY" inside a function at ...0.4/bin/../games/minetest_game/mods/spears/tools.lua:32.
18:15:16: WARNING: Assignment to undeclared global "result" inside a function at ...es/minetest_game/mods/moreblocks/stairsplus/init.lua:21.
[MOD] Mobs Redo loaded
2016-01-16 18:15:17: ERROR[main]: ========== ERROR FROM LUA ===========
2016-01-16 18:15:17: ERROR[main]: Failed to load and run script from
2016-01-16 18:15:17: ERROR[main]: /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes_redone/init.lua:
2016-01-16 18:15:17: ERROR[main]: ...n/../games/minetest_game/mods/slimes_redone/init.lua:5: attempt to concatenate a nil value
2016-01-16 18:15:17: ERROR[main]: stack traceback:
2016-01-16 18:15:17: ERROR[main]: ...n/../games/minetest_game/mods/slimes_redone/init.lua:5: in main chunk
2016-01-16 18:15:17: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-01-16 18:15:17: ERROR[main]: Server: Failed to load and run /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes_redone/init.lua
2016-01-16 18:15:17: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes_redone/init.lua
2016-01-16 18:15:17: ERROR[main]: Error from Lua:
2016-01-16 18:15:17: ERROR[main]: ...n/../games/minetest_game/mods/slimes_redone/init.lua:5: attempt to concatenate a nil value
2016-01-16 18:15:17: ERROR[main]: stack traceback:
2016-01-16 18:15:17: ERROR[main]: ...n/../games/minetest_game/mods/slimes_redone/init.lua:5: in main chunk
[ufa@localhost ~]$
[ufa@localhost ~]$
Is anything I can do to re-enable it?
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Re: [WIP][MOD] Slimes Redo 0.2.1
ufa, I think you need to rename the folder to slimes, rather than the slimes_redone that you have it named as.
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Re: [WIP][MOD] Slimes Redo 0.2.1
no, same error
2016-01-16 22:10:01: ERROR[main]: ========== ERROR FROM LUA ===========
2016-01-16 22:10:01: ERROR[main]: Failed to load and run script from
2016-01-16 22:10:01: ERROR[main]: /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes/init.lua:
2016-01-16 22:10:01: ERROR[main]: ...n/../games/minetest_game/mods/slimes/greenslimes.lua:13: attempt to index global 'mobs' (a nil value)
2016-01-16 22:10:01: ERROR[main]: stack traceback:
2016-01-16 22:10:01: ERROR[main]: ...n/../games/minetest_game/mods/slimes/greenslimes.lua:13: in main chunk
2016-01-16 22:10:01: ERROR[main]: [C]: in function 'dofile'
2016-01-16 22:10:01: ERROR[main]: ...-0.4/bin/../games/minetest_game/mods/slimes/init.lua:4: in main chunk
2016-01-16 22:10:01: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-01-16 22:10:01: ERROR[main]: Server: Failed to load and run /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes/init.lua
2016-01-16 22:10:01: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes/init.lua
2016-01-16 22:10:01: ERROR[main]: Error from Lua:
2016-01-16 22:10:01: ERROR[main]: ...n/../games/minetest_game/mods/slimes/greenslimes.lua:13: attempt to index global 'mobs' (a nil value)
2016-01-16 22:10:01: ERROR[main]: stack traceback:
2016-01-16 22:10:01: ERROR[main]: ...n/../games/minetest_game/mods/slimes/greenslimes.lua:13: in main chunk
2016-01-16 22:10:01: ERROR[main]: [C]: in function 'dofile'
2016-01-16 22:10:01: ERROR[main]: ...-0.4/bin/../games/minetest_game/mods/slimes/init.lua:4: in main chunk
2016-01-16 22:10:01: ERROR[main]: ========== ERROR FROM LUA ===========
2016-01-16 22:10:01: ERROR[main]: Failed to load and run script from
2016-01-16 22:10:01: ERROR[main]: /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes/init.lua:
2016-01-16 22:10:01: ERROR[main]: ...n/../games/minetest_game/mods/slimes/greenslimes.lua:13: attempt to index global 'mobs' (a nil value)
2016-01-16 22:10:01: ERROR[main]: stack traceback:
2016-01-16 22:10:01: ERROR[main]: ...n/../games/minetest_game/mods/slimes/greenslimes.lua:13: in main chunk
2016-01-16 22:10:01: ERROR[main]: [C]: in function 'dofile'
2016-01-16 22:10:01: ERROR[main]: ...-0.4/bin/../games/minetest_game/mods/slimes/init.lua:4: in main chunk
2016-01-16 22:10:01: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-01-16 22:10:01: ERROR[main]: Server: Failed to load and run /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes/init.lua
2016-01-16 22:10:01: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes/init.lua
2016-01-16 22:10:01: ERROR[main]: Error from Lua:
2016-01-16 22:10:01: ERROR[main]: ...n/../games/minetest_game/mods/slimes/greenslimes.lua:13: attempt to index global 'mobs' (a nil value)
2016-01-16 22:10:01: ERROR[main]: stack traceback:
2016-01-16 22:10:01: ERROR[main]: ...n/../games/minetest_game/mods/slimes/greenslimes.lua:13: in main chunk
2016-01-16 22:10:01: ERROR[main]: [C]: in function 'dofile'
2016-01-16 22:10:01: ERROR[main]: ...-0.4/bin/../games/minetest_game/mods/slimes/init.lua:4: in main chunk
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Re: [WIP][MOD] Slimes Redo 0.2.1
ufa thats not the same error.
keep the folder named as "slimes"
ufa does the slimes mod have a depends text?
If so is "mobs" listed as a dependancy?
or is this the stand alone mod?
keep the folder named as "slimes"
ufa does the slimes mod have a depends text?
If so is "mobs" listed as a dependancy?
or is this the stand alone mod?
- SaKeL
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- GitHub: JurajVajda
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Re: [WIP][MOD] Slimes Redo 0.2.1
Nice mod, but having a TNT in mandatory dependencies is a crucial for servers. Many servers don't want to have TNT Mod enabled since people can destroy the whole map with it.
Re: [WIP][MOD] Slimes Redo 0.2.1
Can someone tell me what is this mob what throws the string things called?
Re: [WIP][MOD] Slimes Redo 0.2.1
Update it for 5.0.0 version and it has crash
- j0j0n4th4n
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- Posts: 249
- Joined: Tue Jan 26, 2021 06:45
Re: [WIP][MOD] Slimes Redo 0.2.1
I also got an error, I removed greenslime from the mod to see if was only there and lavaslime returned the same error, my guess is it may have something to do with a dependency? maybe a change in name or something but I'm not very used to lua to know.
Here is the Error I got:
2021-02-03 09:02:25: WARNING[Main]: Undeclared global variable "mobs" accessed at ...\Jogos\Minetest_5.3.0\bin\..\mods\slimes/greenslimes.lua:13
2021-02-03 09:02:25: ERROR[Main]: ModError: Failed to load and run script from Z:\home\j0j0\Jogos\Minetest_5.3.0\bin\..\mods\slimes\init.lua:
2021-02-03 09:02:25: ERROR[Main]: ...\Jogos\Minetest_5.3.0\bin\..\mods\slimes/greenslimes.lua:13: attempt to index global 'mobs' (a nil value)
2021-02-03 09:02:25: ERROR[Main]: stack traceback:
2021-02-03 09:02:25: ERROR[Main]: ...\Jogos\Minetest_5.3.0\bin\..\mods\slimes/greenslimes.lua:13: in main chunk
2021-02-03 09:02:25: ERROR[Main]: [C]: in function 'dofile'
2021-02-03 09:02:25: ERROR[Main]: ...me\j0j0\Jogos\Minetest_5.3.0\bin\..\mods\slimes\init.lua:4: in main chunk
2021-02-03 09:02:25: ERROR[Main]: Verifique o debug.txt para mais detalhes.
Here is the Error I got:
2021-02-03 09:02:25: WARNING[Main]: Undeclared global variable "mobs" accessed at ...\Jogos\Minetest_5.3.0\bin\..\mods\slimes/greenslimes.lua:13
2021-02-03 09:02:25: ERROR[Main]: ModError: Failed to load and run script from Z:\home\j0j0\Jogos\Minetest_5.3.0\bin\..\mods\slimes\init.lua:
2021-02-03 09:02:25: ERROR[Main]: ...\Jogos\Minetest_5.3.0\bin\..\mods\slimes/greenslimes.lua:13: attempt to index global 'mobs' (a nil value)
2021-02-03 09:02:25: ERROR[Main]: stack traceback:
2021-02-03 09:02:25: ERROR[Main]: ...\Jogos\Minetest_5.3.0\bin\..\mods\slimes/greenslimes.lua:13: in main chunk
2021-02-03 09:02:25: ERROR[Main]: [C]: in function 'dofile'
2021-02-03 09:02:25: ERROR[Main]: ...me\j0j0\Jogos\Minetest_5.3.0\bin\..\mods\slimes\init.lua:4: in main chunk
2021-02-03 09:02:25: ERROR[Main]: Verifique o debug.txt para mais detalhes.
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