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Re: [Mod] scifi-nodes

Posted: Wed Jan 04, 2017 02:21
by D00Med
Ok then.

Re: [Mod] scifi-nodes

Posted: Wed Jan 04, 2017 06:51
by ManElevation
nice models!

Re: [Mod] scifi-nodes

Posted: Wed Jan 04, 2017 07:29
by D00Med
Thankyou

Re: [Mod] scifi-nodes

Posted: Wed Jan 04, 2017 10:14
by linushsao
D00Med wrote:Yeah at the moment there is no crafting, but I do plan on making a machine to create the nodes in return for gold or steel or something.
tks,D00Med&cx384. i underatand. awesome mod.

Re: [Mod] scifi-nodes

Posted: Tue Mar 07, 2017 04:52
by D00Med
I've made some progress with the node builder.
Soon almost all the nodes should be able to be either built using the builder node, or crafted(thanks to tanmayameher crafting recipes have already been added, but they may be removed).

Re: [Mod] scifi-nodes

Posted: Thu Oct 12, 2017 10:09
by BirgitLachner
Very cool nodes.
I use it for a Mars-Server with some Startrek Spaceships on and over it. May be I will look for some control panel pictures like of the Startrek Ships. Would you like to add them? Even add some bigger nodes like 2x1 and 1x2 or 2x2.

But ... there is no sound when I step on the nodes. That's a bit sad ;-)

I don't know if it would be possible but some sound for the controll blocks like little *peep*s would be cool. Can I give nodes a sound? Without touching them?

Re: [Mod] scifi-nodes

Posted: Thu Oct 12, 2017 10:47
by BirgitLachner
Another thing ... there are some node that are very thin, like lamps or control panels on the wall. But I can't pass wihtout being one block away. Is this the collision-box that should be smaller?

Re: [Mod] scifi-nodes

Posted: Thu Oct 12, 2017 16:22
by azekill_DIABLO
o that why i was stuck....

Re: [Mod] scifi-nodes

Posted: Thu Oct 12, 2017 19:52
by D00Med
Those are cool ideas, thanks!

Re: [Mod] scifi-nodes

Posted: Sun Mar 04, 2018 04:56
by Cyber_Shinobi
Awesome mod!

but i have to modify it for it to load :-(
it dosen't like the following cool code.
any idea why my version of minetest desn't like it?



for _, row in ipairs(node.types) do
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
local light = row[4]
-- Node Definition
minetest.register_node("scifi_nodes:"..name, {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {cracky=1},
paramtype = "light",
light_source = light,
})
end

Re: [Mod] scifi-nodes

Posted: Mon Mar 05, 2018 21:42
by D00Med
Which version are you using?

Re: [Mod] scifi-nodes

Posted: Mon Mar 05, 2018 22:19
by TechNolaByte
is this mod still in development?

Re: [Mod] scifi-nodes

Posted: Tue Mar 06, 2018 03:57
by Cyber_Shinobi
Latest

Re: [Mod] scifi-nodes

Posted: Tue Mar 06, 2018 04:42
by D00Med
Hmm I don't see why it doesn't work then, can you show me the error that you are getting?

And yes the mod is still in development. I don't have as much time for minetest these days, so progress is slow.

Re: [Mod] scifi-nodes

Posted: Thu Sep 27, 2018 11:52
by BuckarooBanzay
I really like this mod!
Already built some good looking space-ships with it (now the doors are craftable :)

Looking forward to build something like this:
http://doom.wikia.com/wiki/E1M1:_Hangar_(Doom)
and make it interactive with the mission-block/mod

Re: [Mod] scifi-nodes

Posted: Fri Sep 28, 2018 05:59
by D00Med
I'm glad you do.

That's something I've wanted to do for a long time, but just never got around to it.
Will you let me know if you do make it?

Re: [Mod] scifi-nodes

Posted: Tue Jan 28, 2020 16:31
by Irremann
Added some animation:
Image

Re: [Mod] scifi-nodes

Posted: Tue Jan 28, 2020 17:49
by BuckarooBanzay
Irremann wrote:Added some animation:
Image
This looks cool :O can you make a pull-request on github?

Re: [Mod] scifi-nodes

Posted: Tue Jan 28, 2020 20:17
by Irremann
I am creating a new UFO mod using textures from scifi-nodes. I think soon I will post it on the forum. Just wait a bit =).

Today I made a drop of edible eyes and planting and growing new eye trees.

Re: [Mod] scifi-nodes

Posted: Tue Jan 28, 2020 20:39
by D00Med
I like the animation

Re: [Mod] scifi-nodes

Posted: Sat Feb 01, 2020 18:26
by Melkor
Irremann wrote:Added some animation:
Image
this is cool

Re: [Mod] scifi-nodes

Posted: Sun May 31, 2020 22:59
by FreeGamers
I checked previous version of scifi_nodes and it mentioned that the sliding door opening sound was the content that was original listed on freesound.org but under a CC-BY-NC license.

I couldn't find this mentioned in the current hosted version of scifi_nodes on ContentDB. I noticed this awhile ago in my game and removed the NC asset and replaced it with a similar sound from FreeDoom (all free software version of doom) of a metal door sliding open. https://github.com/freedoom/freedoom/bl ... sbdopn.wav The other door sound in scifi_nodes was listed as CC-BY-NC but it was actually CC-BY-3.0. I'm going to go post this information to the maintainer.

As far as I know, that is the last thing in scifi_nodes that is non-free but D00Med can confirm that on his own. Can you update this asset so your mod is completely free? Are there other non-free assets in your mod?

Re: [Mod] scifi-nodes

Posted: Tue Oct 13, 2020 17:52
by Uranzu
This mod seems really nice to be played together with marsurvive mod. However when I try to launch the game I get this error:

ModError: Failed to load and run script from /home/santi/snap/minetest/1619/.minetest/mods/scifi_nodes/init.lua:
...est/1619/bin/../share/minetest/builtin/game/register.lua:132: attempt to compare number with string
stack traceback:
...est/1619/bin/../share/minetest/builtin/game/register.lua:132: in function 'register_item'
...est/1619/bin/../share/minetest/builtin/game/register.lua:208: in function 'register_node'
...i/snap/minetest/1619/.minetest/mods/scifi_nodes/init.lua:305: in main chunk
Check debug.txt for details.


My minetest version 5.3.0
Any help will be appreciated

Re: [Mod] scifi-nodes

Posted: Wed Oct 14, 2020 13:13
by BuckarooBanzay
Uranzu wrote:
Tue Oct 13, 2020 17:52
This mod seems really nice to be played together with marsurvive mod. However when I try to launch the game I get this error:

ModError: Failed to load and run script from /home/santi/snap/minetest/1619/.minetest/mods/scifi_nodes/init.lua:
...est/1619/bin/../share/minetest/builtin/game/register.lua:132: attempt to compare number with string
stack traceback:
...est/1619/bin/../share/minetest/builtin/game/register.lua:132: in function 'register_item'
...est/1619/bin/../share/minetest/builtin/game/register.lua:208: in function 'register_node'
...i/snap/minetest/1619/.minetest/mods/scifi_nodes/init.lua:305: in main chunk
Check debug.txt for details.


My minetest version 5.3.0
Any help will be appreciated
Please update the mod, your copy is out of date (init.lua does only have 24 lines)

Re: [Mod] scifi-nodes

Posted: Thu Oct 15, 2020 18:44
by Uranzu
BuckarooBanzay wrote:
Wed Oct 14, 2020 13:13

Please update the mod, your copy is out of date (init.lua does only have 24 lines)
Thanks! It works now.