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[Mod] scifi-nodes

PostPosted: Tue Apr 07, 2015 01:49
by D00Med
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A mod that adds some nodes for building futuristic/sci-fi themed constructions.

Updates:
23/11/16:
>added hanging trap plant
>added "Alien" themed nodes
>Capitalised slope names
>changed infotext on the crate and box
>added builder node, which doesn't do anything at the moment
>added mode slopes
>added more black nodes
>added teleporter

22/11/16:
>Added purple nodes
>Added octagon glass nodes
>Added eye tree

21/11/16:
>added plants
>added plant pots
>added more green nodes and a green door.
>improved some of the older textures

12/7/16:
>Added sloped nodes
>added some more doom-ey nodes
>added "strong" glass
>added a ladder
>and also there are a few more random nodes

Update(11/7/16)(no more version numbers as it is getting silly, call it 4.1)
>Nodebox drawtype nodes
>Small texture improvements
>Improved the pipes

V4(beginning to wonder how version numbers should work)
>doom-like nodes
>added doors(thanks Don), dark glass, and a metal pane
V3:
>more new nodes
V2:
>Made the textures smaller and added a lot more nodes.
>made crates and storage boxes work like chests

mod dependencies: default, xpanes?

code: LGPL v2.1

textures: CC-BY-SA v3.0

download(latest):
https://github.com/D00Med/scifi_nodes

screenshots:
Image
Image
(the striped doors are from moonrealm, not this mod)
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Re: [Mod] scifi-nodes

PostPosted: Tue Apr 07, 2015 20:29
by Hybrid Dog
+ Spoiler

Re: [Mod] scifi-nodes

PostPosted: Tue Apr 07, 2015 23:44
by Don
I only get one picture. I would love to see the rest

Re: [Mod] scifi-nodes

PostPosted: Wed Apr 08, 2015 11:42
by Hybrid Dog
Don wrote:I only get one picture. I would love to see the rest

sorry, l edited the post

Re: [Mod] scifi-nodes

PostPosted: Wed Apr 08, 2015 11:49
by Don
Looks nice!

Re: [Mod] scifi-nodes(v2)

PostPosted: Wed Mar 16, 2016 04:15
by D00Med
update: I have made the textures smaller and added some new nodes.
There is now an animated blinking light, and an animated screen

Re: [Mod] scifi-nodes(v2)

PostPosted: Fri Apr 08, 2016 21:27
by Inocudom
I really do like these new nodes, as they are useful for decorating factories and laboratories.

Re: [Mod] scifi-nodes(v2)

PostPosted: Sat Apr 09, 2016 02:39
by maikerumine
+3 million!

Re: [Mod] scifi-nodes(v2)

PostPosted: Sat Apr 09, 2016 11:13
by azekill_DIABLO
nice textures!
+5782316!

Re: [Mod] scifi-nodes(v2)

PostPosted: Sat Apr 09, 2016 20:38
by D00Med
Thanks. I'm glad I replaced the awful textures I originally made.

Re: [Mod] scifi-nodes(v2)

PostPosted: Sun Apr 10, 2016 00:09
by duane
Beautiful.

Re: [Mod] scifi-nodes(v3)

PostPosted: Tue Apr 26, 2016 05:51
by D00Med
Image
I have added some more nodes.

Re: [Mod] scifi-nodes(v4)

PostPosted: Fri May 13, 2016 03:29
by D00Med
Image
Another update; there are now doors and some(very) doomlike blocks.

Re: [Mod] scifi-nodes

PostPosted: Mon Jul 11, 2016 04:39
by D00Med
Another update, now there are nodeboxes.
Image
The item holder, and powered item stand can be right-clicked to place whatever is held on top.
Also, the capsule(green thing on the far left), will change colour when right-clicked.

Re: [Mod] scifi-nodes

PostPosted: Tue Jul 12, 2016 02:26
by benrob0329
But the question is...does it sonic screwdriver?

Re: [Mod] scifi-nodes

PostPosted: Tue Jul 12, 2016 04:21
by D00Med
I've been thinking about making one of those for the scifi_mobs mod,
or maybe just changing the texture of the normal screwdriver.
edit: updated some things. Added slopes and random nodes.
Also, there is now a doom-door, it wouldn't be complete without one.

Re: [Mod] scifi-nodes

PostPosted: Sun Jul 17, 2016 21:00
by Inocudom
Very interesting stuff you have here. Keep up the good work, as your mods add a new level of life to Minetest.

Re: [Mod] scifi-nodes

PostPosted: Sun Jul 17, 2016 22:39
by pithy
With a name like DOOMed it seems like you would make more DOOM themed mods.
I will vote for more Doom-like nodes for that reason only.

Re: [Mod] scifi-nodes

PostPosted: Sun Jul 17, 2016 22:42
by D00Med
Thanks, glad to hear it.
Haha yes, I will be making more...

Re: [Mod] scifi-nodes

PostPosted: Tue Nov 08, 2016 05:34
by Inocudom
This strange error came up:
2016-11-08 00:07:08: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:07:08: ERROR[Main]: stack traceback:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: .../derek/.minetest/mods/technic/technic_worldgen/nodes.lua:159: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: ...derek/.minetest/mods/technic/technic_worldgen/crafts.lua:167: in function 'register_node'
2016-11-08 00:07:08: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:07:08: ERROR[Main]: Check debug.txt for details.
When technic is disabled:
2016-11-08 00:35:44: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:35:44: ERROR[Main]: stack traceback:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'register_node'
2016-11-08 00:35:44: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:35:44: ERROR[Main]: Check debug.txt for details.

Re: [Mod] scifi-nodes

PostPosted: Tue Nov 08, 2016 06:14
by D00Med
O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"

Re: [Mod] scifi-nodes

PostPosted: Wed Nov 09, 2016 16:28
by toby109tt
D00Med wrote:O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"


Hello D00Med this mod is really awesome but there's only 2 things I really want some sci-fi plants stuff like this also not all textures seem to be 16x16 in the screenshots apart from that This mod is amazing

Re: [Mod] scifi-nodes

PostPosted: Wed Nov 09, 2016 20:30
by D00Med
That's a good idea, I had that idea before but I thought it would be more appropriate for my moreplants mod.
Thanks

Re: [Mod] scifi-nodes

PostPosted: Thu Nov 10, 2016 10:50
by toby109tt
D00Med wrote:That's a good idea, I had that idea before but I thought it would be more appropriate for my moreplants mod.
Thanks


I would prefer if this plants are in this mod ( for consistency If you don't want The otther mod Only scifi don't have to install bothe) also i Found a Good example for Plants also if you want to include a couple Trees here you have a link I hope it's useful :D

Re: [Mod] scifi-nodes

PostPosted: Sat Nov 19, 2016 02:35
by Inocudom
D00Med wrote:O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"

Then technic and minetest-game must be at fault here. I will inform them.