This mod adds a thirst mechanic to the game, similar to many hunger mods (but independent of them). Players will slowly get thirstier over time, and will need to drink or suffer damage.
The point of this mod is not to make the game more realistic, or harder. The point is to have another mechanic that rewards preparation and infrastructure. Players will now have an incentive to build their base next to water (or add some water to their base), and/or take some water with them when mining or exploring.
Tier 0: stand in water (running or standing) to slowly drink. You may not move during drinking (or you could cross an ocean without getting thirsty).
Tier 1: use a glass (currently all containers from `vessels` or an included bowl) on water to instantly fill your thirst bar.
Tier 2: craftable canteens: steel canteen holds two full thirst bars worth of water, bronze canteen three bars.
Tier 3: placeable drinking fountain / wash basin node: instantly fills your thirst bar when used.
Tier 4+: placeable fountain node(s) to fill the thirst bars of all players within range. Placing more nodes increases the range.
Tier 5: craftable trinkets/gadgets/amulets that constantly keep your thirst bar filled when in your inventory, solving your thirst problem once and for all.
License: Code LGPL 2.1, Textures CC-BY-SA
- default (optional but needed for included components)
- bucket (optional but needed for included components)
- hudbars by Wuzzy (optional)
- hud by BlockMen (optional)
- vessels by VanessaE (optional)