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Re: [Mod] basic_machines [basic_machines]

PostPosted: Sun Jun 04, 2017 16:21
by 843jdc
Post Deleted

Re: rnd's backdoor to the /clockgen command

PostPosted: Sun Jun 04, 2017 23:17
by hajo
843jdc wrote:'backdoor' in the mover.lua file that allows a player named 'rnd' ..
to execute the /clockgen command.

Did you write a bugreport about that ?

Also, easy fix/workaround - as admin, just take that account-name for yourself.

Re: [Mod] basic_machines [basic_machines]

PostPosted: Tue Jun 06, 2017 16:07
by Salex
3168 batteries full upgraded can produce 32 stacks of diakonds mese blocks each 14 seconds.But how many fournaces can ve placed on a plan so that they all burn from player s distance?

Re: [Mod] basic_machines [basic_machines]

PostPosted: Wed Jun 07, 2017 13:47
by azekill_DIABLO
Salex wrote:3168 batteries full upgraded

...
i think this is hypotetical, isn't it?
cuz' getting such lot of batteries will pollute the seas...

Re: [Mod] basic_machines [basic_machines]

PostPosted: Thu Jun 08, 2017 05:15
by Salex
Maybe maybe not.There is a way to place around 600 batteries on 1 plan then ill make different plans but i need rnd ti answer firdt

Re: [Mod] basic_machines [basic_machines]

PostPosted: Thu Jun 08, 2017 13:47
by red-001
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce mattis.

Re: [Mod] basic_machines [basic_machines]

PostPosted: Thu Jun 08, 2017 16:56
by rnd
.

Re: [Mod] basic_machines [basic_machines]

PostPosted: Fri Jun 09, 2017 08:37
by 843jdc
Post deleted

Re: [Mod] basic_machines [basic_machines]

PostPosted: Fri Jun 09, 2017 10:29
by rnd
.

Re: [Mod] basic_machines [basic_machines]

PostPosted: Fri Jun 09, 2017 14:39
by 843jdc
Post Deleted

Re: [Mod] basic_machines [basic_machines]

PostPosted: Sat Jun 10, 2017 06:04
by rnd
.

Re: [Mod] basic_machines [basic_machines]

PostPosted: Sat Jun 10, 2017 15:34
by maikerumine
I think all y'all need to kiss and makeup. I ran out of popcorn.

Seriously though, end having access to debugging features seems legit to me. It is his code and only he really knows how to tune and tweak properly, why not let him do so without asking for extra privs? I know from experience this helped the Dec of his machines as he could test and tune on ESM a while back.

Just my thoughts.

Re: [Mod] basic_machines [basic_machines]

PostPosted: Sat Jun 10, 2017 16:22
by 843jdc
Post Deleted

Re: [Mod] basic_machines [basic_machines]

PostPosted: Sat Jun 10, 2017 19:12
by maikerumine
843jdc wrote:I love you rnd and think your machines are amasing! --edited by maikerumine ;-)

True but I trust rnd and I never felt he was doing bad.

Re: [Mod] basic_machines [basic_machines]

PostPosted: Sun Jun 11, 2017 01:25
by 843jdc
Post deleted

Re: [Mod] basic_machines [basic_machines]

PostPosted: Sun Jun 11, 2017 05:18
by Kurik
minetest has a 'debug' privilege which might work well here

Re: [Mod] basic_machines [basic_machines]

PostPosted: Sun Jun 11, 2017 06:19
by rnd
.

Re: [Mod] basic_machines [basic_machines]

PostPosted: Mon Jun 19, 2017 11:19
by Salex
Deleted

Re: [Mod] basic_machines [basic_machines]

PostPosted: Mon Jun 19, 2017 14:51
by azekill_DIABLO
could you stop deleting posts?

Re: [Mod] basic_machines [basic_machines]

PostPosted: Mon Jun 19, 2017 15:40
by Byakuren
"Deleted"
If you're going to spam up the forum with empty posts then just don't say anything in the first place

EDIT: Meant to be directed at the people editing their posts' content out, not at azekill (who does make lots of contentless posts, but not right now)

Re: [Mod] basic_machines [basic_machines]

PostPosted: Thu Jul 13, 2017 16:00
by ManElevation
Rnd i got a question, on block Light On how does it work?
cause i dont get the deactivate after *

Re: [Mod] basic_machines [basic_machines]

PostPosted: Mon Jul 17, 2017 08:36
by hajo
ManElevation wrote:a question, on block Light On how does it work?
cause i dont get the deactivate after *

What exactly are you doing, what do you expect, what happens?

Eg. the dialog doesn't come up, or the light doesn't go out, or what?

Re: [Mod] basic_machines [basic_machines]

PostPosted: Mon Jul 17, 2017 19:54
by ManElevation
hajo wrote:
ManElevation wrote:a question, on block Light On how does it work?
cause i dont get the deactivate after *

What exactly are you doing, what do you expect, what happens?

Eg. the dialog doesn't come up, or the light doesn't go out, or what?

i want to know whats the point of the "deactivate after" option

Re: [Mod] basic_machines [basic_machines]

PostPosted: Mon Jul 17, 2017 22:58
by hajo
ManElevation wrote:i want to know whats the point of the "deactivate after" option

switch light off some time after an ON-signal.

Re: [Mod] basic_machines [basic_machines]

PostPosted: Sun Jul 23, 2017 19:59
by ManElevation
viewtopic.php?f=3&t=18158 tutorials off basic machines