[closed] falling sand, gravel,… sounds [falling_extras]

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Hybrid Dog
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[closed] falling sand, gravel,… sounds [falling_extras]

by Hybrid Dog » Sat May 23, 2015 14:55

unused
Last edited by Hybrid Dog on Mon Nov 16, 2015 18:50, edited 2 times in total.

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Evergreen
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Re: [Mod] falling sand, gravel,… sounds [falling_extras]

by Evergreen » Sat May 23, 2015 19:46

Happy 1000th post! Also, interesting idea.
Back from the dead!
 

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Hybrid Dog
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Re: [Mod] falling sand, gravel,… sounds [falling_extras]

by Hybrid Dog » Sun May 24, 2015 08:55

Evergreen wrote:Happy 1000th post!

lt's my second 1000th post, some time ago the removed posts stopped being counted as post.
Also, interesting idea.

thanks

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Wuzzy
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Re: [Mod] falling sand, gravel,… sounds [falling_extras]

by Wuzzy » Tue May 26, 2015 04:02

This mod is nice and well made. IMO it should become part of builtin, this is stuff which basically every subgame wants.
I had some fun with negative gravity and made deserts vanish hrhrhr. :D
I posted screenshots here: viewtopic.php?f=3&t=156&p=179653#p179653

I have one minor suggestion: Introduce an “unofficial” sound name: drop. If a node has the drop sound defined, play this sound when it hits the ground. If this sound is not defined, you can always fall back to the default sound.
 

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Hybrid Dog
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Re: [Mod] falling sand, gravel,… sounds [falling_extras]

by Hybrid Dog » Tue May 26, 2015 08:20

Wuzzy wrote:I have one minor suggestion: Introduce an “unofficial” sound name: drop. If a node has the drop sound defined, play this sound when it hits the ground. If this sound is not defined, you can always fall back to the default sound.

https://github.com/HybridDog/falling_ex ... c8e2bedbd0

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