[Mod] Flying Carpet [1.0.0] [flying_carpet]

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ForgiveAndromedalol
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Re: [Mod] Flying Carpet [0.5.0] [flying_carpet]

by ForgiveAndromedalol » Post

Hi Wuzzy, excellent mod. It's pretty nice for those clients who are begging for flying privs - it's a consolation prize :D. One question: How can I make the flying carpet fly without mana? I want to know how to disable this feature (mana). I would thank your answer.
My MODS: Water Colors - viewtopic.php?f=9&t=18241
BTW BLOCKS - viewtopic.php?f=9&t=17654

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Wuzzy
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Re: [Mod] Flying Carpet [0.5.0] [flying_carpet]

by Wuzzy » Post

By not using the Mana mod.
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ForgiveAndromedalol
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Re: [Mod] Flying Carpet [0.5.0] [flying_carpet]

by ForgiveAndromedalol » Post

Wuzzy wrote:By not using the Mana mod.
The problem it's that in client server the flying carpet doesn't work properly - I don't know why... But in singleplayer works perfectly. How can I get mana?
My MODS: Water Colors - viewtopic.php?f=9&t=18241
BTW BLOCKS - viewtopic.php?f=9&t=17654

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Wuzzy
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Re: [Mod] Flying Carpet [0.5.0] [flying_carpet]

by Wuzzy » Post

Well if you play on a server you don't control, I guess you have to ask the server operator. There are many ways the Mana mod can be used.
By default, you regenerate mana over time. Other mods might add other ways to earn mana.

But remember, if you do not have the Mana mod enabled, the flying carpet does not need any Mana to fly.
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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ForgiveAndromedalol
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Re: [Mod] Flying Carpet [0.5.0] [flying_carpet]

by ForgiveAndromedalol » Post

Wuzzy wrote:Well if you play on a server you don't control, I guess you have to ask the server operator. There are many ways the Mana mod can be used.
By default, you regenerate mana over time. Other mods might add other ways to earn mana.

But remember, if you do not have the Mana mod enabled, the flying carpet does not need any Mana to fly.
I'm the admin of the server. I tried your mod for few hours in my server, but it didn't worked. On singleplayer it works perfectly. How can I make it fly without mana?
My MODS: Water Colors - viewtopic.php?f=9&t=18241
BTW BLOCKS - viewtopic.php?f=9&t=17654

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Version 0.6.0!

by Wuzzy » Post

Updates on version 0.6.0:

- Make this item craftable in MineClone 2 (with redstone instead of mese cystals)
- Fix sounds having full volume everywhere
- Change WTFPL to MIT License
- Creative Mode: Disable wear, support correct taking and placing
- Minor help text fix
How can I make it fly without mana?
Disable the mana mod.
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

cybervision
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Re: [Mod] Flying Carpet [0.6.0] [flying_carpet]

by cybervision » Post

how can i use this

Code: Select all

minetest.get_player_by_name"singleplayer":set_properties{visual_size = {x=0.5, y=0.5}}

not2stressed
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Re: [Mod] Flying Carpet [0.6.0] [flying_carpet]

by not2stressed » Post

Since updating Minetest to 0.4.17 (Linux) this mod crashes the game. When I play a local game the game just exits on trying to place the carpet. Playing with a 0.4.17 client on a 0.4.16 server still works OK, so it looks like something on the server side has changed to cause the problem.

Debug log shows:

Code: Select all

2018-06-10 12:04:03: WARNING[Main]: Map::getNodeMetadata(): Block not found
2018-06-10 12:04:03: WARNING[Main]: Map::removeNodeMetadata(): Block not found
2018-06-10 12:04:03: WARNING[Main]: Map::getNodeMetadata(): Block not found
2018-06-10 12:04:03: WARNING[Main]: Map::removeNodeMetadata(): Block not found
2018-06-10 12:04:03: WARNING[Main]: Map::getNodeMetadata(): Block not found
2018-06-10 12:04:03: WARNING[Main]: Map::removeNodeMetadata(): Block not found
2018-06-10 12:04:05: ERROR[Server]: In thread 7f1c23ffe700:
2018-06-10 12:04:05: ERROR[Server]: /build/minetest-5Mbp7_/minetest-0.4.17/src/script/common/c_internal.cpp:b8: void log_deprecated(lua_State*, const string&): A fatal error occured: lua_getstack() failed
2018-06-10 12:04:05: ERROR[Server]: Debug stacks:
2018-06-10 12:04:05: ERROR[Server]: DEBUG STACK FOR THREAD 7f1c0a7af700: 
2018-06-10 12:04:05: ERROR[Server]: #0  virtual void* EmergeThread::run()
2018-06-10 12:04:05: ERROR[Server]: DEBUG STACK FOR THREAD 7f1c0b06e700: 
2018-06-10 12:04:05: ERROR[Server]: #0  virtual void* UpdateThread::run()
2018-06-10 12:04:05: ERROR[Server]: DEBUG STACK FOR THREAD 7f1c0bfff700: 
2018-06-10 12:04:05: ERROR[Server]: #0  virtual void* UpdateThread::run()
2018-06-10 12:04:05: ERROR[Server]: DEBUG STACK FOR THREAD 7f1c23ffe700: 
2018-06-10 12:04:05: ERROR[Server]: #0  virtual void* ServerThread::run()
2018-06-10 12:04:05: ERROR[Server]: #1  void Server::Receive()
2018-06-10 12:04:05: ERROR[Server]: #2  void Server::ProcessData(NetworkPacket*)
2018-06-10 12:04:05: ERROR[Server]: DEBUG STACK FOR THREAD 7f1c4068f780: 
2018-06-10 12:04:05: ERROR[Server]: #0  int main(int, char**)
2018-06-10 12:04:05: ERROR[Server]: #1  void ClientMap::renderMap(irr::video::IVideoDriver*, irr::s32)
Help please ...

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Re: [Mod] Flying Carpet [0.6.0] [flying_carpet]

by GreenXenith » Post

not2stressed wrote:Since updating Minetest to 0.4.17 (Linux) this mod crashes the game. When I play a local game the game just exits on trying to place the carpet. Playing with a 0.4.17 client on a 0.4.16 server still works OK, so it looks like something on the server side has changed to cause the problem.

Debug log shows:
<snip>

Help please ...
Don't use 0.4.17. It is broken.
Stay on 0.4.16 and wait for the next release.
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not2stressed
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Re: [Mod] Flying Carpet [0.6.0] [flying_carpet]

by not2stressed » Post

Don't use 0.4.17. It is broken.
Stay on 0.4.16 and wait for the next release.
I have just updated Minetest to 0.4.17.1 and that has fixed the problem.

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