[Mod]Mineral Trees[mineraltrees]

Post Reply
Gravelpunch
New member
Posts: 6
Joined: Sat Oct 11, 2014 20:49

[Mod]Mineral Trees[mineraltrees]

by Gravelpunch » Post

Mineral Trees Mod for Minetest!
As the rest of Minetest spent huge amounts of time and effort pulling ores from the earth and smelting them into metals and crystals for use in mining yet more ores, nature's own, efficient, non-destructive means of mineral refining went largely unnoticed by the rest of the world. Until now, that is.

Mineral Trees is a mod for Minetest designed to make all ores in default Minetest renewable and limitless. It adds six varieties of huge, towering trees that grow by drawing their respective mineral into themselves, strengthening their trunks and branches and allowing them to grow to tremendous sizes. The minerals, contained largely in the bark of the tree, can be smelted out of the tree and crafted into whatever mineral it is of.

Of course, there is a huge amount of time and effort involved in refining minerals, but that is a small price to pay for infinite and renewable access to ores.

Features
  • Huge, rare L-system trees
  • Each tree has logs that you can get bark from
  • Smelt the bark into blooms, and craft those into minerals
  • Plants-Lib mapgen
  • Very expandable
Installation
  • Install Plants-Lib. The whole Plantlife pack, while not necessary, is reccomended.
  • Download and place the mod download into your "mods" directory in the minetest directory
  • Extract the .zip file and, if necessary, rename the produced folder to, "mineraltrees"
  • UFOs mod or similar is also recommended, for exploration
  • Enable it and enjoy!
Download
https://github.com/Gravelpunch/mineralt ... 01.0.0.zip
Github repository:
https://github.com/Gravelpunch/mineraltrees

Ivà
Member
Posts: 115
Joined: Sun Feb 22, 2015 07:11
GitHub: melzua
IRC: melzua
In-game: melzua
Location: Catalonia

Re: [Mod]Mineral Trees[mineraltrees]

by Ivà » Post

Nice mod!

I'll put a screenshot here 'cause your original post hasn't one :-)

Image

EDIT: Tried to resubmit the image but got an nginx internal server error.
EDIT2: Screenshot again :)
Attachments
screenshot_20150613_120138.png
(763.54 KiB) Not downloaded yet
Last edited by Ivà on Sun Jun 14, 2015 21:38, edited 3 times in total.

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Mod]Mineral Trees[mineraltrees]

by cd2 » Post

thats cool :D

User avatar
Krock
Developer
Posts: 4511
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Mod]Mineral Trees[mineraltrees]

by Krock » Post

Finally, my money tree is real!
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
desvox
Member
Posts: 12
Joined: Sun May 03, 2015 13:34
GitHub: desvox
IRC: desvox
In-game: desvox

Re: [Mod]Mineral Trees[mineraltrees]

by desvox » Post

Oh, I love this!!

I made a much more basic implementation of this concept about a month ago. I'd be honored to have inspired you, if that's what happened! I also dropped a mention of your mod in my topic.
I love your feedback and your suggestions!

Tox: E2602677725B4A2DA7B0395EFB9E03856CC5BBA948CFA9DB14ED6461EC39CC0F4859493BFD34

Gravelpunch
New member
Posts: 6
Joined: Sat Oct 11, 2014 20:49

Re: [Mod]Mineral Trees[mineraltrees]

by Gravelpunch » Post

desvox wrote:Oh, I love this!!

I made a much more basic implementation of this concept about a month ago. I'd be honored to have inspired you, if that's what happened! I also dropped a mention of your mod in my topic.
Thanks!

It seems like this is a pretty common idea. I had this idea quite a while ago, and tried to make a Minecraft mod for it. I abandoned that, and made this a couple months later. So you didn't inspire me, but I guess great minds think alike!

Remusqs1
New member
Posts: 6
Joined: Fri Jul 10, 2015 23:46
GitHub: Remusqs1
In-game: Remusqs1

Re: [Mod]Mineral Trees[mineraltrees]

by Remusqs1 » Post

Hi, I just wanted to say that your mod is awesome but it is not compatible with the mod "Pipeworks". When both work simultaneously the bark splitter does not work. I don't know why, but i hope you can solve that. Thank you.

Gravelpunch
New member
Posts: 6
Joined: Sat Oct 11, 2014 20:49

Re: [Mod]Mineral Trees[mineraltrees]

by Gravelpunch » Post

Remusqs1 wrote:Hi, I just wanted to say that your mod is awesome but it is not compatible with the mod "Pipeworks". When both work simultaneously the bark splitter does not work. I don't know why, but i hope you can solve that. Thank you.
I don't quite know what you mean. Do you mean that when both mods are installed it doesn't work? Or that when both are enabled? I'll look at it, but without more details I don't quite understand the problem.

Remusqs1
New member
Posts: 6
Joined: Fri Jul 10, 2015 23:46
GitHub: Remusqs1
In-game: Remusqs1

Re: [Mod]Mineral Trees[mineraltrees]

by Remusqs1 » Post

Sorry, when both are enabled.

Ivà
Member
Posts: 115
Joined: Sun Feb 22, 2015 07:11
GitHub: melzua
IRC: melzua
In-game: melzua
Location: Catalonia

Re: [Mod]Mineral Trees[mineraltrees]

by Ivà » Post

Hi Gravelpunch, I've made a pullrequest to update the mod to use the new naming for biome_lib functions (see viewtopic.php?f=11&t=12999).

Thanks!

Edit: typo

User avatar
FreeLikeGNU
Member
Posts: 155
Joined: Tue Oct 28, 2014 02:50
GitHub: FreeLikeGNU
IRC: freelikegnu
In-game: FreeLikeGNU

Re: [Mod]Mineral Trees[mineraltrees]

by FreeLikeGNU » Post

I love the idea of rare, but massive trees with unique properties :D Nice work!

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 4 guests