[Mod]Horror mod

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D00Med
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[Mod]Horror mod

by D00Med » Tue Aug 04, 2015 07:47

I have been working on a mod that adds some horror themed stuff to minetest.

The mod includes:
>flowing blood
>animated nodes
>decorative objects(such as a radio and telephone)
>spikes and a spiky fence
>particle spawning nodes
>a meat cleaver
>edible cockroaches
>dead trees and prickly pear
>a funny brown creature(his name is Gnorm)
>permanent darkness (it is always dawn)
Mobs:
>hell baron
>Pinky demon
>Cyberdemon
>Lost soul
>Mancubus
>Cacodemon
>Imp
>Demon
>Birdy(bird monster)
>zombie dragon
>ghost
>werewolf
>axe armour
>giant spider
>mothman
>mogall
>manticore
>shadow monster
>giant centipede
>skeleton


Update:
6/10/16:
>added hell barons(better looking demons)

2/10/16:
>prickly pears now spread
>ghosts occasionally drop "ghost rings" which can be used to tame them
>added skeletons

26/8/16:
>added prickly pear and dead trees
>the radio now has sound(rightclick to play music)
>cyberdemons are harder to fight
>explosive attacks can be disabled in mobs.lua (set destructive to false)
>flint and steel will place fire from this mod instead of normal fire.

16/8/16:
>Added rapier and pitchfork
>Added decorative skull and table
>Improved the candles
>Added blood bucket
>Changed the 6-legged spider to a normal spider

13/8/16:
>Added cacodemon, and werewolf.
>Changed flying skulls to lost souls

10/8/16:
>added cyberdemon, birdie(bald bird monster), and ghost.
>fixed spawning
>toughened up the mobs

30/7/16:
>added pinky demon and mogall.
>changed the lavastone texture

Older:
>added candlestick, another gargoyle, and corner decorations
>added mobs; demon, zombie dragon, axe armour, flying skull, mothman, sam head, manticore, centipede, and a 6-legged spider
>added a vignette overlay

There are a few things I left out of the mod:
>stone stairs
>sound for the speakers and telephone
>four-legged insect (plantlike node)
>owl
>red/black sky

If anyone wants me to add these, let me know

Image

dependencies: default, mobs_redo?


license of code: GPL 2.1
license of textures: CC-BY-SA 3.0

download(latest): https://github.com/D00Med/horror
Attachments
horror by D00Med.zip
old version
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Last edited by D00Med on Wed Oct 05, 2016 22:03, edited 11 times in total.
 

Sokomine
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Re: Horror mod (not finished)

by Sokomine » Thu Aug 06, 2015 16:03

The brown dude looks funny :-) Can't he be less grumpy and more friendly to players? Could be very decorative in non-horror-games as well.
A list of my mods can be found here.
 

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D00Med
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Re: [Mod]Horror mod

by D00Med » Mon Nov 02, 2015 22:40

Image
here is another screenshot.
The fire is not part of the mod.
 

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Re: [Mod]Horror mod

by Hybrid Dog » Thu Nov 05, 2015 16:19

Can you put the face of Sam onto a wall that…
nice mod

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D00Med
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Re: [Mod]Horror mod

by D00Med » Sat Nov 14, 2015 20:13

Thanks!
sorry I don't get the reference.
 

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Re: [Mod]Horror mod

by Hybrid Dog » Sun Nov 15, 2015 13:20

… it looks like his head is prisoned in the wall and he's watching you

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D00Med
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Re: [Mod]Horror mod

by D00Med » Sun Nov 22, 2015 22:32

ah, I didn't know who Sam was:)
 

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Hybrid Dog
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Re: [Mod]Horror mod

by Hybrid Dog » Mon Nov 23, 2015 16:20


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D00Med
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Re: [Mod]Horror mod

by D00Med » Tue Nov 24, 2015 03:03

Thanks, I didn't know about that
 

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Re: [Mod]Horror mod

by Inocudom » Mon Nov 30, 2015 23:38

https://forum.minetest.net/viewtopic.php?f=9&t=7824
DOOMed, you might find some useful goodies here.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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D00Med
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Re: [Mod]Horror mod

by D00Med » Fri Dec 04, 2015 21:19

Thanks, that is helpful, especially the pools of blood.
 

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thefamilygrog66
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Re: [Mod]Horror mod

by thefamilygrog66 » Tue Dec 08, 2015 17:24

D00Med, looks cool. I'll try it out and maybe incorporate some of your ideas into my horror server (darkside.zapto.org:30003).
 

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Re: [Mod]Horror mod

by im-poke » Sat Jan 30, 2016 18:17

That brown thing is gnorm!
ARE YOU A NYAN CAT?????
--ABJ
 

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D00Med
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Re: [Mod]Horror mod

by im-poke » Thu Feb 11, 2016 09:35

Lets call it gnorm!
ARE YOU A NYAN CAT?????
--ABJ
 

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D00Med
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Re: [Mod]Horror mod

by D00Med » Thu Feb 11, 2016 19:45

ok then, the brown creature is gnorm
 

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Re: [Mod]Horror mod

by im-poke » Fri Feb 12, 2016 09:15

Yay!
ARE YOU A NYAN CAT?????
--ABJ
 

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Re: [Mod]Horror mod

by Hybrid Dog » Fri Feb 12, 2016 15:49

How about eyes looking always to you?

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D00Med
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Re: [Mod]Horror mod

by D00Med » Fri Feb 12, 2016 19:35

I'm not sure how I should do that. Is it possible to animate a sign-like node?
 

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Re: [Mod]Horror mod

by Hybrid Dog » Fri Feb 12, 2016 19:36

You could use an object as pupil (and iris).
Just spawn the object and make it accelerate to the position where it should be currently, see https://github.com/HybridDog/linemaker/ ... t.lua#L135

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Re: [Mod]Horror mod

by D00Med » Fri Feb 12, 2016 19:41

Ok, thanks. I will add the eyes when I next update the mod(hopefully soon)
 

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Re: [Mod]Horror mod

by D00Med » Thu Jun 16, 2016 09:07

Image
I haven't been able to make a wallmounted face...
But I did make Sam's head. Don't upset Sam or he will chase you.
There are also lots of other monsters, a few new nodes and a vignette.
 

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Re: [Mod]Horror mod

by everamzah » Thu Jun 16, 2016 22:00

You have many fine mobs. I see you've added mobs.lua to this. What about, instead, separating the mobs into a modpack - perhaps along with dmobs mod - and depending on horror_mobs, and mobs mod?
 

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