[Mod]Horror mod
Re: [Mod]Horror mod
WTF ???!!!
WHAT IS THIS MOD ?? BÖEEEE :O
why witchcraft needs this mod ?
WHAT IS THIS MOD ?? BÖEEEE :O
why witchcraft needs this mod ?
- D00Med
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Re: [Mod]Horror mod
LOL, witchcraft shouldn't/doesn't require this mod, there are just a few things that will only work if it is present(the pentagram).
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [Mod]Horror mod
My concern about your mobs is that some of them might cause damage to structures or start fires. Perhaps a way to turn those effects off would be a good idea?
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- D00Med
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Re: [Mod]Horror mod
^Yes there is, within mobs.lua, a way to turn off the destructive behaviour(line57).
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My subgame: viewtopic.php?f=15&t=14051#p207242
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- D00Med
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Re: [Mod]Horror mod
I've added another monster - a hell baron from doom
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- azekill_DIABLO
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Re: [Mod]Horror mod
*hardbreath*
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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- Hybrid Dog
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Re: [Mod]Horror mod
*intense suffocation*
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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- D00Med
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Re:
They're not supposed to look like tongues, but they do a little...Hybrid Dog wrote:It looks fairly cute. Are those two external tongues used for eating?
WARNING: Do not use this mod if you have asthma or emphysemaazekill_DIABLO wrote:*intense suffocation*
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- Hybrid Dog
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https://dejure.org/gesetze/StGB/229.html
Have you tried my palpitation mod yet?
https://github.com/hybriddog/palpitation
Note that your speakers should be able to play < 100 Hz sounds, else the palpitation is quite quiet.
https://github.com/hybriddog/palpitation
Note that your speakers should be able to play < 100 Hz sounds, else the palpitation is quite quiet.
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Re: Re:
*urgent need to die from unbreath*D00Med wrote:They're not supposed to look like tongues, but they do a little...Hybrid Dog wrote:It looks fairly cute. Are those two external tongues used for eating?WARNING: Do not use this mod if you have asthma or emphysemaazekill_DIABLO wrote:*intense suffocation*
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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- D00Med
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Re: [Mod]Horror mod
small update: I added some random creepy sounds, and smashed glass.
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My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [Mod]Horror mod
Hello ^^
Nice mod, i want to use it but with normal sky, is this possible? Also i read something about destruction and a line57 to turn off destruction? would be nice too...
I have no experience with coding or something and am too old to learn it lol. So maybe someone could explain it to me how to do both steps (using this mod with normal sky + turn off destruction) in a way i can understand ;)
Nice mod, i want to use it but with normal sky, is this possible? Also i read something about destruction and a line57 to turn off destruction? would be nice too...
I have no experience with coding or something and am too old to learn it lol. So maybe someone could explain it to me how to do both steps (using this mod with normal sky + turn off destruction) in a way i can understand ;)
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Re: [Mod]Horror mod
you are never to old to learn.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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- D00Med
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Re: [Mod]Horror mod
Thankyou, and turning off the sky is simple.ky4e wrote:Hello ^^
Nice mod, i want to use it but with normal sky, is this possible? Also i read something about destruction and a line57 to turn off destruction? would be nice too...
I have no experience with coding or something and am too old to learn it lol. So maybe someone could explain it to me how to do both steps (using this mod with normal sky + turn off destruction) in a way i can understand ;)
If you open init.lua (you can open it in notepad or an equivalent program), there are two lines "dark = true", and "dark_dark = true". If you want the sky to be normal, both of these should be "false". The destructive setting is in mobs.lua, open that and find "destructive = true" then replace true with "false". I hope this makes sense.
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Re: [Mod]Horror mod
Thank you!
Re: [Mod]Horror mod
The mobs in this mod seem like they would be better suited to underground caves and dungeons, though mothmen and ghosts could make the occasional appearance on the surface during nighttime hours.
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- D00Med
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Re: [Mod]Horror mod
Yeah that's kind of true, but I like the way they spawn at the moment
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My subgame: viewtopic.php?f=15&t=14051#p207242
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Re: [Mod]Horror mod
Hi, great mod. I am creating a new server and I wanted to use your mode, even though it is not necessarily a horror-themed server. Therefore I disabled the dark and I slightly updated the step function to only play the scary sounds from midnight until 0430 hours.
Code: Select all
minetest.register_globalstep(function()
local time = minetest.get_timeofday() * 24000
if math.random(1,2000) == 1 and sounds and time > 0 and time < 4300 then
local sound = math.random(1,7)
--minetest.chat_send_all("playing scary sounds at time: "..tostring(time))
minetest.sound_play(sound,
{gain = 0.4, max_hear_distance = 1, loop = false})
end
- Attachments
-
- horror.zip
- Horror mod with dark disabled that plays scary sounds only at night. -- only updated files, copy it over original mode
- (9.53 KiB) Downloaded 84 times
Re: [Mod]Horror mod
I have try the mod on my singleplayer world and wow its a good mod please make more mods!
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Re: [Mod]Horror mod
Would it be possible to do something like this for the entire modpack, based on real time? I'm trying to create a spooky 3am experience for some of the nightowls on my server. Would like it to last for about an hour. I'm not a pro coder but i feel like this should be possible.JackBauer wrote:Hi, great mod. I am creating a new server and I wanted to use your mode, even though it is not necessarily a horror-themed server. Therefore I disabled the dark and I slightly updated the step function to only play the scary sounds from midnight until 0430 hours.
Code: Select all
minetest.register_globalstep(function() local time = minetest.get_timeofday() * 24000 if math.random(1,2000) == 1 and sounds and time > 0 and time < 4300 then local sound = math.random(1,7) --minetest.chat_send_all("playing scary sounds at time: "..tostring(time)) minetest.sound_play(sound, {gain = 0.4, max_hear_distance = 1, loop = false}) end
- D00Med
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Re: [Mod]Horror mod
You could use get_us_time() (and adjust for your timezone accordingly) and modify the range to be between 3 and 4 am.
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My subgame: viewtopic.php?f=15&t=14051#p207242
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Re: [Mod]Horror mod
Hii.. I have downloaded your mod, but I have two questions about:
1) How I can control many spawns of the monsters? I change blocks what sees in spawn code (not egg) with wool to make a surface where appears the monters. But certain monsters like sam doesn't appears... Why? It's because the level of light?
mobs:register_spawn("horror:sam", {"wool:red",""}, 20, 0, 15000, 2, 31000)
mobs:register_spawn("horror:armour", {"wool:yellow",""}, 20, 0, 15000, 2, 31000)
mobs:register_spawn("horror:demon", {"wool:green",""}, 20, 0, 15000, 2, 31000)
mobs:register_spawn("horror:pinky", {"wool:blue",""}, 20, 0, 15000, 2, 31000)
mobs:register_spawn("horror:birdie", {"wool:black",""}, 20, 0, 15000, 2, 31000)
this.. Birdie and Armour appears, but sam doesn't.
2) How I can control the frecuency they appears? thanks you..
1) How I can control many spawns of the monsters? I change blocks what sees in spawn code (not egg) with wool to make a surface where appears the monters. But certain monsters like sam doesn't appears... Why? It's because the level of light?
mobs:register_spawn("horror:sam", {"wool:red",""}, 20, 0, 15000, 2, 31000)
mobs:register_spawn("horror:armour", {"wool:yellow",""}, 20, 0, 15000, 2, 31000)
mobs:register_spawn("horror:demon", {"wool:green",""}, 20, 0, 15000, 2, 31000)
mobs:register_spawn("horror:pinky", {"wool:blue",""}, 20, 0, 15000, 2, 31000)
mobs:register_spawn("horror:birdie", {"wool:black",""}, 20, 0, 15000, 2, 31000)
this.. Birdie and Armour appears, but sam doesn't.
2) How I can control the frecuency they appears? thanks you..
Maybe somebody wanna this answer too!. Greetings.You could try setting the spawn rate to a lower number. It's the "15000" in the spawn code. The rate is 1 in 15000 currently, but if you were to set it to something like "10000" then the mob would spawn more frequently.
The height of the world is also a factor. The armour won't spawn below y=2. -5000 would be more useful.
- j0j0n4th4n
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Re: [Mod]Horror mod
The clock was playing the twelve oclock sound nearly nonstop on top of itself. I change the lua function to and it solved the problem:
Code: Select all
minetest.register_abm({
nodenames = {"horror:clock"},
interval = 1.0,
chance = 1,
action = function(pos)
minetest.sound_play("clock",
{gain = 3, max_hear_distance = 1, loop = false})
local meta = minetest.get_meta(pos)
local time1 = minetest.get_timeofday()*24000
meta:set_string("infotext", "time:"..time1)
if time1 > 24000 and time1 < 24020 then
minetest.sound_play("clock_strikes_twelve",
{gain = 1, max_hear_distance = 1, loop = false})
end
end
})
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