everamzah wrote:Do you have plans to drop the goblins mod that depends on Mobs Redo?
moshiro fumamoto wrote:wont work. some help. am new at this
duane wrote:moshiro fumamoto wrote:wont work. some help. am new at this
What isn't working? I haven't seen any problems so far.
moshiro fumamoto wrote:don't know. maybe is the mod folder name.
duane wrote:moshiro fumamoto wrote:don't know. maybe is the mod folder name.
Did you see a message about the problem? The folder has to be named "mobs_goblins". If you can run the game from a terminal window, you might see more messages.
moshiro fumamoto wrote:duane wrote:moshiro fumamoto wrote:don't know. maybe is the mod folder name.
Did you see a message about the problem? The folder has to be named "mobs_goblins". If you can run the game from a terminal window, you might see more messages.
nothing. still run error
Neuromancer wrote:I added this mod to the Eden2 subgame which also contains the villages modpack, and I started wondering what all those goblins were doing underground. Why were they mining so relentlessly? Then I realized it would be really cool if every 7th night, there should be a blood moon where dozens of goblins emerge from recently opened holes in the surface and start shooting exploding arrows and use catapults with rocks that basically wreak havok on the village, destroying any buildings that the players are hiding in.
duane wrote:I'm a traditionalist. I'd rather have them ride out on wolves and set everything on fire.
Nathan.S wrote:The explosions are from the Goblins, they make traps that look just like the cobble with coal and moss. I was surprised when I first discovered them, but looking through the code it is indeed from the Goblins.
duane wrote:I definitely don't want them much rarer.
echosa wrote:Is there a way to prevent the goblins from spawning once and area is found? I added this to my game, found a cave where a few of these guys were digging. I slaughtered them all (I thought) and light the place up with torches (like I would in other voxel games). I was hoping that I could find their cave, kill them all, then have the cave to myself. However, they just kept spawning... and spawning... and spawning...
I love this mod. It's really cool! I'd just like to be able to find the goblins, murder them all, and take what they left behind while also preventing any more are griefing.
duane wrote:You could also just dig out the mossycobble when you find it and they'll stop showing up.
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