[Mod] 3D Noise world generator [lumpmg]

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Joz
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[Mod] 3D Noise world generator [lumpmg]

by Joz » Post

Description
This is a map generator that just generates big lumps of dirt and stone in the air. There is no ground, only these lumps.

Screenshots
(made with shaders and my own 1024px texture pack)
Image
Image
Image
Image

Download
Zip | Tar

License
WTFPL

Contribute
Pull requests are heavily appreciated.
https://github.com/UgnilJoZ/lumpmg
This map generator needs trees and ores and getting rid of those hard chunk borders.

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cd2
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Re: [Mod] 3D Noise world generator [lumpmg]

by cd2 » Post

looks great :D
I think you might add trees and flowers...

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Krock
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Re: [Mod] 3D Noise world generator [lumpmg]

by Krock » Post

Looks quite interesting. As cd2 suggested, add trees and some decorative plants.
It also would be good to have bigger floatlands, so they won't disappear quickly when you try to mine them.

One question about the travel from one floatland to the other: Which mods do you suggest - or - Are you going to change the jump height/gravitation, so it's possible to jump from one to the next?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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FreeLikeGNU
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Re: [Mod] 3D Noise world generator [lumpmg]

by FreeLikeGNU » Post

minetest needs a ropegun just for these kind of maps

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RSLRedstonier
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Re: [Mod] 3D Noise world generator [lumpmg]

by RSLRedstonier » Post

is there a way to set the height at which this gen occurs? I want to use it to make a dimension for skyfactory
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
viewtopic.php?f=9&t=17568

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Gael de Sailly
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Re: [Mod] 3D Noise world generator [lumpmg]

by Gael de Sailly » Post

Interesting and fairly simple mapgen mod, I just discovered it this evening (thanks RSLR for bumping), even if it is >2 years old. I'd like to take up the development if Joz is no more coding on it.
RSLRedstonier wrote:is there a way to set the height at which this gen occurs? I want to use it to make a dimension for skyfactory
I've already rewritten a part of it, added ores, and Y boundaries (set the variables YMIN and YMAX at the top of "init.lua"). For now lumps are truncated at Y limits, this could be fixed with further work.

The code is here.

Image
Just realize how bored we would be if the world was perfect.

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Gael de Sailly
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Re: [Mod] 3D Noise world generator [lumpmg]

by Gael de Sailly » Post

I wrote:For now lumps are truncated at Y limits, this could be fixed with further work.
Done. The top and bottom of lump layers now look like that:

Image

You can now find some useful parameters in the settings tab.Image
Just realize how bored we would be if the world was perfect.

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RSLRedstonier
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Re: [Mod] 3D Noise world generator [lumpmg]

by RSLRedstonier » Post

Best thing is if you change the obsidian for stone then ores start to spawn
I even found a mese block naturally spawning!
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
viewtopic.php?f=9&t=17568

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