[Mod]Barbeque[barbeque]

uind_w
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Location: Japan

[Mod]Barbeque[barbeque]

by uind_w » Sun Aug 16, 2015 12:57

[Mod]Barbeque[barbeque]

Let's Cooking!
Make Fire, Put food, and Wait until roast!
But, If you roast too much...

Image
Put skewerfood nearby Openfire.

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in some second, it will be cooked, ...and carboned.

Update!
How about hot soup?
1:craft empty pan.
2:mix food into pan.(craft)
3:put raw_pan near Openfire, and wait.(pans do NOT carbon. Don't rush!)
Image
Punch cooked pan to Eat. We can eat it several times, and can share it!
(but we cant bring hot soup. it too hot. Just empty pan returns.)

Recipe:
[____][torch][____]
[wood][wood ][wood] -> OpenFire

[copper][______][copper]
[copper][copper][copper] (or bronze_ingot) -> Empty pan

[food] (meat,fish,corn,potato)
[stick] -> skewerfood

[empty_pan][tomato][potato][carrot] -> raw minestrone
[empty_pan][meat][potato][carrot] -> raw nikujyaga(Japanese stew. means "meat and potato")
[empty_pan][bucket_milk][corn] -> raw cornsoup
[empty_pan][bucket_milk][pumpkin] -> raw pumpkinsoup

Dependencies: none
(but, Need some Mod(s) to craft skewerfood and raw pan)
Recommends :
* farming_plus , Farming Redo (any one(or more))
* mobs , creatures, ccmobs , spidermobs (any one(or more))
* fishing, ethereal (any one(or more))

License:WTFPL
Attachments
barbecue150824.zip
Newest
(18.15 KiB) Downloaded 117 times
barbecue150816.zip
Older
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Last edited by uind_w on Mon Aug 24, 2015 10:42, edited 1 time in total.
 

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ExeterDad
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Re: [Mod]Barbeque[barbeque]

by ExeterDad » Sun Aug 16, 2015 13:10

Hah! Much easier then packing a furnace around wherever I go.
 

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FreeLikeGNU
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Re: [Mod]Barbeque[barbeque]

by FreeLikeGNU » Sun Aug 16, 2015 15:18

Yeah I like the openfire, one of those things that make you think, why was this not part of default!?

When I barbeque in the yard, I make a pit by surrounding kindling/logs with cinder blocks and put an iron grate on top when the wood becomes coals.... cheap and tasty!

I wish I could find one of those cast iron hibachi I used to see everywhere as a kid....
 

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DS-minetest
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Re: [Mod]Barbeque[barbeque]

by DS-minetest » Tue Aug 18, 2015 08:01

the mod looks good
but pls do not make the nodes to mesh, it would not look good
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

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Hybrid Dog
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Re: [Mod]Barbeque[barbeque]

by Hybrid Dog » Sat Aug 22, 2015 16:41

nice mod
maybe you could add the possibility to somehow get coal lumps from carboned food

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uind_w
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Posts: 29
Joined: Sun Jul 19, 2015 13:10
Location: Japan

Update Hot Soup!

by uind_w » Mon Aug 24, 2015 10:51

Update! Add Hot soup!
Image

FreeLikeGNU wrote:I wish I could find one of those cast iron hibachi I used to see everywhere as a kid....

Okay. I made Hibachi,too. :)
[clay][coal][clay]
[___][clay][___]
Hibachi works as Openfire.(It has less lightsource, same firesource)

DS-minetest wrote:but pls do not make the nodes to mesh, it would not look good

I like dot, pixel, and nodebox. I don't want to make mesh.
...and honestly, I don't know how to make mesh model.
(if I knew it, I don't make mesh,however)

Hybrid Dog wrote:maybe you could add the possibility to somehow get coal lumps from carboned food

Well... how much possibillity is good? about 1/3 chance?
 

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Hybrid Dog
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Re: Update Hot Soup!

by Hybrid Dog » Mon Aug 24, 2015 14:36

uind_w wrote:
Hybrid Dog wrote:maybe you could add the possibility to somehow get coal lumps from carboned food

Well... how much possibillity is good? about 1/3 chance?
yes, btw, does the scorched stuff item still exist?

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uind_w
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Posts: 29
Joined: Sun Jul 19, 2015 13:10
Location: Japan

Re: Update Hot Soup!

by uind_w » Tue Aug 25, 2015 08:07

Hybrid Dog wrote:btw, does the scorched stuff item still exist?

Yes. scorched stuff item is defined as node. (ex: "barbecue:skewermeatx" )
but, if we want to get it, we must use /give command.
(because digging make it coal_lump)
 

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Hybrid Dog
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Re: [Mod]Barbeque[barbeque]

by Hybrid Dog » Tue Aug 25, 2015 12:39


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