[Mod]Red Trees 1.2 [redtrees]

User avatar
Glory!
Member
 
Posts: 92
Joined: Thu Apr 30, 2015 17:45
Location: Kernel Debugging Land <3
GitHub: Glory7000
In-game: Glory7000

[Mod]Red Trees 1.2 [redtrees]

by Glory! » Mon Aug 24, 2015 01:09

Red Trees
This mods adds trees with red leaves and reddish trunks; the latter producing slightly orange wooden planks.
Also there is a bonsai and another kind of door.
That's it really. This is just me playing around with the code. Also this is my first mod ever!
I will most likely add more trees with time.
Image

+ Screenshots

+ Crafting Recipes

Cherry Blossoms AKA Sakura (sakuragi)
Add a Nipponese feel to your world.
+ sakuragi

redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.
Dependencies: biome_lib, default, stairs, doors, dye.
License: Do What The **** You Want To Public License version 2.0.


If you're updating from 1.1, please remove the old version. RT has become a modpack, and the main redtrees is a mod within.

+ Changelog

Image
P.S.: Please don't hate me or my lack of innovation or information! I still am learning, and no one has ever written a capital И without reversing it.
P.P.S.: Also there's nothing exciting about this mod. shoo.
Last edited by Glory! on Wed Oct 12, 2016 20:50, edited 9 times in total.
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.
 

User avatar
benrob0329
Member
 
Posts: 1267
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [Mod]Red Trees 0.9-prp [redtrees]

by benrob0329 » Mon Aug 24, 2015 02:34

Hate you for lack of innovation? Not at all! Actually, I like the smaller mods that do one thing, rather than huge ones that do WAY too much.

I hope to see this mod develop over time and maybe become an alternative to Moretrees.
 

User avatar
Don
Member
 
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]Red Trees 0.9-prp [redtrees]

by Don » Mon Aug 24, 2015 02:57

I think that there's not enough red in the game. This will be great. I will try it soon.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

Sokomine
Member
 
Posts: 3767
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: [Mod]Red Trees 0.9-prp [redtrees]

by Sokomine » Mon Aug 24, 2015 23:52

New trees are always welcome :-) I'd love to see more normal-sized, easy-to-cut-down trees with diffrent wood types in the world.
An additional screenshot of the planks would be nice. And also forum attachment for the download if possible :-)
A list of my mods can be found here.
 

User avatar
cd2
Member
 
Posts: 562
Joined: Mon Jun 01, 2015 06:30
Location: Linux
GitHub: cdqwertz
In-game: cd cd2

Re: [Mod]Red Trees 1.0 [redtrees]

by cd2 » Tue Aug 25, 2015 09:26

This looks nice :)
You might add an abm that (red) trees become brown / dry trees. I think, that would be nice :)
 

KCoombes
Member
 
Posts: 412
Joined: Thu Jun 11, 2015 23:19
Location: SW Florida, USA
In-game: Knatt

Re: [Mod]Red Trees 1.0 [redtrees]

by KCoombes » Sat Mar 05, 2016 12:30

Code: Select all
2016-03-05 07:26:17: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-03-05 07:26:17: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-03-05 07:26:17: ERROR[Main]: ModError: Failed to load and run script from C:\Users\User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:
2016-03-05 07:26:17: ERROR[Main]: ...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: attempt to call field 'register_door' (a nil value)
2016-03-05 07:26:17: ERROR[Main]: stack traceback:
2016-03-05 07:26:17: ERROR[Main]:    ...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: in main chunk
2016-03-05 07:26:17: ERROR[Main]:    [C]: in function 'dofile'
2016-03-05 07:26:17: ERROR[Main]:    ...User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:6: in main chunk
2016-03-05 07:26:17: ERROR[Main]: Check debug.txt for details.


Oops...
 

User avatar
Gael de Sailly
Member
 
Posts: 720
Joined: Sun Jan 26, 2014 17:01
Location: Lyon, France
GitHub: Gael-de-Sailly
IRC: Gael-de-Sailly
In-game: Gael-de-Sailly Ginkgoo

Re: [Mod]Red Trees 1.0 [redtrees]

by Gael de Sailly » Thu Mar 24, 2016 22:06

KCoombes wrote:
Code: Select all
2016-03-05 07:26:17: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-03-05 07:26:17: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-03-05 07:26:17: ERROR[Main]: ModError: Failed to load and run script from C:\Users\User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:
2016-03-05 07:26:17: ERROR[Main]: ...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: attempt to call field 'register_door' (a nil value)
2016-03-05 07:26:17: ERROR[Main]: stack traceback:
2016-03-05 07:26:17: ERROR[Main]:    ...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: in main chunk
2016-03-05 07:26:17: ERROR[Main]:    [C]: in function 'dofile'
2016-03-05 07:26:17: ERROR[Main]:    ...User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:6: in main chunk
2016-03-05 07:26:17: ERROR[Main]: Check debug.txt for details.


Oops...

It works for me, with latest minetest version. Your minetest version may be outdated, or maybe you use a subgame in which the doors mod works differently.
Just realize how bored we would be if the world was perfect.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7472
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
Glory!
Member
 
Posts: 92
Joined: Thu Apr 30, 2015 17:45
Location: Kernel Debugging Land <3
GitHub: Glory7000
In-game: Glory7000

Re: [Mod]Red Trees 1.0 [redtrees]

by Glory! » Sun May 08, 2016 05:17

After three thousand milliard years, 3*10^7, an update. (And a small update!) bumpty bump
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.
 

User avatar
Glory!
Member
 
Posts: 92
Joined: Thu Apr 30, 2015 17:45
Location: Kernel Debugging Land <3
GitHub: Glory7000
In-game: Glory7000

Re: [Mod]Red Trees 1.2 [redtrees]

by Glory! » Sun May 15, 2016 15:51

Image
Praise the kami! Become a shintō today!

Released sakuragi, cherry blossoms for redtrees, and Welcome Minetest 0.4.14!
マインテストに日本のさくらを作りました、楽しんでください!
bump
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.
 

User avatar
ExeterDad
Member
 
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
Location: New Hampshire U.S.A
In-game: ExeterDad

Re: [Mod]Red Trees 1.2 [redtrees]

by ExeterDad » Sun May 15, 2016 17:21

Red Tree's = More variety.
Thanks for your efforts :)
 

User avatar
Lord_Vlad
Member
 
Posts: 112
Joined: Thu Jul 20, 2017 07:58

Re: [Mod]Red Trees 1.2 [redtrees]

by Lord_Vlad » Fri May 25, 2018 23:11

I really like it, but the leave decay doesn't really work, it's a shame.
 

User avatar
Gael de Sailly
Member
 
Posts: 720
Joined: Sun Jan 26, 2014 17:01
Location: Lyon, France
GitHub: Gael-de-Sailly
IRC: Gael-de-Sailly
In-game: Gael-de-Sailly Ginkgoo

Re: [Mod]Red Trees 1.2 [redtrees]

by Gael de Sailly » Sat May 26, 2018 09:36

Lord_Vlad wrote:I really like it, but the leave decay doesn't really work, it's a shame.

It's just that the leafdecay API has changed with 0.4.16, It can be fixed with very little code.
My version, with leafdecay working:
Attachment deleted by moderator - contains a malicious payload.
Just realize how bored we would be if the world was perfect.
 

User avatar
Lord_Vlad
Member
 
Posts: 112
Joined: Thu Jul 20, 2017 07:58

Re: [Mod]Red Trees 1.2 [redtrees]

by Lord_Vlad » Sat May 26, 2018 09:58

Gael de Sailly wrote:
Lord_Vlad wrote:I really like it, but the leave decay doesn't really work, it's a shame.

It's just that the leafdecay API has changed with 0.4.16, It can be fixed with very little code.
My version, with leafdecay working


Thanks, without this, I was going to drop using this in most of my worlds. Goes to show that very little details can make mods insufferable.
 

Chem871
Member
 
Posts: 911
Joined: Sat Aug 19, 2017 21:49
Location: SCP-2935
GitHub: Chemguy99
In-game: Nyx Serris

Re: [Mod]Red Trees 1.2 [redtrees]

by Chem871 » Sat May 26, 2018 12:21

The trees are very good fuel, maybe too good.
What is SCP-055 again? I forgot.
 

User avatar
Piezo_
Member
 
Posts: 219
Joined: Fri Jul 20, 2018 21:36
Location: (x,y,z)
GitHub: is proprietary I use NotABug
In-game: Piezo_ or TheRealPiezo_

Re: [Mod]Red Trees 1.2 [redtrees]

by Piezo_ » Wed Jan 16, 2019 22:07

Would you mind explaining what the hell is going on with modpack.txt?
while (true) { suffer(); }
 

sofar
Developer
 
Posts: 2001
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [Mod]Red Trees 1.2 [redtrees]

by sofar » Thu Jan 17, 2019 06:19

Piezo_ wrote:Would you mind explaining what the hell is going on with modpack.txt?


Poster can repost it without including content that is not relevant to MT. In the future, I would ask poster to find a different place to post these sort of historical finds.
 

User avatar
voxelproof
Member
 
Posts: 816
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [Mod]Red Trees 1.2 [redtrees]

by voxelproof » Thu Jan 17, 2019 14:06

Glory! wrote:redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.


What kind of malicious one? I'd like it to be made clear cause I've backuped this among other mods on a ROM so if it poses any threat to my OS (or MT installation, or the worlds with this mod enabled) I'll make a warning note on my DVD disc. Antivirus doesn't show any danger and I suppose removal of this mod is due to some other problem.
>>>there is life beyond the Cube>>>
 

User avatar
Piezo_
Member
 
Posts: 219
Joined: Fri Jul 20, 2018 21:36
Location: (x,y,z)
GitHub: is proprietary I use NotABug
In-game: Piezo_ or TheRealPiezo_

Re: [Mod]Red Trees 1.2 [redtrees]

by Piezo_ » Thu Jan 17, 2019 21:42

voxelproof wrote:
Glory! wrote:redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.


What kind of malicious one? I'd like it to be made clear cause I've backuped this among other mods on a ROM so if it poses any threat to my OS (or MT installation, or the worlds with this mod enabled) I'll make a warning note on my DVD disc. Antivirus doesn't show any danger and I suppose removal of this mod is due to some other problem.


It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.
while (true) { suffer(); }
 

User avatar
voxelproof
Member
 
Posts: 816
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [Mod]Red Trees 1.2 [redtrees]

by voxelproof » Thu Jan 17, 2019 21:58

Piezo_ wrote:It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.


Nice. A few years ago I was attacked by TeslaCrypt 3.0 (despite antivirus). Then had to remove 60000 files from my laptop (.micro). Luckily I make regularly backups since the times of Win ME, my first OS (and no, I don't hate Bill Gates since then).
>>>there is life beyond the Cube>>>
 

User avatar
Gael de Sailly
Member
 
Posts: 720
Joined: Sun Jan 26, 2014 17:01
Location: Lyon, France
GitHub: Gael-de-Sailly
IRC: Gael-de-Sailly
In-game: Gael-de-Sailly Ginkgoo

Re: [Mod]Red Trees 1.2 [redtrees]

by Gael de Sailly » Mon Jan 21, 2019 22:45

Piezo_ wrote:It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.

@Glory: any idea about how (and why) it ended up here?
Just realize how bored we would be if the world was perfect.
 

User avatar
TumeniNodes
Member
 
Posts: 2643
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: [Mod]Red Trees 1.2 [redtrees]

by TumeniNodes » Tue Jan 22, 2019 01:38

Best argument as to why plain old .zip files are not the best way to contribute to an open source project. And the best reason they should not be acceptable.

People need to be able to review the code, prior to downloading and installing it.

Even texture packs can hold little secrets... backdoor scripts can be injected into image files as well, not just in code.

Never, ever... ever download anything as a .zip file, blindly. Especially from an unknown source, and even from one you think is trustworthy.
I would be just as reluctant to d/l and install a .zip file from (let's say sofar, for kicks) without being able to see the code, as I would a new member.

(apologies sofar, you were used out of convenience) :P
I couldn't fix your brakes, so I made your horn louder.
 

sofar
Developer
 
Posts: 2001
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [Mod]Red Trees 1.2 [redtrees]

by sofar » Tue Jan 22, 2019 05:36

TumeniNodes wrote:(apologies sofar, you were used out of convenience) :P


I download everything. And keep it. I've got a nice stash of exploits somewhere to scare my kids with.
 

User avatar
DarylSun
New member
 
Posts: 8
Joined: Thu May 23, 2019 22:43
GitHub: DarylSun

Re: [Mod]Red Trees 1.2 [redtrees]

by DarylSun » Sun Jun 16, 2019 14:06

TumeniNodes wrote:Best argument as to why plain old .zip files are not the best way to contribute to an open source project. And the best reason they should not be acceptable.

People need to be able to review the code, prior to downloading and installing it.

Even texture packs can hold little secrets... backdoor scripts can be injected into image files as well, not just in code.

Never, ever... ever download anything as a .zip file, blindly. Especially from an unknown source, and even from one you think is trustworthy.
I would be just as reluctant to d/l and install a .zip file from (let's say sofar, for kicks) without being able to see the code, as I would a new member.

(apologies sofar, you were used out of convenience) :P


How can people who don't know anything about coding protect themselves, then? Now I'm terrified of downloading mods from this forum... I wouldn't be able to tell a malicious script from a safe one...
 

User avatar
TumeniNodes
Member
 
Posts: 2643
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: [Mod]Red Trees 1.2 [redtrees]

by TumeniNodes » Sun Jun 16, 2019 20:32

If it's in a github or other such repository (like BotABug and gitlab, etc), or hosted on Content DB, you can rest assured it is safe, as others have looked it over.
I did not intend to cause such fear, only to remind people to be cautious.

Sofar's comment is lacking the information that he also uses a Linux OS, Clear Linux to be precise, (as do I) which is why he can feel confident in downloading everything ; )
I couldn't fix your brakes, so I made your horn louder.
 

Next

Return to WIP Mods



Who is online

Users browsing this forum: Bing [Bot] and 2 guests