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[Mod]Red Trees 1.2 [redtrees]

Posted: Mon Aug 24, 2015 01:09
by Glory!
Red Trees
This mods adds trees with red leaves and reddish trunks; the latter producing slightly orange wooden planks.
Also there is a bonsai and another kind of door.
That's it really. This is just me playing around with the code. Also this is my first mod ever!
I will most likely add more trees with time.
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Spoiler
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Bonsai and door. Sofa provided by moreslabs

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Different tree types: Acacia, Jungle, Fiery (this mod's), Oak and Pine (left to right)

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Door comparsion: Left one is made with oak wood, Right one, with Fiery wood.
Spoiler
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Cherry Blossoms AKA Sakura (sakuragi)
Add a Nipponese feel to your world.
Spoiler
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Crafting: The exact same as redtrees but no bonsai, "Pink Powder" nor washoku for you to eat.
Tobira recipe: Image
redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.
Dependencies: biome_lib, default, stairs, doors, dye.
License: Do What The **** You Want To Public License version 2.0.


If you're updating from 1.1, please remove the old version. RT has become a modpack, and the main redtrees is a mod within.
Spoiler
1.2 "J-TREC" » 1.2.1 "J-TREC Badge"
+ Added mod description and screenshot
= Did not update the localization files.
1.1 "Kathy's Treat" » 1.2 "J-TREC"
+ Added full intllib support
+ Added Cherry Blossoms AKA Sakura and related stuff
+ Added Fences and Fence Gates
+ Added Japanese Tobira

= Fixed Some Japanese Text
= Turned into a modpack
= Code Cleanup

1.0 "Kathy" » 1.1 "Kathy's Treat"
+ Added intllib support
+ Added Tree Chilli Powder
+ Added Tree Chilli Treat, vanilla -ly, should heal you 2.5 hearts.

0.9-pre-release-preview » 1.0 "Kathy"
+ Added Akai Bonsai
+ Added Luxurious Door

= Code Cleanup
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P.S.: Please don't hate me or my lack of innovation or information! I still am learning, and no one has ever written a capital И without reversing it.
P.P.S.: Also there's nothing exciting about this mod. shoo.

Re: [Mod]Red Trees 0.9-prp [redtrees]

Posted: Mon Aug 24, 2015 02:34
by benrob0329
Hate you for lack of innovation? Not at all! Actually, I like the smaller mods that do one thing, rather than huge ones that do WAY too much.

I hope to see this mod develop over time and maybe become an alternative to Moretrees.

Re: [Mod]Red Trees 0.9-prp [redtrees]

Posted: Mon Aug 24, 2015 02:57
by Don
I think that there's not enough red in the game. This will be great. I will try it soon.

Re: [Mod]Red Trees 0.9-prp [redtrees]

Posted: Mon Aug 24, 2015 23:52
by Sokomine
New trees are always welcome :-) I'd love to see more normal-sized, easy-to-cut-down trees with diffrent wood types in the world.
An additional screenshot of the planks would be nice. And also forum attachment for the download if possible :-)

Re: [Mod]Red Trees 1.0 [redtrees]

Posted: Tue Aug 25, 2015 09:26
by cd2
This looks nice :)
You might add an abm that (red) trees become brown / dry trees. I think, that would be nice :)

Re: [Mod]Red Trees 1.0 [redtrees]

Posted: Sat Mar 05, 2016 12:30
by KCoombes

Code: Select all

2016-03-05 07:26:17: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-03-05 07:26:17: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-03-05 07:26:17: ERROR[Main]: ModError: Failed to load and run script from C:\Users\User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:
2016-03-05 07:26:17: ERROR[Main]: ...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: attempt to call field 'register_door' (a nil value)
2016-03-05 07:26:17: ERROR[Main]: stack traceback:
2016-03-05 07:26:17: ERROR[Main]: 	...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: in main chunk
2016-03-05 07:26:17: ERROR[Main]: 	[C]: in function 'dofile'
2016-03-05 07:26:17: ERROR[Main]: 	...User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:6: in main chunk
2016-03-05 07:26:17: ERROR[Main]: Check debug.txt for details.
Oops...

Re: [Mod]Red Trees 1.0 [redtrees]

Posted: Thu Mar 24, 2016 22:06
by Gael de Sailly
KCoombes wrote:

Code: Select all

2016-03-05 07:26:17: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-03-05 07:26:17: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-03-05 07:26:17: ERROR[Main]: ModError: Failed to load and run script from C:\Users\User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:
2016-03-05 07:26:17: ERROR[Main]: ...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: attempt to call field 'register_door' (a nil value)
2016-03-05 07:26:17: ERROR[Main]: stack traceback:
2016-03-05 07:26:17: ERROR[Main]: 	...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: in main chunk
2016-03-05 07:26:17: ERROR[Main]: 	[C]: in function 'dofile'
2016-03-05 07:26:17: ERROR[Main]: 	...User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:6: in main chunk
2016-03-05 07:26:17: ERROR[Main]: Check debug.txt for details.
Oops...
It works for me, with latest minetest version. Your minetest version may be outdated, or maybe you use a subgame in which the doors mod works differently.

Re: [Mod]Red Trees 1.0 [redtrees]

Posted: Mon Mar 28, 2016 17:58
by azekill_DIABLO
it looks like autumn trees... beautiful.....

nice mod:)

Re: [Mod]Red Trees 1.0 [redtrees]

Posted: Sun May 08, 2016 05:17
by Glory!
After three thousand milliard years, 3*10^7, an update. (And a small update!) bumpty bump

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Sun May 15, 2016 15:51
by Glory!
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Praise the kami! Become a shintō today!

Released sakuragi, cherry blossoms for redtrees, and Welcome Minetest 0.4.14!
マインテストに日本のさくらを作りました、楽しんでください!
bump

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Sun May 15, 2016 17:21
by ExeterDad
Red Tree's = More variety.
Thanks for your efforts :)

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Fri May 25, 2018 23:11
by Lord_Vlad
I really like it, but the leave decay doesn't really work, it's a shame.

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Sat May 26, 2018 09:36
by Gael de Sailly
Lord_Vlad wrote:I really like it, but the leave decay doesn't really work, it's a shame.
It's just that the leafdecay API has changed with 0.4.16, It can be fixed with very little code.
My version, with leafdecay working:
Attachment deleted by moderator - contains a malicious payload.

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Sat May 26, 2018 09:58
by Lord_Vlad
Gael de Sailly wrote:
Lord_Vlad wrote:I really like it, but the leave decay doesn't really work, it's a shame.
It's just that the leafdecay API has changed with 0.4.16, It can be fixed with very little code.
My version, with leafdecay working
Thanks, without this, I was going to drop using this in most of my worlds. Goes to show that very little details can make mods insufferable.

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Sat May 26, 2018 12:21
by Chem871
The trees are very good fuel, maybe too good.

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Wed Jan 16, 2019 22:07
by Piezo_
Would you mind explaining what the hell is going on with modpack.txt?

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Thu Jan 17, 2019 06:19
by sofar
Piezo_ wrote:Would you mind explaining what the hell is going on with modpack.txt?
Poster can repost it without including content that is not relevant to MT. In the future, I would ask poster to find a different place to post these sort of historical finds.

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Thu Jan 17, 2019 14:06
by voxelproof
Glory! wrote: redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.
What kind of malicious one? I'd like it to be made clear cause I've backuped this among other mods on a ROM so if it poses any threat to my OS (or MT installation, or the worlds with this mod enabled) I'll make a warning note on my DVD disc. Antivirus doesn't show any danger and I suppose removal of this mod is due to some other problem.

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Thu Jan 17, 2019 21:42
by Piezo_
voxelproof wrote:
Glory! wrote: redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.
What kind of malicious one? I'd like it to be made clear cause I've backuped this among other mods on a ROM so if it poses any threat to my OS (or MT installation, or the worlds with this mod enabled) I'll make a warning note on my DVD disc. Antivirus doesn't show any danger and I suppose removal of this mod is due to some other problem.
It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Thu Jan 17, 2019 21:58
by voxelproof
Piezo_ wrote: It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.
Nice. A few years ago I was attacked by TeslaCrypt 3.0 (despite antivirus). Then had to remove 60000 files from my laptop (.micro). Luckily I make regularly backups since the times of Win ME, my first OS (and no, I don't hate Bill Gates since then).

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Mon Jan 21, 2019 22:45
by Gael de Sailly
Piezo_ wrote:It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.
@Glory: any idea about how (and why) it ended up here?

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Tue Jan 22, 2019 01:38
by TumeniNodes
Best argument as to why plain old .zip files are not the best way to contribute to an open source project. And the best reason they should not be acceptable.

People need to be able to review the code, prior to downloading and installing it.

Even texture packs can hold little secrets... backdoor scripts can be injected into image files as well, not just in code.

Never, ever... ever download anything as a .zip file, blindly. Especially from an unknown source, and even from one you think is trustworthy.
I would be just as reluctant to d/l and install a .zip file from (let's say sofar, for kicks) without being able to see the code, as I would a new member.

(apologies sofar, you were used out of convenience) :P

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Tue Jan 22, 2019 05:36
by sofar
TumeniNodes wrote:(apologies sofar, you were used out of convenience) :P
I download everything. And keep it. I've got a nice stash of exploits somewhere to scare my kids with.

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Sun Jun 16, 2019 14:06
by DarylSun
TumeniNodes wrote:Best argument as to why plain old .zip files are not the best way to contribute to an open source project. And the best reason they should not be acceptable.

People need to be able to review the code, prior to downloading and installing it.

Even texture packs can hold little secrets... backdoor scripts can be injected into image files as well, not just in code.

Never, ever... ever download anything as a .zip file, blindly. Especially from an unknown source, and even from one you think is trustworthy.
I would be just as reluctant to d/l and install a .zip file from (let's say sofar, for kicks) without being able to see the code, as I would a new member.

(apologies sofar, you were used out of convenience) :P
How can people who don't know anything about coding protect themselves, then? Now I'm terrified of downloading mods from this forum... I wouldn't be able to tell a malicious script from a safe one...

Re: [Mod]Red Trees 1.2 [redtrees]

Posted: Sun Jun 16, 2019 20:32
by TumeniNodes
If it's in a github or other such repository (like BotABug and gitlab, etc), or hosted on Content DB, you can rest assured it is safe, as others have looked it over.
I did not intend to cause such fear, only to remind people to be cautious.

Sofar's comment is lacking the information that he also uses a Linux OS, Clear Linux to be precise, (as do I) which is why he can feel confident in downloading everything ; )