[mod] voxiedust

bobomb
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[mod] voxiedust

by bobomb » Tue Sep 01, 2015 12:55

Has anyone played PixieDust for android?

https://play.google.com/store/apps/details?id=org.neotech.app.pixiedust

I am starting a 3D recreation of the same for minetest. However I am unable to continue to work on this for a while so I am posting what I have so far. Unlike my automata mod I am using ABMs to do this one. Only the relative bouyancies, generators, black holes, and lava-water interactions have been implemented so far.

Image

anyone interested in taking this further?

https://github.com/bobombolo/voxiedust
 

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Re: [mod] voxiedust

by csirolli » Mon Jul 02, 2018 02:58

It seems to not exist anymore. Where did it go?
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Stix
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Re: [mod] voxiedust

by Stix » Mon Jul 02, 2018 10:16

csirolli wrote:It seems to not exist anymore. Where did it go?

You have a bad habit of reviving old threads.
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Re: [mod] voxiedust

by csirolli » Mon Jul 02, 2018 13:48

Stix wrote:
csirolli wrote:It seems to not exist anymore. Where did it go?

You have a bad habit of reviving old threads.

lol yeah.
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Re: [mod] voxiedust

by bobomb » Sat Oct 13, 2018 21:59

lost my data, does anyone have a copy of this?
 

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TheReaperKing
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Re: [mod] voxiedust

by TheReaperKing » Sun Oct 14, 2018 01:52

This mod seems like such an awesome idea, I hope you find your old data.
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Re: [mod] voxiedust

by bobomb » Thu Oct 18, 2018 20:41

well it was a very minimal proof of concept anyway. i'll start from scratch soon. i think my main dilemma was whether to use ABM or a separate block list like i did in the cellular automata mod (it worked well but nobody ever tested it in a server). If it is the latter then I might consider a bounded volume in which this will play.
 


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