[Mods] Coral reef biome Any body interest? (lots of models!)

Kevin Tee
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[Mods] Coral reef biome Any body interest? (lots of models!)

by Kevin Tee » Sat Oct 17, 2015 09:43

Sorry for my English.
Hi, I think that ocean is to boring. So I am thinking of making coral biome where there will be alot of coral reef. I am drawing a rough sketch of the corals. I can model all of these, but I am no good at pixel art and programming. Anyone interest?

Update: add jellyfish, starfish, sea urchin. Blend file on my signature
Image
Image

Upcoming:
Jellyfish -clear,red,purple DONE
kelp forest sea mod already have it no need
sea urchin DONE
octopus DONE
squid (looks too similar to octopus, so I won't make it)
starfish- blue,red,yellow DONE
blue whale DONE
lion main jellyfish
marine snow DONE
shark DONE
angler fish (bioluminescence)
deep sea jellyfish (bioluminescence)
colossal squid DONE
stalked crinoids DONE
Giant Tube Worms
moon jellyfish
Gaussia princeps (bioluminescence)
deep sea starfish DONE
Last edited by Kevin Tee on Mon Jan 09, 2017 17:04, edited 16 times in total.
 

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Re: [Mods] Coral reef biome Any body interest?

by Dorje » Sat Oct 17, 2015 09:51

This would be quite nice if well done.
Coral would make a nice feature.
Though im extremely bad and images and can only do things to make it like coral(not the picture)
Give me some EXTREME HARDCORE xD

i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
 

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Re: [Mods] Coral reef biome Any body interest?

by duane » Sat Oct 17, 2015 10:18

You shouldn't need to do much programming. You could create different corals as decorations, either simple or schematics, and register them to go in ocean biomes, below sea level. The game will place them automatically.

The only problem is the dreaded bubble effect, where water doesn't penetrate the blocks containing the decoration. It looks ugly, and it's not easy to get around. I cheated in valleys_c to make water plants that look tolerable. The plant nodes have sand textures on the top and plant textures on the sides, but the node boxes for the plants are really thin, so you don't see the sand except below them.

Image

Note the bubble effect around the normal decoration on the right. The lines on the left are the selection box, and don't show otherwise.

I had to plant these using voxelmanip, but only because the effect is ruined if the block is exposed on the side. So I check to make sure it's surrounded by something other than water. If you make it part of a larger schematic, that won't be an issue.

Of course, if you make regular, cubic nodes, you don't have to worry about the bubble effect. That wouldn't be any worse than cubes for terrain.
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Re: [Mods] Coral reef biome Any body interest?

by Napiophelios » Sat Oct 17, 2015 10:23

Hey happy birthday you two!!

viewtopic.php?t=4627

Also check out Xanthins fork of Sea mod here:
https://github.com/Xanthin/sea

I personally like Xanthins simple-fishing mod which has a basic version of corals and seaweed from ethereal
https://github.com/Xanthin/simplefishing
 

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Re: [Mods] Coral reef biome Any body interest?

by Xanthin » Sat Oct 17, 2015 10:35

Oh yes, I like to have the oceans spiced up with corals and waterplants. I'm used to use Topywo's Sea Modpack for that (it also has a way to deal with the air effect on plantlike nodes) and the seaplants in ethereal. Maybe you can look at them too for some inspiration.

-----
edit:
I really should start to check now a topic for new posts before sending my replies.
Glad you like my little extraction, Napiophelios. :)
 

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Re: [Mods] Coral reef biome Any body interest?

by Kevin Tee » Sat Oct 17, 2015 10:50

Sea mods looks great, but not enough diversity. I will model more corals, some sea creatures and add to existing mod.
 

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Re: [Mods] Coral reef biome Any body interest?

by Xanthin » Sat Oct 17, 2015 10:58

More diversity in plants and creatures are very welcome! Looking forward to see what you will make. :)
 

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Re: [Mods] Coral reef biome Any body interest?

by Kevin Tee » Sat Oct 17, 2015 12:44

I model some pillar coral. Which one do you prefer? Any suggestion?
Selection_029.png
(36.12 KiB) Not downloaded yet
 

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Re: [Mods] Coral reef biome Any body interest?

by Dorje » Sat Oct 17, 2015 12:50

Napiophelios wrote:Hey happy birthday you two!!


Thx!
Give me some EXTREME HARDCORE xD

i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
 

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Re: [Mods] Coral reef biome Any body interest?

by Napiophelios » Sat Oct 17, 2015 12:54

Kevin Tee wrote:I model some pillar coral. Which one do you prefer? Any suggestion?
Selection_029.png


I like the irregular one on the right.
 

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Re: [Mods] Coral reef biome Any body interest?

by Kevin Tee » Sat Oct 17, 2015 14:01

Napiophelios wrote:
Kevin Tee wrote:I model some pillar coral. Which one do you prefer? Any suggestion?
Selection_029.png


I like the irregular one on the right.

Yeah, I think that to. I want to keep the blocky feeling as well as keeping it close to real world as possible. Brain coral and Staghorn coral are coming!
 

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Re: [Mods] Coral reef biome Any body interest?

by Kevin Tee » Sat Oct 17, 2015 15:16

Selection_030.png
(33.82 KiB) Not downloaded yet
Staghorn coral, brain coral, and pillar coral respectively. Suggestion? I personally think that staghorn coral has to much geometries, not suit for minetest art style, but I don't know other way around it.
 

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Re: [Mods] Coral reef biome Any body interest?

by kaadmy » Sat Oct 17, 2015 17:07

I have also been thinking about corals/reefs underwater in Pixture. The reason I didn't add them is because mapgen decorations cannot be placed underwater :(
Another reason is the way the water looks surrounding nodes in water.
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Re: [Mods] Coral reef biome Any body interest?

by Kevin Tee » Sun Oct 18, 2015 02:28

I think somebody must come up with a way to eliminate the bubble effect for non cubic block otherwise the coral will look very ugly.
 

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Re: [Mods] Coral reef biome Any body interest?

by Kevin Tee » Sun Oct 18, 2015 03:36

Glow sponge and underwater vent are coming! If anybody have any coral types or creatures that you would like to have then ask me.
 

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Re: [Mods] Coral reef biome Any body interest?

by kaadmy » Sun Oct 18, 2015 17:50

Kevin Tee wrote:I think somebody must come up with a way to eliminate the bubble effect for non cubic block otherwise the coral will look very ugly.

Any way that I know of might look ugly, but I might try to make a client-side patch to fix that.
Never paint white stripes on roads near Zebra crossings.

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Re: [Mods] Coral reef biome Any body interest?

by Don » Sun Oct 18, 2015 18:07

kaadmy wrote:
Kevin Tee wrote:I think somebody must come up with a way to eliminate the bubble effect for non cubic block otherwise the coral will look very ugly.

Any way that I know of might look ugly, but I might try to make a client-side patch to fix that.

It would be a bit hacky but you could make a nodebox that looks like water but make the box {-0.5,-1.5,-0.5,0.5,0.5,0.5} and then have place above the coral.
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Re: [Mods] Coral reef biome Any body interest?

by Kevin Tee » Sat Nov 28, 2015 08:20

Some update...

All I have done so far is shown below. If anybody interest then please help me make more corals. Thanks.

Image
 

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Re: [Mods] Coral reef biome Any body interest?

by Sokomine » Tue Jan 19, 2016 04:38

Nice corals! Did they get integrated into the sea modpack already, as Inocudom suggested? I think that would be a good palce for them. The models are very nice and should not get lost.
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Re: [Mods] Coral reef biome Any body interest?

by Kevin Tee » Sat Mar 12, 2016 11:42

I finally upload the .blend file. I didn't work on it for a while, but I will be more active once exam is over. You need blender to open the .blend file. I don't know about programming so there need to be someone to add to the mods. No need to give credit. Licence CC0.

I would like the hydrovent to spawn very deep, emits smoke, and make noise. Thanks.

More coral suggestions is welcome.

https://www.dropbox.com/sh/7cvh43sntnxh ... RCN9a?dl=0

Image
 

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Re: [Mods] Coral reef biome Any body interest?

by Nathan.S » Sat Mar 12, 2016 13:00

I can export everything in .obj format and can get the textures setup, but don't know anything about mapgen decorations, or how to make these appear, save for using ABMs, which I guess would probably work, but might not be the best method.
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Re: [Mods] Coral reef biome Any body interest?

by Kevin Tee » Sat Mar 12, 2016 14:47

Nathan.S wrote:I can export everything in .obj format and can get the textures setup, but don't know anything about mapgen decorations, or how to make these appear, save for using ABMs, which I guess would probably work, but might not be the best method.

Thanks anyway.
 

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Re: [Mods] Coral reef biome Any body interest?

by Sokomine » Thu Mar 17, 2016 01:26

Won't they fit nicely into the sea modpack? That already comes with methods for spawning underwater plants. Corals would be similar.
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