[Mod]PlantLifeHack[plant_edit]

uind_w
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[Mod]PlantLifeHack[plant_edit]

by uind_w » Tue Oct 20, 2015 11:27

Do you like Plantlife ?
Do you like cubic node?

Here is a small hack mod.
Image
Image

1. Change some mesh node to nodebox. (meshtobox.lua)
For now, bushes,mushrooms,sunflower,pebbles.
(and molehill become more simple.)

2. Change some node behavior. (behavior.lua)
Pebbles have oddly_breakable_by_hand=2.(We can break it with hand)
Twigs have dig_immediate=3.(We can pick it immediately. easy than digging dirt.)
Ivy(climbing) have climbable. (We can use it as ladder)

3. Add some recipe.(I want to make them useful.) (newrecipe.lua)
*4 Juncus -> 2 wetreed
*4 Pebbles -> 1 Cobblestone (normal/dessert)
*Moss -> 1 dark green dye
*Moss + cobblestone -> 1 mossy cobblestone
*2 ivy (seedling) -> 1 ivy(sproutling)
*2 ivy(sproutling) -> 1 ivy(climbing)

Dependencies: Plantlife (and it's depends)
License: WTFPL
Attachments
plant_edit151026.zip
ModFile
(13.21 KiB) Downloaded 50 times
Last edited by uind_w on Wed Oct 21, 2015 06:14, edited 1 time in total.
 

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Don
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Re: [Mod]PlantLifeHack[plant_edit]

by Don » Tue Oct 20, 2015 13:50

I like the idea. +1
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Clouds
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Re: [Mod]PlantLifeHack[plant_edit]

by Clouds » Tue Oct 20, 2015 16:41

You can have nodebox like meshnodes example the stairs mod, they are meshnodes and they are faster than nodeboxes because there is less triangles.
 

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DS-minetest
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Re: [Mod]PlantLifeHack[plant_edit]

by DS-minetest » Tue Oct 20, 2015 18:36

i like your mod, mesh doesnt work on my version(0.4.9) but nodebox does
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
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Dragonop
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lightonflux
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Re: [Mod]PlantLifeHack[plant_edit]

by lightonflux » Wed Oct 28, 2015 02:52

A flat 3D sunflower would be nice. So like one or two pixels flat (berry size). And only facing two directions instead of four.
 


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