[Modpack] Villages modpack (contains mg_villages)

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Kevin Tee
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Re: [Modpack] Villages modpack (contains mg_villages)

by Kevin Tee » Post

How do you modified the village? It says that the inhabitant doesn't allow me to modify it, also the villager doesn't walk around and can get damage. How to fix it? Thanks

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Re: [Modpack] Villages modpack (contains mg_villages)

by cimbakahn » Post

@Kevin Tee

Go to /home/user/.minetest/mods/villages-for-minetest-modpack/mg_villages/config.lua
Inside config.lua you will see something like this:

-- if set to true, players cannot modify spawned villages without buying the house from the village first mg_villages.ENABLE_PROTECTION = true;

Set it to false.

As to the villagers not moving around, one of the modders made it that way, so they wouldn't be moving around all the time.

If you don't want to take damage, uncheck Enable Damage. You will see this as soon as you open up Minetest. It is on the left side of the gui.
cdb_efde67d3a97d

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Kevin Tee
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Re: [Modpack] Villages modpack (contains mg_villages)

by Kevin Tee » Post

Hi, I have another problem the torch generate by the village is flat even I have 3d torch install. When I placed my own torch it is 3d.
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Re: [Modpack] Villages modpack (contains mg_villages)

by burli » Post

Kevin Tee wrote:Hi, I have another problem the torch generate by the village is flat even I have 3d torch install. When I placed my own torch it is 3d.
You need the latest version of sofars torches mod and minetest 0.4.14. This mod uses an LBM to replace default torches with 3d torches

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Kevin Tee
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Re: [Modpack] Villages modpack (contains mg_villages)

by Kevin Tee » Post

No luck, I download 3d torch mod from
viewtopic.php?f=9&t=14359
but the village torch is still 2d. I use minetest 0.4.14-dev

I have two kind of torch in my inventory!!! 2d and 3d, I enable only village modpack and sofar torch.

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Re: [Modpack] Villages modpack (contains mg_villages)

by swordpaint12 » Post

Awesome, a modpack! Just what I needed. Is it compatible with phillipbenr's castle mod (castle++)?
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Re: [Modpack] Villages modpack (contains mg_villages)

by nirasa » Post

Error: When opening a door in the village, the game freezes and crashes. If I destroy the door, then I build again, the door works OK. Minetest 0.4.13 worked OK.

Ubuntu 16.04
Minetest 0.4.14
Mods: only villages-for-minetes-modpack or only handle_schematics and mg_villages
Mapgenerator: v6 and v7 (the same mistake)

Debug.txt:

Code: Select all

2016-06-10 12:48:37: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-06-10 12:48:37: WARNING[Main]: Undeclared global variable "moresnow" accessed at /home/irenas/.minetest/mods/mg_villages/nodes.lua:22
2016-06-10 12:48:37: ACTION[Main]:         .__               __                   __   
2016-06-10 12:48:37: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
2016-06-10 12:48:37: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-06-10 12:48:37: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
2016-06-10 12:48:37: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
2016-06-10 12:48:37: ACTION[Main]:       \/        \/     \/          \/     \/        
2016-06-10 12:48:37: ACTION[Main]: World at [/home/irenas/.minetest/worlds/testovaxi]
2016-06-10 12:48:37: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:64383.
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:38: ACTION[Server]: singleplayer [127.0.0.1] joins game. 
2016-06-10 12:48:38: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2016-06-10 12:48:40: ERROR[Main]: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): /usr/share/minetest/games/minetest_game/mods/doors/init.lua:159: attempt to perform arithmetic on local 'state' (a string value)
2016-06-10 12:48:40: ERROR[Main]: stack traceback:
2016-06-10 12:48:40: ERROR[Main]: 	/usr/share/minetest/games/minetest_game/mods/doors/init.lua:159: in function 'door_toggle'
2016-06-10 12:48:40: ERROR[Main]: 	/usr/share/minetest/games/minetest_game/mods/doors/init.lua:359: in function 'on_rightclick'
2016-06-10 12:48:40: ERROR[Main]: 	/usr/share/minetest/builtin/game/item.lua:333: in function </usr/share/minetest/builtin/game/item.lua:326>
2016-06-10 12:48:40: ACTION[Server]: singleplayer leaves game. List of players: 
2016-06-10 12:48:51: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-06-10 12:48:51: WARNING[Main]: Undeclared global variable "moresnow" accessed at /home/irenas/.minetest/mods/mg_villages/nodes.lua:22
2016-06-10 12:48:52: ACTION[Main]:         .__               __                   __   
2016-06-10 12:48:52: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
2016-06-10 12:48:52: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-06-10 12:48:52: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
2016-06-10 12:48:52: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
2016-06-10 12:48:52: ACTION[Main]:       \/        \/     \/          \/     \/        
2016-06-10 12:48:52: ACTION[Main]: World at [/home/irenas/.minetest/worlds/testovaxi]
2016-06-10 12:48:52: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:51738.
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:52: ACTION[Server]: singleplayer [127.0.0.1] joins game. 
2016-06-10 12:48:52: ACTION[Server]: singleplayer joins game. List of players: singleplayer
Sorry for my english :-(
Sorry for my english :(

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Re: [Modpack] Villages modpack (contains mg_villages)

by nirasa » Post

Error: When opening a door in the village, the game freezes and crashes. If I destroy the door, then I build again, the door works OK. Minetest 0.4.13 worked OK.

Ubuntu 16.04
Minetest 0.4.14
Mods: only villages-for-minetes-modpack or only handle_schematics and mg_villages
Mapgenerator: v6 and v7 (the same mistake)

Debug.txt:

Code: Select all

2016-06-10 12:48:37: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-06-10 12:48:37: WARNING[Main]: Undeclared global variable "moresnow" accessed at /home/irenas/.minetest/mods/mg_villages/nodes.lua:22
2016-06-10 12:48:37: ACTION[Main]:         .__               __                   __   
2016-06-10 12:48:37: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
2016-06-10 12:48:37: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-06-10 12:48:37: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
2016-06-10 12:48:37: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
2016-06-10 12:48:37: ACTION[Main]:       \/        \/     \/          \/     \/        
2016-06-10 12:48:37: ACTION[Main]: World at [/home/irenas/.minetest/worlds/testovaxi]
2016-06-10 12:48:37: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:64383.
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:38: ACTION[Server]: singleplayer [127.0.0.1] joins game. 
2016-06-10 12:48:38: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2016-06-10 12:48:40: ERROR[Main]: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): /usr/share/minetest/games/minetest_game/mods/doors/init.lua:159: attempt to perform arithmetic on local 'state' (a string value)
2016-06-10 12:48:40: ERROR[Main]: stack traceback:
2016-06-10 12:48:40: ERROR[Main]: 	/usr/share/minetest/games/minetest_game/mods/doors/init.lua:159: in function 'door_toggle'
2016-06-10 12:48:40: ERROR[Main]: 	/usr/share/minetest/games/minetest_game/mods/doors/init.lua:359: in function 'on_rightclick'
2016-06-10 12:48:40: ERROR[Main]: 	/usr/share/minetest/builtin/game/item.lua:333: in function </usr/share/minetest/builtin/game/item.lua:326>
2016-06-10 12:48:40: ACTION[Server]: singleplayer leaves game. List of players: 
2016-06-10 12:48:51: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-06-10 12:48:51: WARNING[Main]: Undeclared global variable "moresnow" accessed at /home/irenas/.minetest/mods/mg_villages/nodes.lua:22
2016-06-10 12:48:52: ACTION[Main]:         .__               __                   __   
2016-06-10 12:48:52: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
2016-06-10 12:48:52: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-06-10 12:48:52: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
2016-06-10 12:48:52: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
2016-06-10 12:48:52: ACTION[Main]:       \/        \/     \/          \/     \/        
2016-06-10 12:48:52: ACTION[Main]: World at [/home/irenas/.minetest/worlds/testovaxi]
2016-06-10 12:48:52: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:51738.
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:52: ACTION[Server]: singleplayer [127.0.0.1] joins game. 
2016-06-10 12:48:52: ACTION[Server]: singleplayer joins game. List of players: singleplayer
Or detailed "debug_error.txt":
https://dl.dropboxusercontent.com/u/528360/debug_error.txt

Sorry for my english :-(
Sorry for my english :(

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Re: [Modpack] Villages modpack (contains mg_villages)

by glichgamer12 » Post

very good mod, i would suggest for everyone. +10
whats up. hurry up and play the dubstep!

here is a story about a cow: one upon a time there was a cow, now this cow was running away from c55. now why this was happening was unknown. you know what, i am not going to continue this poop.

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Re: [Modpack] Villages modpack (contains mg_villages)

by Robsoie » Post

Hello,

I've been testing this modpack and found that it contained already mg_village, explaining why when i enabled the full modpack + mg_village i only encountered problems.

So after enabling only the modpack (and removing the canadian house mod as it depends on lost things) it worked on my new test world, i saw the houses and npc generated around.

But i ran into a curious problem : none of the houses have any door ?
It's odd to me as i see in the screenshots from the opening post of this thread that there are doors in them.

Is there something i forgot when installing and enabling the modpack ?

Additionally on the debug.txt i see a fewl warnings and errors listed:

Code: Select all

2016-09-07 14:41:55: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-09-07 14:42:02: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-09-07 14:42:02: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-09-07 14:42:02: WARNING[Emerge-0]: Assignment to undeclared global "calls" inside a function at ...s\villages-for-minetest-modpack\mg_villages/villages.lua:455.
On my tests, i only used the village modpack from my mod list, no other mods that could conflict.
Using the 0.4.14 minetest stable release in case it has an importance

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Re: [Modpack] Villages modpack (contains mg_villages)

by the_raven_262 » Post

Its nice that you have ethereal, dreambuilder , and other subgames supported, but I think that default villages look the best :D
Last edited by the_raven_262 on Thu Jan 25, 2018 08:53, edited 1 time in total.

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Re: [Modpack] Villages modpack (contains mg_villages)

by hajo » Post

What's up with RealTest ?

I get a message "You are not authorised to read this forum."
Is that for developers only ?

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Re: [Modpack] Villages modpack (contains mg_villages)

by BillyS » Post

It can have weird effects with the valley mapgen, but I still love it! :D
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Re: [Modpack] Villages modpack (contains mg_villages)

by fstltna » Post

I have been trying to use this modpack but I get lots of errors. Does it work on modern versions of Minetest?
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Re: [Modpack] Villages modpack (contains mg_villages)

by Ignaramico » Post

fstltna wrote:
Sun Nov 08, 2020 10:57
I have been trying to use this modpack but I get lots of errors. Does it work on modern versions of Minetest?
i tested downloading the mods from the modpack separately and i managed it to work, well kinda since i cant havent found any spawned trader/npc. But it spawns the buildings and cottages just fine (just as a tip leave the moresnow mod unistalled)

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Re: [Modpack] Villages modpack (contains mg_villages)

by Sokomine » Post

I'm aware of the problems with the diffrent village_*-mods. I'm currently working on the replacement mechanism and doing some code cleanup behind the scenes. Once that's done, the diffrent village_*-mods will work again. They will be added to the contentdb the same way as mg_villages, handle_schematics and cottages have been added.
A list of my mods can be found here.

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Re: [Modpack] Villages modpack (contains mg_villages)

by fstltna » Post

Sokomine wrote:
Mon Nov 09, 2020 02:18
I'm aware of the problems with the diffrent village_*-mods. I'm currently working on the replacement mechanism and doing some code cleanup behind the scenes. Once that's done, the diffrent village_*-mods will work again. They will be added to the contentdb the same way as mg_villages, handle_schematics and cottages have been added.
Great thanks, will be looking for it...
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Re: [Modpack] Villages modpack (contains mg_villages)

by daret » Post

Sokomine wrote:
Mon Nov 09, 2020 02:18
I'm aware of the problems with the diffrent village_*-mods. I'm currently working on the replacement mechanism and doing some code cleanup behind the scenes. Once that's done, the diffrent village_*-mods will work again. They will be added to the contentdb the same way as mg_villages, handle_schematics and cottages have been added.
Super, nice to hear it is still developed. I'm looking forward to try it.

Do you have any suggestions about villagers generation?
I tried https://github.com/hkzorman/advanced_npc, but it doesn't seems to be working.

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Re: [Modpack] Villages modpack (contains mg_villages)

by Hagrid669 » Post

I read in advanced_npc forum that such mod (advanced_npc) is now ONLY an API.
If you search Zorman2000s git, you'll find a repository for mg_villages_npc, which is the actual NPC mob to be used with mg_villages. You must install both to get the mob NPC working.

I tried today and I got the villagers, but still there are some issues to be solved.
You will easy find this error:
2019-01-22 00:08:30: ERROR[Main]: mods/mg_villages_npc/data/dialogues_data.lua:66: attempt to concatenate field 'name' (a nil value)

I just went to line 66 and commented the wrong part to make it working.

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